Unreal HeavenThe home of 2v2 and 3v3 iCTF2 Aug 2026, 19:23
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 260 | 113 | 108 | 0 | 267 | - | 1.05 | 51% | 42% | 0:06 |
| -cide- | 165 | 69 | 98 | 0 | 234 | 46.0 cm | 0.70 | 41% | 29% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 16 | 2 | 3 kills | ||||
| saxon | 20 | 1 | 2 | 2 | 5 kills | ||
| -uh.StarzZz`- | 18 | 3 | 2 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 5-4 in favour of Red Team.
The opening breakthrough came at 1:17 when -uh.StarzZz`- scored for Blue Team. Red Team created more scoring chances, converting 5 of the 9 captures. Momentum changed hands 1 time as the scoreline developed. 5 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:28, with -uh.StarzZz`- finishing for Blue Team on a solo run. That score set the closing shape of the match at 5-4.
-cide- stood out as the main objective influence with 20 grabs, 3 captures, 6 returns, and an MVP score of 588. _-=Pr3dazZz=- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 55 grabs, 29 pickups, 9 captures, 4 solos, 6 assists, 75 flag kills, 31 covers, 0 seals, 46 returns, 44 mid returns, 2 clutch returns, and 1 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 42% accuracy and 113 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 26 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -uh.StarzZz`- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| 157 |
| 71 |
| 92 |
| 0 |
| 221 |
| - |
| 0.77 |
| 44% |
| 34% |
| 0:07 |
| Team Total | 582 | 253 | 298 | 0 | 722 | 46.0 cm | 0.85 | 46% | 36% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=-FB | 232 | 95 | 72 | 0 | 276 | 36.0 cm | 1.32 | 57% | 35% | 0:09 |
| =oZ`Locomot!Ve= | 167 | 100 | 90 | 0 | 299 | - | 1.11 | 53% | 33% | 0:07 |
| -uh.StarzZz`- | 153 | 103 | 91 | 0 | 286 | 13.5 cm | 1.13 | 53% | 36% | 0:07 |
| Team Total | 552 | 298 | 253 | 0 | 861 | 24.7 cm | 1.18 | 54% | 35% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 1 |
| 1 |
| 5 kills |
| =oZ`Locomot!Ve= | 15 | 5 | 1 | 4 kills |
| chroot@tossy3 | 7 | 3 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 1 | 1 | 10 kills | |||
| saxon | 2 | 7 kills | ||||
| -uh.StarzZz`- | 2 | 7 kills | ||||
| -cide- | 1 | 5 kills | ||||
| =oZ`Locomot!Ve= | 2 | 5 kills | ||||
| chroot@tossy3 | 4 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 20 | 3 | 2 | 2 | 9 | 0/- | 394 | 6 | 0 | 6 | 0 | 6 | 0 | 588 |
| - | saxon | Defender | 0 | 1 | 0 | 0 | 0 | 21/9 | 47 | 2 | 11 | 14 | 0 | 14 | 0 | 546 |
| - | _-=Pr3dazZz=- | Defender | 0 | 0 | 1 | 0 | 0 | 22/11 | 0 | 1 | 3 | 15 | 0 | 15 | 1 | 512 |
| - | chroot@tossy3 | Defender | 3 | 1 | 2 | 0 | 0 | 10/- | 59 | 9 | 8 | 7 | 0 | 8 | 1 | 399 |
| - | =oZ`Locomot!Ve= | Attacker | 17 | 1 | 1 | 1 | 9 | 0/- | 198 | 3 | 4 | 1 | 0 | 2 | 0 | 389 |
| - | -uh.StarzZz`- | Attacker | 15 | 3 | 0 | 1 | 4 | 0/- | 202 | 8 | 5 | 1 | 1 | 1 | 0 | 357 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 21 | 23 | 24 | 0 | Minor variation | |
| saxon | 30000 | - | - | 10 | 10 | 11 | 0 | Good connection | |
| chroot@tossy3 | 30000 | 300 | 0Hz | 23 | 25 | 28 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 10 | 12 | 14 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 12 | 13 | 13 | 0 | Good connection | |
| =oZ`Locomot!Ve= | 25000 | 1337 | 0Hz | 44 | 46 | 46 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Defender | You played a really good game here and your 1.67x rating shows it. Your defensive timing was good: 14 mid returns cut off runs at important moments. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| _-=Pr3dazZz=- | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.50x. You helped keep the score under control with 15 mid returns and 1 clutch return. You fought efficiently: 95-72 with a 1.32 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -cide- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.43x. Your attacking runs had purpose, with 20 grabs leading to 3 caps and 2 solos. I think survival was your main issue: 69-98 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| chroot@tossy3 | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.26x. Your defensive timing was good: 7 mid returns and 1 clutch return cut off runs at important moments. I think survival was your main issue: 71-92 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| =oZ`Locomot!Ve= | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.16x. Your flag work was one of your best areas, with 17 grabs producing 1 cap and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Stable | Attacker | You were close to your usual level at 1.06x, with room to turn steady play into a bigger influence. Excellent flag running from you: 15 grabs became 3 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |