Unreal HeavenThe home of 2v2 and 3v3 iCTF7 Nov 2026, 18:02
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| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 322 | 164 | 145 | 0 | 424 | 20.3 cm | 1.13 | 53% | 43% | 0:05 | |
| 256 | 135 | 139 | 0 | 451 | 36.0 cm | 0.97 | 49% | 34% | 0:05 | |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 78 | ||
| 86 | ||
| 66 | ||
| 69 |
| Killer | Victim | |
|---|---|---|
| 78 | ||
| 76 | ||
| 67 | ||
| 63 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 23 | 14 | 6 | 2 | 5 kills | |||
| 30 | 4 | 5 | 3 | 5 kills | |||
| 26 | 4 | 1 | 1 | 5 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 2v2 Normal Weapons CTF took place on CTF-andACTION-Misty between Red and Blue Team, ending 4-3 in favour of Red Team.
The opening breakthrough came at 0:18 when {MUTE}Locomot!Ve scored for Blue Team. Red Team created more scoring chances, converting 4 of the 7 captures. Momentum changed hands 1 time as the scoreline developed.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 12:07, with pho` finishing for Red Team. That score set the closing shape of the match at 4-3.
{MUTE}Locomot!Ve stood out as the main objective influence with 9 grabs, 2 captures, 16 returns, and an MVP score of 829. {MUTE}Locomot!Ve made the biggest clutch contribution, recording 6 close-save returns.
Objective ledger for the match: 60 grabs, 36 pickups, 7 captures, 0 solos, 7 assists, 89 flag kills, 35 covers, 0 seals, 51 returns, 42 mid returns, 9 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 43% accuracy and 164 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: {MUTE}Locomot!Ve produced 6 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 578 |
| 299 |
| 284 |
| 0 |
| 875 |
| 28.1 cm |
| 1.05 |
| 51% |
| 38% |
| 0:10 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 368 | 154 | 144 | 0 | 431 | - | 1.07 | 52% | 36% | 0:05 | |
| 293 | 130 | 155 | 0 | 451 | - | 0.84 | 46% | 36% | 0:04 | |
| Team Total | 661 | 284 | 299 | 0 | 882 | - | 0.95 | 49% | 36% | 0:10 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 10 |
| 3 |
| 2 |
| 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 7 kills | |||||
| 3 | 6 kills | |||||
| 2 | 6 kills | |||||
| 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 9 | 2 | 1 | 0 | 29 | 0/- | 152 | 11 | 8 | 10 | 0 | 16 | 6 | 829 | |
| -- | Attacker | 20 | 1 | 2 | 0 | 21 | 0/- | 148 | 2 | 10 | 7 | 0 | 10 | 3 | 738 | |
| -🇬🇧 | Attacker | 18 | 2 | 2 | 0 | 23 | 0/- | 146 | 7 | 13 | 17 | 0 | 17 | 0 | 734 | |
| -🇬🇧 |
| Attacker |
| 13 |
| 2 |
| 2 |
| 0 |
| 16 |
| 0/- |
| 254 |
| 16 |
| 4 |
| 8 |
| 0 |
| 8 |
| 0 |
| 614 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 498 | 498Hz | 13 | 14 | 15 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 17 | 18 | 19 | 0 | Good connection | ||
| 30000 | 600 | 500Hz | 16 | 16 | 16 | 0 | Good connection | ||
| 25000 | 1337 | 0Hz | 46 | 49 | 54 | 0 | Variable ping |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 2.48x. You looked dangerous whenever you got the flag, and 18 grabs led to 2 caps. Aim was a real positive at 43% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Dominating | Attacker | I think this was a good step up from your normal game, with a 1.15x rating. You looked dangerous whenever you got the flag, and 9 grabs led to 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Stable | Attacker | You played around your normal level at 0.95x, so your focus should be small improvements rather than a full reset. You ran the flag well and gave your team end product: 1 cap from 20 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Struggling | Attacker | You dipped below your usual level at 0.83x, but I think there are clear areas you can tighten next match. Very strong flag running: you made 13 grabs count with 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |