Unreal HeavenThe home of 2v2 and 3v3 iCTF16 Jul 2026, 23:57
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`-FB | 369 | 147 | 96 | 0 | 354 | 13.5 cm | 1.53 | 60% | 44% | 0:06 |
| NO_Limits | 134 | 59 | 95 | 0 | 306 | - | 0.62 | 38% | 20% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 20 | 6 | 3 | 2 | 5 kills | ||
| Stealth | 9 | 2 kills | |||||
| pho` | 22 | 5 | 4 | 2 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 5-7 in favour of Blue Team.
The opening breakthrough came at 0:12 when Stealth scored for Blue Team. Blue Team created more scoring chances, converting 7 of the 12 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 10:49, with pho` finishing for Blue Team on a solo run. That score set the closing shape of the match at 5-7.
pho` stood out as the main objective influence with 20 grabs, 3 captures, 10 returns, and an MVP score of 857. _-=Pr3dazZz=- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 78 grabs, 44 pickups, 12 captures, 2 solos, 14 assists, 108 flag kills, 29 covers, 0 seals, 64 returns, 56 mid returns, 8 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 45% accuracy and 131 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: _-=Pr3dazZz=- produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 123 |
| 28 |
| 95 |
| 0 |
| 136 |
| - |
| 0.29 |
| 23% |
| 21% |
| 0:06 |
| Team Total | 626 | 234 | 286 | 0 | 796 | 13.5 cm | 0.82 | 45% | 31% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 305 | 131 | 89 | 0 | 290 | 20.3 cm | 1.47 | 60% | 45% | 0:07 |
| _-=Pr3dazZz=- | 213 | 89 | 84 | 0 | 338 | 36.0 cm | 1.06 | 51% | 30% | 0:07 |
| Stealth | 201 | 66 | 61 | 0 | 261 | 82.4 cm | 1.08 | 52% | 25% | 0:10 |
| Team Total | 719 | 286 | 234 | 0 | 889 | 46.2 cm | 1.22 | 55% | 34% | 0:26 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 2 kills |
| _-=Pr3dazZz=- | 13 | 4 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 5 | 1 | 10 kills | |||
| Stealth | 1 | 9 kills | ||||
| pho` | 2 | 7 kills | ||||
| NO_Limits | 4 kills | |||||
| _-=Pr3dazZz=- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 20 | 3 | 2 | 1 | 25 | 0/- | 452 | 7 | 9 | 10 | 0 | 10 | 1 | 857 |
| - | -uh.StarzZz`- | Defender | 1 | 3 | 2 | 0 | 0 | 37/15 | 69 | 11 | 2 | 21 | 0 | 23 | 1 | 843 |
| - | _-=Pr3dazZz=- | Attacker | 23 | 3 | 3 | 1 | 15 | 0/- | 194 | 7 | 7 | 4 | 0 | 6 | 2 | 560 |
| - |
| Attacker |
| 19 |
| 2 |
| 3 |
| 0 |
| 7 |
| 0/- |
| 373 |
| 9 |
| 3 |
| 4 |
| 0 |
| 4 |
| 1 |
| 551 |
| - | Stealth | Defender | 0 | 1 | 1 | 0 | 0 | 16/- | 53 | 3 | 4 | 11 | 0 | 13 | 1 | 510 |
| - | NO_Limits | Attacker | 15 | 0 | 3 | 0 | 8 | 0/- | 58 | 7 | 4 | 6 | 0 | 8 | 2 | 385 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 12 | 14 | 0 | Minor variation | |
| {Black_Mage}` | 25000 | 0 | 0Hz | 26 | 31 | 34 | 0 | Sawtooth variation | |
| NO_Limits | 20000 | - | - | 22 | 24 | 28 | 0 | Sawtooth variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 12 | 13 | 13 | 0 | Good connection | |
| Stealth | 30000 | - | - | 43 | 43 | 44 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 21 | 21 | 22 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | You had a huge game and played well above your usual level at 2.10x. As a defender, your standout work was stopping danger before it became a cap: 21 mid returns and 1 clutch return. You fought efficiently: 147-96 with a 1.53 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| pho` | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.87x. Excellent flag running from you: 20 grabs became 3 caps and 1 solo. You fought efficiently: 131-89 with a 1.47 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| NO_Limits | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.78x. You kept looking for the flag with 15 grabs; now the aim is cleaner routes and better timing with cover. I think survival was your main issue: 59-95 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| {Black_Mage}` | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.57x. Your attacking play was strong, especially because you turned 19 grabs into 2 caps. I think survival was your main issue: 28-95 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.47x. You gave the enemy defence problems and backed it up with 3 caps and 1 solo from 23 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Stealth | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.46x. You helped keep the score under control with 11 mid returns and 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |