31 Mar 2026, 22:42
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 354 | 110 | 113 | 0 | 275 | 20.3 cm | 0.97 | 49% | 40% | 0:05 | |
| 256 | 118 | 104 | 0 | 301 | 13.5 cm | 1.13 | 53% | 41% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 14 | 3 | 2 | 5 kills | ||||
| 19 | 9 | 1 | 4 kills | ||||
| 16 | 3 | 2 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 6-8 in favour of Blue Team.
The opening breakthrough came at 0:39 when JugzZz scored for Blue Team. Blue Team created more scoring chances, converting 8 of the 14 captures. The scoring pattern stayed relatively stable once the first lead was established. 5 captures were completed solo.
The final capture arrived at 9:51, with pho` finishing for Red Team on a solo run. That score set the closing shape of the match at 6-8.
pho` stood out as the main objective influence with 1 grab, 3 captures, 26 returns, and an MVP score of 860. -uh.Pr3DazZz made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 90 grabs, 46 pickups, 14 captures, 3 solos, 11 assists, 122 flag kills, 45 covers, 0 seals, 76 returns, 63 mid returns, 13 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 41% accuracy and 118 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: -uh.Pr3DazZz produced 4 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Defender | 1 | 3 | 0 | 0 | 0 | 37/15 | 77 | 6 | 6 | 23 | 0 | 26 | 2 | 860 | |
| -🇬🇧 | Defender | 0 | 1 | 1 | 0 | 0 | 29/1 | 125 | 8 | 12 | 17 | 0 | 20 | 4 | 835 | |
| -🇨🇦 | Attacker | 20 | 4 | 3 | 1 | 14 | 0/- | 346 | 8 | 11 | 6 | 0 | 10 | 3 | 790 | |
| -🇬🇧 | Attacker | 30 | 3 | 1 | 1 | 17 | 0/- | 303 | 7 | 4 | 8 | 0 | 8 | 2 | 783 | |
| -🇺🇸 | Attacker | 29 | 3 | 4 | 1 | 14 | 0/- | 328 | 8 | 3 | 4 | 0 | 5 | 1 | 650 | |
| -🇬🇧 | Attacker | 10 | 0 | 2 | 0 | 11 | 0/- | 219 | 9 | 9 | 5 | 0 | 7 | 1 | 547 |
| 176 |
| 64 |
| 110 |
| 0 |
| 231 |
| 58.3 cm |
| 0.58 |
| 37% |
| 28% |
| 0:05 |
| Team Total | 786 | 292 | 327 | 0 | 807 | 30.7 cm | 0.89 | 47% | 37% | 0:18 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 316 | 103 | 102 | 0 | 289 | - | 1.01 | 50% | 37% | 0:06 | |
| 281 | 126 | 97 | 0 | 331 | - | 1.30 | 57% | 39% | 0:06 | |
| 229 | 98 | 93 | 0 | 300 | - | 1.05 | 51% | 33% | 0:07 | |
| Team Total | 826 | 327 | 292 | 0 | 920 | - | 1.12 | 53% | 36% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 10 |
| 2 |
| 4 kills |
| 14 | 7 | 3 kills |
| 7 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 1 | 6 kills | |||||
| 2 | 6 kills | |||||
| 2 | 6 kills | |||||
| 4 kills | ||||||
| 4 kills | ||||||
| 4 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 20 | 20 | 21 | 0 | Good connection | ||
| 20000 | - | - | 21 | 22 | 23 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 21 | 21 | 21 | 0 | Good connection | ||
| 25000 | 9999 | 360Hz | 95 | 98 | 100 | 0 | Good connection | ||
| 30000 | - | - | 17 | 18 | 18 | 0 | Good connection | ||
| 30000 | 999 | 0Hz | 142 | 143 | 144 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Defender | You played a really good game here and your 1.74x rating shows it. As a defender, your standout work was stopping danger before it became a cap: 23 mid returns and 2 clutch returns. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. | |
| Godlike | Defender | Great game, this was a really strong performance from you at 1.74x. You helped keep the score under control with 17 mid returns and 4 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.72x. You carried real threat on attack, turning 20 grabs into 4 caps and 1 solo. You fought efficiently: 126-97 with a 1.30 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.53x. Very strong flag running: you made 30 grabs count with 3 caps and 1 solo. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You played a really good game here and your 1.52x rating shows it. Your attacking play was strong, especially because you turned 29 grabs into 3 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Stable | Attacker | I think you had a steady game at 1.07x; one or two stronger moments would lift it nicely. You were active on attack with 10 grabs; I think your next step is turning more of those into safe runs. I think survival was your main issue: 64-110 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
