Unreal HeavenThe home of 2v2 and 3v3 iCTF19 Oct 2026, 21:21
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 231 | 93 | 86 | 0 | 234 | 20.3 cm | 1.08 | 52% | 41% | 0:07 |
| -cide- | 179 | 66 | 90 | 0 | 201 | 46.0 cm | 0.73 | 42% | 33% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 12 | 3 | 1 | 1 | 5 kills | ||
| pho` | 18 | 3 | 3 kills | ||||
| O2 | 8 | 1 | 5 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-UH-CommandArena-v3 between Red and Blue Team, ending 5-8 in favour of Blue Team.
The opening breakthrough came at 0:13 when tono scored for Blue Team. Blue Team created more scoring chances, converting 8 of the 13 captures. The scoring pattern stayed relatively stable once the first lead was established. 7 captures were completed solo.
The final capture arrived at 10:34, with O2 finishing for Red Team on a solo run. That score set the closing shape of the match at 5-8.
tono stood out as the main objective influence with 27 grabs, 5 captures, 5 returns, and an MVP score of 573. -cide- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 85 grabs, 23 pickups, 13 captures, 6 solos, 6 assists, 95 flag kills, 19 covers, 6 seals, 71 returns, 7 mid returns, 8 clutch returns, and 2 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 41% accuracy and 93 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 28 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 131 |
| 51 |
| 84 |
| 1 |
| 217 |
| - |
| 0.61 |
| 38% |
| 24% |
| 0:07 |
| Team Total | 541 | 210 | 260 | 1 | 652 | 33.1 cm | 0.81 | 45% | 33% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 287 | 105 | 70 | 0 | 263 | 13.5 cm | 1.50 | 60% | 40% | 0:09 |
| tono | 181 | 76 | 66 | 1 | 258 | 19.6 cm | 1.15 | 53% | 31% | 0:09 |
| _-=Pr3dazZz=- | 179 | 79 | 74 | 3 | 232 | 36.0 cm | 1.07 | 51% | 35% | 0:08 |
| Team Total | 647 | 260 | 210 | 4 | 753 | 23.0 cm | 1.24 | 55% | 36% | 0:28 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 3 |
| 1 |
| 4 kills |
| _-=Pr3dazZz=- | 11 | 5 | 3 kills |
| -cide- | 7 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 4 | 8 kills | ||||
| pho` | 3 | 6 kills | ||||
| O2 | 1 | 5 kills | ||||
| tono | 2 | 5 kills | ||||
| _-=Pr3dazZz=- | 4 kills | |||||
| -cide- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | tono | Attacker | 27 | 5 | 1 | 1 | 6 | 0/- | 374 | 5 | 4 | 2 | 1 | 5 | 2 | 573 |
| - | _-=Pr3dazZz=- | Attacker | 17 | 2 | 4 | 2 | 11 | 0/- | 350 | 4 | 4 | 0 | 0 | 7 | 0 | 535 |
| - | -uh.StarzZz`- | Defender | 1 | 1 | 0 | 0 | 0 | 30/8 | 76 | 2 | 6 | 2 | 0 | 23 | 2 | 518 |
| - |
| Attacker |
| 22 |
| 4 |
| 0 |
| 2 |
| 8 |
| 0/- |
| 400 |
| 6 |
| 0 |
| 1 |
| 1 |
| 6 |
| 2 |
| 511 |
| - | pho` | Defender | 1 | 0 | 0 | 0 | 0 | 28/8 | 0 | 3 | 3 | 2 | 0 | 25 | 1 | 379 |
| - | O2 | Attacker | 17 | 1 | 1 | 1 | 12 | 0/- | 100 | 3 | 2 | 0 | 0 | 5 | 1 | 295 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 23 | 24 | 25 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 24 | 25 | 25 | 0 | Good connection | |
| O2 | 25000 | 120 | 60Hz | 25 | 49 | 236 | 4 | Unstable spikes | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 14 | 15 | 15 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 80 | 85 | 92 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 10 | 12 | 13 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | Great game, this was a really strong performance from you at 2.67x. As a defender, your standout work was stopping danger before it became a cap: 2 mid returns and 2 clutch returns. You fought efficiently: 105-70 with a 1.50 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| pho` | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 2.10x. Your defensive timing was good: 2 mid returns and 1 clutch return cut off runs at important moments. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -cide- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.77x. Excellent flag running from you: 22 grabs became 4 caps and 2 solos. I think survival was your main issue: 66-90 means you died too often before you could put enough pressure on the enemy or help your team objective. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |
| tono | Stable | Attacker | You were close to your usual level at 1.09x, with room to turn steady play into a bigger influence. Very strong flag running: you made 27 grabs count with 5 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| _-=Pr3dazZz=- | Stable | Attacker | You were close to your usual level at 1.03x, with room to turn steady play into a bigger influence. Your attacking runs had purpose, with 17 grabs leading to 2 caps and 2 solos. 3 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| O2 | Feeding | Attacker | This was a hard outing for you at 0.66x; treat it as a reset point, not a verdict on your ability. Excellent flag running from you: 17 grabs became 1 cap and 1 solo. I think survival was your main issue: 51-84 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |