Unreal HeavenThe home of 2v2 and 3v3 iCTF27 Feb 2026, 21:08
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| brash- | 210 | 90 | 67 | 2 | 309 | - | 1.34 | 57% | 36% | 0:09 |
| -cide-FB | 179 | 65 | 87 | 1 | 166 | 46.0 cm | 0.75 | 42% | 39% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 17 | 5 | 1 | 1 | 5 kills | ||
| brash- | 15 | 4 | 3 kills | ||||
| localhero | 9 | 2 kills | |||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-CommandArena between Red and Blue Team, ending 4-7 in favour of Blue Team.
The opening breakthrough came at 2:01 when tono scored for Blue Team. Blue Team created more scoring chances, converting 7 of the 11 captures. The scoring pattern stayed relatively stable once the first lead was established. 7 captures were completed solo.
The final capture arrived at 10:03, with localhero finishing for Blue Team. That score set the closing shape of the match at 4-7.
-uh.Pr3DazZz stood out as the main objective influence with 1 grab, 0 captures, 29 returns, and an MVP score of 556. -uh.Pr3DazZz made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 73 grabs, 18 pickups, 11 captures, 6 solos, 5 assists, 77 flag kills, 27 covers, 4 seals, 59 returns, 8 mid returns, 5 clutch returns, and 4 cherry picks.
-uh.Pr3DazZz supplied the sharpest shooting numbers, finishing with 48% accuracy and 117 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 23 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: brash- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| Lilia |
| 57 |
| 29 |
| 94 |
| 0 |
| 105 |
| - |
| 0.31 |
| 24% |
| 28% |
| 0:06 |
| Team Total | 446 | 184 | 248 | 3 | 580 | 46.0 cm | 0.74 | 43% | 35% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 309 | 117 | 49 | 0 | 287 | - | 2.39 | 70% | 48% | 0:13 |
| localhero | 162 | 62 | 70 | 4 | 252 | - | 0.89 | 46% | 28% | 0:09 |
| tono | 135 | 69 | 65 | 1 | 282 | 19.6 cm | 1.06 | 51% | 28% | 0:10 |
| Team Total | 606 | 248 | 184 | 5 | 821 | 19.6 cm | 1.35 | 57% | 35% | 0:32 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 1 |
| 2 |
| 4 kills |
| -cide- | 10 | 2 | 3 kills |
| Lilia | 1 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 7 | 1 | 13 kills | |||
| brash- | 4 | 9 kills | ||||
| localhero | 1 | 5 kills | ||||
| tono | 4 kills | |||||
| -cide- | 3 kills | |||||
| Lilia | 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.Pr3DazZz | Defender | 1 | 0 | 0 | 0 | 0 | 32/15 | 0 | 1 | 6 | 3 | 0 | 29 | 3 | 556 |
| - | localhero | Attacker | 13 | 6 | 0 | 3 | 4 | 0/- | 471 | 5 | 4 | 0 | 1 | 3 | 1 | 541 |
| - | -cide- | Attacker | 20 | 3 | 1 | 3 | 10 | 0/- | 398 | 3 | 2 | 0 | 0 | 7 | 0 | 514 |
| - | tono | Attacker | 18 | 1 | 3 | 0 | 6 | 0/- | 229 | 5 | 6 | 1 | 1 | 3 | 0 | 377 |
| - | brash- | Defender | 2 | 1 | 0 | 0 | 0 | 20/- | 2 | 2 | 6 | 3 | 1 | 14 | 1 | 303 |
| - | Lilia | Attacker | 19 | 0 | 1 | 0 | 5 | 0/- | 0 | 2 | 3 | 1 | 1 | 3 | 0 | 99 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Lilia | 25000 | 0 | 123Hz | 10 | 12 | 15 | 0 | Sawtooth variation | |
| -cide- | 30000 | 360 | 240Hz | 27 | 29 | 30 | 0 | Minor variation | |
| brash- | 20000 | - | - | 27 | 29 | 32 | 0 | Sawtooth variation | |
| localhero | 20000 | - | - | 21 | 22 | 24 | 0 | Minor variation | |
| -uh.Pr3DazZz | 20000 | - | - | 12 | 13 | 13 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 86 | 91 | 106 | 0 | Variable ping |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.Pr3DazZz | Godlike | Defender | You put together a top-level game here and finished at 2.03x. Your defensive timing was good: 3 mid returns and 3 clutch returns cut off runs at important moments. You fought efficiently: 117-49 with a 2.39 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -cide- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.44x. You gave the enemy defence problems and backed it up with 3 caps and 3 solos from 20 grabs. I think survival was your main issue: 65-87 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| localhero | Godlike | Attacker | Great game, this was a really strong performance from you at 1.41x. You were dangerous with the flag: 13 grabs led to 6 caps and 3 solos. 4 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| tono | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.24x rating. Your flag work was one of your best areas, with 18 grabs producing 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| brash- | Dominating | Defender | I think you can take confidence from this one; you played above expectation at 1.20x. As a defender, your standout work was stopping danger before it became a cap: 3 mid returns and 1 clutch return. You fought efficiently: 90-67 with a 1.34 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| Lilia | Feeding | Attacker | You had a tough match at 0.60x, well below your usual level, but I think it is fixable. As an attacker, you kept pressure on the enemy base with 19 grabs; your next jump is converting more of those starts into completed runs. I think survival was your main issue: 29-94 means you died too often before you could put enough pressure on the enemy or help your team objective. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |