Unreal HeavenThe home of 2v2 and 3v3 iCTF8 Sept 2026, 23:28
CTF-ThornsV2_Small
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 337 | 114 | 95 | 0 | 273 | 20.3 cm | 1.20 | 55% | 42% | 0:06 | |
| 271 | 110 | 93 | 0 | 326 | 36.0 cm | 1.18 | 54% | 35% | 0:07 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 54 | ||
| 60 | ||
| 50 | ||
| 60 |
| Killer | Victim | |
|---|---|---|
| 51 | ||
| 38 | ||
| 44 | ||
| 55 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 18 | 8 | 1 | 1 | 5 kills | |||
| 21 | 5 | 1 | 5 kills | ||||
| 7 | 5 | 1 | 4 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-ThornsV2_Small between Red and Blue Team, ending 8-3 in favour of Red Team.
The opening breakthrough came at 1:27 when pho` scored for Red Team. Red Team created more scoring chances, converting 8 of the 11 captures. The scoring pattern stayed relatively stable once the first lead was established. 8 captures were completed solo.
The final capture arrived at 10:35, with ROSE finishing for Blue Team on a solo run. That score set the closing shape of the match at 8-3.
pho` stood out as the main objective influence with 26 grabs, 6 captures, 14 returns, and an MVP score of 1177. pho` made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 72 grabs, 16 pickups, 11 captures, 8 solos, 3 assists, 76 flag kills, 34 covers, 0 seals, 60 returns, 53 mid returns, 7 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 42% accuracy and 114 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 23 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: pho` produced 3 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Team Total |
| 608 |
| 224 |
| 188 |
| 0 |
| 599 |
| 28.1 cm |
| 1.19 |
| 54% |
| 38% |
| 0:14 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 247 | 89 | 104 | 0 | 251 | - | 0.86 | 46% | 38% | 0:06 | |
| 232 | 99 | 120 | 0 | 288 | 46.0 cm | 0.82 | 45% | 34% | 0:05 | |
| Team Total | 479 | 188 | 224 | 0 | 539 | 46.0 cm | 0.84 | 46% | 36% | 0:11 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 6 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 5 kills | |||||
| 2 | 5 kills | |||||
| 4 kills | ||||||
| 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 26 | 6 | 1 | 4 | 21 | 0/- | 612 | 4 | 9 | 11 | 0 | 14 | 3 | 1177 | |
| -🇬🇧 | Attacker | 14 | 2 | 2 | 1 | 14 | 0/- | 188 | 6 | 18 | 13 | 0 | 15 | 2 | 805 | |
| -- | Attacker | 11 | 2 | 0 | 2 | 21 | 0/- | 167 | 4 | 3 | 14 | 0 | 15 | 1 | 662 | |
| -🇩🇪 |
| Attacker |
| 21 |
| 1 |
| 0 |
| 1 |
| 20 |
| 0/- |
| 133 |
| 2 |
| 4 |
| 15 |
| 0 |
| 16 |
| 1 |
| 622 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 498 | 498Hz | 12 | 12 | 13 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 20 | 20 | 21 | 0 | Good connection | ||
| 25000 | 260 | 0Hz | 285 | 287 | 291 | 0 | Good connection | ||
| 25000 | 360 | 240Hz | 21 | 23 | 25 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Well played, this was a fantastic performance at 2.04x. Very strong flag running: you made 26 grabs count with 6 caps and 4 solos. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.86x. You ran the flag well and gave your team end product: 2 caps and 2 solos from 11 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.64x. Very strong flag running: you made 14 grabs count with 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.36x. Excellent flag running from you: 21 grabs became 1 cap and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |