Unreal HeavenThe home of 2v2 and 3v3 iCTF2 Aug 2026, 21:39
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxonFB | 298 | 182 | 105 | 0 | 395 | - | 1.73 | 63% | 46% | 0:06 |
| Broken_Soul | 207 | 74 | 86 | 0 | 313 | 58.3 cm | 0.86 | 46% | 24% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| saxon | tono | 87 |
| saxon | O2 | 95 |
| Broken_Soul | tono | 37 |
| Broken_Soul | O2 | 37 |
| Killer | Victim | |
|---|---|---|
| tono | saxon | 60 |
| tono | Broken_Soul | 49 |
| O2 | saxon | 45 |
| O2 | Broken_Soul | 37 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| saxon | 17 | 10 | 7 | 10 | 5 kills | ||
| tono | 12 | 11 | 2 | 1 | 5 kills | ||
| O2 | 15 | 2 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 9-2 in favour of Red Team.
The opening breakthrough came at 0:14 when saxon scored for Red Team. Red Team created more scoring chances, converting 9 of the 11 captures. The scoring pattern stayed relatively stable once the first lead was established. 8 captures were completed solo.
The final capture arrived at 10:58, with Broken_Soul finishing for Red Team on a solo run. That score set the closing shape of the match at 9-2.
Broken_Soul stood out as the main objective influence with 26 grabs, 7 captures, 4 returns, and an MVP score of 972. tono made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 39 grabs, 15 pickups, 11 captures, 5 solos, 3 assists, 43 flag kills, 30 covers, 0 seals, 28 returns, 23 mid returns, 5 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 46% accuracy and 182 kills.
Banter read: Broken_Soul was the main CTF problem, turning useful moments into scoreboard paperwork.
Lama watch: saxon finished with 2 lama score from 182 kills and 90 objective actions, which is the stats page politely asking what the plan was.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Team Total | 505 | 256 | 191 | 0 | 708 | 58.3 cm | 1.34 | 57% | 36% | 0:14 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| tono | 239 | 109 | 124 | 0 | 419 | 19.6 cm | 0.88 | 47% | 26% | 0:05 |
| O2 | 164 | 82 | 132 | 0 | 361 | - | 0.62 | 38% | 23% | 0:04 |
| Team Total | 403 | 191 | 256 | 0 | 780 | 19.6 cm | 0.75 | 43% | 24% | 0:10 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 2 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| saxon | 9 | 8 kills | ||||
| tono | 2 | 6 kills | ||||
| O2 | 3 kills | |||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Broken_Soul | Attacker | 26 | 7 | 1 | 3 | 2 | 0/- | 765 | 6 | 2 | 3 | 0 | 4 | 1 | 972 |
| - | saxon | Defender | 3 | 2 | 1 | 1 | 0 | 11/- | 135 | 4 | 21 | 3 | 0 | 4 | 1 | 622 |
| - | tono | Defender | 3 | 1 | 0 | 0 | 0 | 22/14 | 100 | 3 | 3 | 11 | 0 | 13 | 2 | 580 |
| - | O2 | Attacker | 7 | 1 | 1 | 1 | 8 | 0/- | 100 | 2 | 4 | 6 | 0 | 7 | 1 | 385 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| saxon | 30000 | - | - | 10 | 10 | 10 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 22 | 22 | 23 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 81 | 90 | 98 | 0 | Sawtooth variation | |
| O2 | 25000 | 120 | 60Hz | 25 | 28 | 39 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Broken_Soul | Godlike | Attacker | Great game, this was a really strong performance from you at 1.86x. Excellent flag running from you: 26 grabs became 7 caps and 3 solos. The volume of fights was there, but 24% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| saxon | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.80x. Your defensive timing was good: 3 mid returns and 1 clutch return cut off runs at important moments. You fought efficiently: 182-105 with a 1.73 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| tono | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.60x. You helped keep the score under control with 11 mid returns and 2 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| O2 | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.24x. You looked dangerous whenever you got the flag, and 7 grabs led to 1 cap and 1 solo. I think survival was your main issue: 82-132 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |