8 Jun 2026, 23:32
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 381 | 168 | 90 | 0 | 365 | - | 1.87 | 65% | 46% | 0:07 | |
| 281 | 86 | 101 | 0 | 263 | 58.3 cm | 0.85 | 46% | 33% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 14 | 1 | 1 | 5 kills | ||||
| 21 | 8 | 2 | 5 kills | ||||
| 22 | 9 | 3 | 8 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 11-1 in favour of Red Team.
The opening breakthrough came at 1:50 when -Frag- scored for Red Team. Red Team created more scoring chances, converting 11 of the 12 captures. The scoring pattern stayed relatively stable once the first lead was established. 6 captures were completed solo.
The final capture arrived at 10:29, with -uh.StarzZz`- finishing for Blue Team on a solo run. That score set the closing shape of the match at 11-1.
saxon stood out as the main objective influence with 15 grabs, 3 captures, 14 returns, and an MVP score of 969. -Frag- made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 77 grabs, 50 pickups, 12 captures, 3 solos, 7 assists, 115 flag kills, 56 covers, 0 seals, 64 returns, 50 mid returns, 14 clutch returns, and 1 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 46% accuracy and 168 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: {Black_Mage}` logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 276 |
| 97 |
| 94 |
| 0 |
| 320 |
| - |
| 1.03 |
| 51% |
| 31% |
| 0:07 |
| Team Total | 938 | 351 | 285 | 0 | 948 | 58.3 cm | 1.23 | 55% | 37% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 325 | 131 | 126 | 0 | 341 | 20.3 cm | 1.04 | 51% | 38% | 0:05 | |
| 266 | 139 | 109 | 0 | 335 | 13.5 cm | 1.28 | 56% | 43% | 0:12 | |
| 47 | 15 | 116 | 0 | 99 | - | 0.13 | 11% | 17% | 0:05 | |
| Team Total | 638 | 285 | 351 | 0 | 775 | 16.9 cm | 0.81 | 45% | 38% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 24 |
| 7 |
| 4 |
| 1 |
| 5 kills |
| 13 | 3 | 3 | 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 1 | 8 kills | |||||
| 3 | 7 kills | |||||
| 7 | 6 kills | |||||
| 1 | 6 kills | |||||
| 4 | 6 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 15 | 3 | 0 | 1 | 22 | 0/- | 316 | 6 | 25 | 8 | 0 | 14 | 4 | 969 | |
| -🇬🇧 | Attacker | 15 | 6 | 3 | 1 | 21 | 0/- | 431 | 15 | 9 | 7 | 0 | 10 | 1 | 857 | |
| -🇨🇭 | Attacker | 14 | 2 | 4 | 0 | 11 | 0/- | 353 | 7 | 14 | 6 | 0 | 7 | 5 | 816 | |
| -🇬🇧 | Attacker | 11 | 0 | 0 | 0 | 37 | 0/- | 0 | 7 | 4 | 21 | 0 | 24 | 1 | 621 | |
| -🇬🇧 | Attacker | 13 | 1 | 0 | 1 | 21 | 0/- | 100 | 8 | 4 | 6 | 0 | 7 | 2 | 501 | |
| -🇧🇪 | Attacker | 9 | 0 | 0 | 0 | 3 | 0/- | 0 | 7 | 0 | 2 | 1 | 2 | 1 | 141 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 9 | 40 | 670 | 1 | Occasional lag spikes | ||
| 30000 | - | - | 33 | 44 | 246 | 1 | Occasional lag spikes | ||
| 30000 | - | - | 21 | 27 | 150 | 1 | Occasional lag spikes | ||
| 25000 | 400 | 280Hz | 22 | 29 | 161 | 1 | Occasional lag spikes | ||
| 25000 | 0 | 0Hz | 28 | 31 | 35 | 0 | Variable ping | ||
| 30000 | 238 | 238Hz | 16 | 24 | 142 | 0 | Variable ping |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 2.40x. Your attacking play was strong, especially because you turned 15 grabs into 3 caps and 1 solo. You fought efficiently: 168-90 with a 1.87 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 2.06x. You were dangerous with the flag: 14 grabs led to 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You played a really good game here and your 1.96x rating shows it. You were dangerous with the flag: 15 grabs led to 6 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.59x. 11 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.36x. You were dangerous with the flag: 13 grabs led to 1 cap and 1 solo. You fought efficiently: 139-109 with a 1.28 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Feeding | Attacker | You had a rough game at 0.38x, so I think your goal should be to simplify and rebuild from safer plays. Your flag pressure was good with 9 grabs, and working closer with your team would make those grabs more dangerous. I think survival was your main issue: 15-116 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
