Unreal HeavenThe home of 2v2 and 3v3 iCTF21 Aug 2025, 22:28
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ownage | 281 | 120 | 88 | 3 | 321 | - | 1.36 | 57% | 38% | 0:07 |
| _-=Pr3dazZz=- | 225 | 85 | 78 | 0 | 265 | 36.0 cm | 1.09 | 52% | 32% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| newut | 11 | 3 | 2 | 4 kills | |||
| _-=Pr3dazZz=- | 7 | 6 | 1 | 5 kills | |||
| pho` | 17 | 3 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-FirePit between Red and Blue Team, ending 6-1 in favour of Red Team.
The opening breakthrough came at 2:35 when newut scored for Blue Team. Red Team created more scoring chances, converting 6 of the 7 captures. Momentum changed hands 1 time as the scoreline developed. 2 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:02, with _-=Pr3dazZz=- finishing for Red Team. That score set the closing shape of the match at 6-1.
ownage stood out as the main objective influence with 20 grabs, 1 capture, 11 returns, and an MVP score of 823. _-=Pr3dazZz=- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 62 grabs, 27 pickups, 7 captures, 2 solos, 7 assists, 82 flag kills, 31 covers, 0 seals, 54 returns, 49 mid returns, 5 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 42% accuracy and 106 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: _-=Pr3dazZz=- produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 140 |
| 71 |
| 81 |
| 1 |
| 281 |
| - |
| 0.88 |
| 46% |
| 25% |
| 0:08 |
| Team Total | 646 | 276 | 247 | 4 | 867 | 36.0 cm | 1.12 | 53% | 32% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 274 | 106 | 91 | 0 | 254 | 20.3 cm | 1.16 | 54% | 42% | 0:07 |
| newut | 148 | 92 | 87 | 1 | 279 | - | 1.06 | 51% | 33% | 0:07 |
| -uh.StarzZz`- | 80 | 49 | 98 | 0 | 213 | 13.5 cm | 0.50 | 33% | 23% | 0:06 |
| Team Total | 502 | 247 | 276 | 1 | 746 | 16.9 cm | 0.89 | 47% | 33% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 2 |
| 4 |
| 2 |
| 5 kills |
| dupthegodless | 13 | 1 | 3 kills |
| -uh.StarzZz`- | 6 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| newut | 2 | 7 kills | ||||
| _-=Pr3dazZz=- | 4 | 6 kills | ||||
| pho` | 2 | 6 kills | ||||
| ownage | 5 | 5 kills | ||||
| dupthegodless | 3 kills | |||||
| -uh.StarzZz`- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | ownage | Attacker | 20 | 1 | 4 | 1 | 17 | 0/- | 423 | 6 | 8 | 9 | 0 | 11 | 2 | 823 |
| - | pho` | Defender | 1 | 0 | 0 | 0 | 0 | 30/15 | 0 | 0 | 1 | 21 | 0 | 22 | 1 | 601 |
| - | _-=Pr3dazZz=- | Defender | 1 | 2 | 2 | 0 | 0 | 16/- | 42 | 4 | 7 | 11 | 0 | 13 | 2 | 539 |
| - | dupthegodless | Attacker | 12 | 3 | 0 | 1 | 6 | 0/- | 135 | 6 | 8 | 3 | 0 | 3 | 0 | 381 |
| - | newut | Attacker | 9 | 1 | 0 | 0 | 9 | 0/- | 1 | 7 | 6 | 5 | 0 | 5 | 0 | 235 |
| - | -uh.StarzZz`- | Attacker | 19 | 0 | 1 | 0 | 4 | 0/- | 99 | 4 | 1 | 0 | 0 | 0 | 0 | 205 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 13 | 14 | 22 | 0 | Bumpy connection | |
| dupthegodless | 30000 | - | - | 85 | 86 | 88 | 0 | Good connection | |
| ownage | 30000 | - | - | 112 | 121 | 142 | 0 | Sawtooth variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 14 | 15 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 94 | 96 | 97 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 13 | 14 | 15 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| ownage | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.83x. You looked dangerous whenever you got the flag, and 20 grabs led to 1 cap and 1 solo. 3 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pho` | Godlike | Defender | You had a huge game and played well above your usual level at 1.58x. Your defensive timing was good: 21 mid returns and 1 clutch return cut off runs at important moments. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| _-=Pr3dazZz=- | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.47x. Your defensive timing was good: 11 mid returns and 2 clutch returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| dupthegodless | Stable | Attacker | You were close to your usual level at 0.95x, with room to turn steady play into a bigger influence. Your attacking play was strong, especially because you turned 12 grabs into 3 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| newut | Stable | Attacker | You were close to your usual level at 0.90x, with room to turn steady play into a bigger influence. Your attacking runs had purpose, with 9 grabs leading to 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Feeding | Attacker | You had a rough game at 0.53x, so I think your goal should be to simplify and rebuild from safer plays. You created plenty of starts with 19 grabs; now try to turn more of them into pickups, covers, or caps. I think survival was your main issue: 49-98 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |