Unreal HeavenThe home of 2v2 and 3v3 iCTF4 Apr 2026, 23:33
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 242 | 106 | 80 | 0 | 268 | 20.3 cm | 1.32 | 57% | 40% | 0:08 |
| newut | 185 | 109 | 76 | 0 | 302 | - | 1.43 | 59% | 37% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| newut | 17 | 8 | 1 | 4 kills | |||
| pho` | 23 | 2 | 3 kills | ||||
| dupthegodless | 15 | 3 | 3 kills | ||||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 4-3 in favour of Red Team.
The opening breakthrough came at 2:43 when -cide- scored for Blue Team. Red Team created more scoring chances, converting 4 of the 7 captures. Momentum changed hands 1 time as the scoreline developed. 1 capture was completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:16, with -cide- finishing for Blue Team. That score set the closing shape of the match at 4-3.
dupthegodless stood out as the main objective influence with 2 grabs, 1 capture, 18 returns, and an MVP score of 725. dupthegodless made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 55 grabs, 35 pickups, 7 captures, 0 solos, 6 assists, 82 flag kills, 34 covers, 0 seals, 47 returns, 42 mid returns, 5 clutch returns, and 1 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 40% accuracy and 106 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 23 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: localhero logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 158 |
| 80 |
| 83 |
| 0 |
| 260 |
| - |
| 0.96 |
| 49% |
| 35% |
| 0:07 |
| Team Total | 585 | 295 | 239 | 0 | 830 | 20.3 cm | 1.23 | 55% | 37% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| dupthegodless | 286 | 89 | 92 | 0 | 307 | - | 0.97 | 49% | 30% | 0:07 |
| -cide-FB | 184 | 88 | 102 | 0 | 252 | 46.0 cm | 0.86 | 46% | 35% | 0:06 |
| localhero | 87 | 62 | 101 | 0 | 228 | - | 0.61 | 38% | 27% | 0:06 |
| Team Total | 557 | 239 | 295 | 0 | 787 | 46.0 cm | 0.81 | 45% | 31% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 3 |
| 1 |
| 4 kills |
| -cide- | 14 | 5 | 3 kills |
| localhero | 8 | 2 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| newut | 2 | 1 | 11 kills | |||
| pho` | 4 | 7 kills | ||||
| dupthegodless | 2 | 6 kills | ||||
| -uh.Pr3DazZz | 4 kills | |||||
| -cide- | 4 kills | |||||
| localhero | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | dupthegodless | Defender | 2 | 1 | 1 | 0 | 0 | 28/10 | 86 | 7 | 9 | 15 | 0 | 18 | 3 | 725 |
| - | newut | Attacker | 20 | 1 | 3 | 0 | 8 | 0/- | 264 | 11 | 5 | 3 | 0 | 3 | 0 | 481 |
| - | -cide- | Attacker | 18 | 2 | 1 | 0 | 11 | 0/- | 199 | 5 | 2 | 4 | 0 | 5 | 1 | 481 |
| - | pho` | Defender | 0 | 1 | 0 | 0 | 0 | 22/2 | 2 | 1 | 8 | 16 | 0 | 16 | 0 | 452 |
| - | -uh.Pr3DazZz | Attacker | 8 | 2 | 0 | 0 | 10 | 0/- | 135 | 6 | 4 | 3 | 0 | 4 | 1 | 373 |
| - | localhero | Attacker | 7 | 0 | 1 | 0 | 3 | 0/- | 15 | 5 | 6 | 1 | 1 | 1 | 0 | 172 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| newut | 30000 | 0 | 240Hz | 92 | 94 | 96 | 0 | Good connection | |
| -uh.Pr3DazZz | 20000 | - | - | 12 | 12 | 13 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 21 | 21 | 22 | 0 | Good connection | |
| dupthegodless | 30000 | 999 | 0Hz | 85 | 86 | 88 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 23 | 24 | 25 | 0 | Good connection | |
| localhero | 20000 | - | - | 20 | 20 | 21 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| dupthegodless | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.87x. You helped keep the score under control with 15 mid returns and 3 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| newut | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.37x. Very strong flag running: you made 20 grabs count with 1 cap. You fought efficiently: 109-76 with a 1.43 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Godlike | Defender | You played a really good game here and your 1.35x rating shows it. As a defender, your standout work was stopping danger before it became a cap: 16 mid returns. You fought efficiently: 106-80 with a 1.32 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| -cide- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.34x. Your attacking runs had purpose, with 18 grabs leading to 2 caps. You had a mixed game rather than a specialist one; adding one clear strength, such as safer returns or better cover timing, would make your impact easier to see. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.Pr3DazZz | Stable | Attacker | You were close to your usual level at 1.09x, with room to turn steady play into a bigger influence. You ran the flag well and gave your team end product: 2 caps from 8 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| localhero | Feeding | Attacker | This was a hard outing for you at 0.58x; treat it as a reset point, not a verdict on your ability. As an attacker, you kept pressure on the enemy base with 7 grabs; your next jump is converting more of those starts into completed runs. I think survival was your main issue: 62-101 means you died too often before you could put enough pressure on the enemy or help your team objective. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |