1 Feb 2026, 21:15
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| SkirmishFB | 314 | 108 | 63 | 0 | 317 | - | 1.71 | 63% | 36% | 0:10 |
| Broken_Soul | 241 | 94 | 98 | 0 | 272 | 58.3 cm | 0.96 | 49% | 35% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -cide- | 20 | 8 | 1 | 1 | 5 kills | ||
| Skirmish | 14 | 5 | 2 | 5 kills | |||
| Broken_Soul | 11 | 4 | 1 | 2 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 9-2 in favour of Red Team.
The opening breakthrough came at 0:44 when Broken_Soul scored for Red Team. Red Team created more scoring chances, converting 9 of the 11 captures. The scoring pattern stayed relatively stable once the first lead was established. 8 captures were completed solo.
The final capture arrived at 9:52, with -uh.PreDaToR- finishing for Red Team. That score set the closing shape of the match at 9-2.
Broken_Soul stood out as the main objective influence with 14 grabs, 5 captures, 7 returns, and an MVP score of 820. Skirmish made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 74 grabs, 19 pickups, 11 captures, 7 solos, 3 assists, 80 flag kills, 42 covers, 0 seals, 61 returns, 52 mid returns, 9 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 38% accuracy and 121 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 19 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: Skirmish produced 3 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| -uh.PreDaToR- |
| 193 |
| 84 |
| 86 |
| 0 |
| 280 |
| - |
| 0.98 |
| 49% |
| 30% |
| 0:07 |
| Team Total | 748 | 286 | 247 | 0 | 869 | 58.3 cm | 1.16 | 54% | 34% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 262 | 121 | 92 | 0 | 338 | 13.5 cm | 1.32 | 57% | 38% | 0:07 |
| -cide- | 209 | 120 | 92 | 0 | 334 | 46.0 cm | 1.30 | 57% | 36% | 0:07 |
| {Black_Mage}` | 28 | 6 | 102 | 0 | 103 | - | 0.06 | 6% | 6% | 0:06 |
| Team Total | 499 | 247 | 286 | 0 | 775 | 29.7 cm | 0.86 | 46% | 33% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 22 |
| 6 |
| 1 |
| 1 |
| 5 kills |
| -uh.PreDaToR- | 12 | 3 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -cide- | 1 | 17 kills | ||||
| Skirmish | 7 | 8 kills | ||||
| Broken_Soul | 3 | 8 kills | ||||
| -uh.StarzZz`- | 6 | 7 kills | ||||
| -uh.PreDaToR- | 3 | 6 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Broken_Soul | Attacker | 14 | 5 | 2 | 5 | 9 | 0/- | 514 | 2 | 10 | 7 | 0 | 7 | 1 | 820 |
| - | Skirmish | Defender | 0 | 0 | 0 | 0 | 0 | 29/15 | 0 | 1 | 12 | 21 | 0 | 25 | 3 | 804 |
| - | -uh.PreDaToR- | Attacker | 21 | 4 | 0 | 1 | 6 | 0/- | 386 | 8 | 9 | 2 | 0 | 4 | 2 | 694 |
| - | -uh.StarzZz`- | Defender | 0 | 0 | 1 | 0 | 0 | 22/0 | 0 | 3 | 4 | 13 | 0 | 14 | 1 | 515 |
| - | -cide- | Attacker | 14 | 2 | 0 | 1 | 11 | 0/- | 200 | 5 | 7 | 7 | 0 | 8 | 1 | 512 |
| - | {Black_Mage}` | Attacker | 25 | 0 | 0 | 0 | 3 | 0/- | 0 | 0 | 0 | 2 | 0 | 3 | 1 | 121 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 18 | 19 | 21 | 0 | Minor variation | |
| -uh.PreDaToR- | 30000 | - | - | 28 | 31 | 34 | 0 | Variable ping | |
| Skirmish | 30000 | 299 | - | 87 | 88 | 89 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 9 | 10 | 11 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 15 | 17 | 19 | 0 | Bumpy connection | |
| {Black_Mage}` | 25000 | 0 | 0Hz | 29 | 32 | 44 | 1 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Skirmish | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.98x. As a defender, your standout work was stopping danger before it became a cap: 21 mid returns and 3 clutch returns. You fought efficiently: 108-63 with a 1.71 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| Broken_Soul | Godlike | Attacker | You played a really good game here and your 1.94x rating shows it. You gave the enemy defence problems and backed it up with 5 caps and 5 solos from 14 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.PreDaToR- | Godlike | Attacker | Great game, this was a really strong performance from you at 1.53x. Your attacking runs had purpose, with 21 grabs leading to 4 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.41x. You carried real threat on attack, turning 14 grabs into 2 caps and 1 solo. You fought efficiently: 120-92 with a 1.30 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.40x. You helped keep the score under control with 13 mid returns and 1 clutch return. You fought efficiently: 121-92 with a 1.32 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| {Black_Mage}` | Feeding | Attacker | You had a tough match at 0.39x, well below your usual level, but I think it is fixable. As an attacker, you kept pressure on the enemy base with 25 grabs; your next jump is converting more of those starts into completed runs. I think survival was your main issue: 6-102 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |