Unreal HeavenThe home of 2v2 and 3v3 iCTF29 Jan 2026, 20:23
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.PreDaToR- | 271 | 94 | 84 | 0 | 230 | - | 1.12 | 53% | 41% | 0:08 |
| -cide-FB | 239 | 89 | 72 | 1 | 276 | 46.0 cm | 1.24 | 55% | 32% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 17 | 1 | 4 kills | ||||
| -uh.PreDaToR- | 12 | 2 | 2 | 4 kills | |||
| -cide- | 10 | 1 | 4 kills | ||||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-CommandArena between Red and Blue Team, ending 8-7 in favour of Red Team.
The opening breakthrough came at 0:09 when Skirmish scored for Blue Team. Red Team created more scoring chances, converting 8 of the 15 captures. Momentum changed hands 1 time as the scoreline developed. 8 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 11:32, with localhero finishing for Red Team. That score set the closing shape of the match at 8-7.
-cide- stood out as the main objective influence with 14 grabs, 3 captures, 8 returns, and an MVP score of 713. -cide- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 76 grabs, 27 pickups, 15 captures, 6 solos, 9 assists, 87 flag kills, 51 covers, 9 seals, 59 returns, 6 mid returns, 16 clutch returns, and 6 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 42% accuracy and 95 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 23 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
| localhero |
| 185 |
| 71 |
| 66 |
| 1 |
| 254 |
| - |
| 1.08 |
| 51% |
| 28% |
| 0:10 |
| Team Total | 695 | 254 | 222 | 2 | 760 | 46.0 cm | 1.14 | 53% | 33% | 0:28 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 237 | 95 | 82 | 1 | 227 | 13.5 cm | 1.16 | 53% | 42% | 0:08 |
| -cide-FB | 212 | 65 | 90 | 2 | 190 | 46.0 cm | 0.72 | 41% | 34% | 0:07 |
| Skirmish | 178 | 62 | 82 | 1 | 225 | - | 0.76 | 43% | 28% | 0:08 |
| Team Total | 627 | 222 | 254 | 4 | 642 | 29.7 cm | 0.87 | 47% | 35% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 2 kills |
| -cide- | 13 | 5 | 1 | 4 kills |
| Skirmish | 5 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 2 | 6 kills | ||||
| -uh.PreDaToR- | 1 | 6 kills | ||||
| -cide- | 1 | 6 kills | ||||
| localhero | 3 | 6 kills | ||||
| -cide- | 2 | 5 kills | ||||
| Skirmish | 4 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 14 | 3 | 2 | 2 | 12 | 0/- | 416 | 9 | 6 | 2 | 0 | 8 | 3 | 713 |
| - | -cide- | Attacker | 18 | 4 | 2 | 2 | 11 | 0/- | 401 | 5 | 7 | 1 | 2 | 10 | 3 | 656 |
| - | -uh.PreDaToR- | Attacker | 18 | 2 | 2 | 0 | 17 | 0/- | 267 | 3 | 19 | 0 | 1 | 6 | 3 | 607 |
| - | localhero | Defender | 3 | 2 | 1 | 0 | 0 | 16/1 | 132 | 4 | 4 | 2 | 1 | 12 | 2 | 471 |
| - | -uh.StarzZz`- | Defender | 1 | 2 | 0 | 0 | 0 | 20/8 | 75 | 3 | 11 | 0 | 0 | 15 | 2 | 459 |
| - | Skirmish | Attacker | 22 | 2 | 2 | 2 | 11 | 0/- | 209 | 3 | 4 | 1 | 2 | 8 | 3 | 456 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| localhero | 30000 | - | - | 20 | 21 | 24 | 0 | Sawtooth variation | |
| -uh.PreDaToR- | 30000 | - | - | 31 | 32 | 37 | 0 | Bumpy connection | |
| -cide- | 30000 | 360 | 240Hz | 17 | 19 | 21 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 23 | 25 | 28 | 0 | Minor variation | |
| Skirmish | 30000 | 299 | - | 73 | 74 | 76 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 9 | 10 | 11 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.PreDaToR- | Godlike | Attacker | You had a huge game and played well above your usual level at 1.74x. You were dangerous with the flag: 18 grabs led to 2 caps. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| -cide- | Godlike | Attacker | Great game, this was a really strong performance from you at 1.68x. You looked dangerous whenever you got the flag, and 18 grabs led to 4 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| -cide- | Godlike | Attacker | You played a really good game here and your 1.53x rating shows it. You ran the flag well and gave your team end product: 3 caps and 2 solos from 14 grabs. I think survival was your main issue: 65-90 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.29x. As a defender, your standout work was stopping danger before it became a cap: 2 clutch returns. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| Skirmish | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.28x. You gave the enemy defence problems and backed it up with 2 caps and 2 solos from 22 grabs. I think survival was your main issue: 62-82 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| localhero | Dominating | Defender | You had a positive match and your 1.18x rating backs that up. You helped keep the score under control with 2 mid returns and 2 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |