Unreal HeavenThe home of 2v2 and 3v3 iCTF4 Dec 2025, 22:39
Denise
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 448 | 159 | 119 | 0 | 377 | 20.3 cm | 1.34 | 57% | 42% | 0:05 | |
| 393 | 102 | 124 | 0 | 322 | 13.5 cm | 0.82 | 45% | 32% | 0:05 | |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 73 | ||
| 86 | ||
| 49 | ||
| 53 |
| Killer | Victim | |
|---|---|---|
| 75 | ||
| 64 | ||
| 44 | ||
| 60 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 20 | 14 | 7 | 1 | 5 kills | |||
| 20 | 5 | 4 | 3 | 5 kills | |||
| 19 | 4 | 2 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-Denise between Red and Blue Team, ending 12-1 in favour of Red Team.
The opening breakthrough came at 0:08 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 12 of the 13 captures. The scoring pattern stayed relatively stable once the first lead was established. 6 captures were completed solo.
The final capture arrived at 10:07, with _-=Pr3dazZz=- finishing for Blue Team on a solo run. That score set the closing shape of the match at 12-1.
-uh.StarzZz`- stood out as the main objective influence with 23 grabs, 8 captures, 13 returns, and an MVP score of 1413. _-=Pr3dazZz=- made the biggest clutch contribution, recording 6 close-save returns.
Objective ledger for the match: 88 grabs, 57 pickups, 13 captures, 4 solos, 7 assists, 132 flag kills, 37 covers, 0 seals, 75 returns, 55 mid returns, 20 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 42% accuracy and 159 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: _-=Pr3dazZz=- produced 6 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 841 |
| 261 |
| 243 |
| 0 |
| 699 |
| 16.9 cm |
| 1.07 |
| 52% |
| 37% |
| 0:11 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 378 | 139 | 122 | 0 | 382 | - | 1.14 | 53% | 37% | 0:05 | |
| 323 | 104 | 139 | 0 | 319 | 36.0 cm | 0.75 | 43% | 33% | 0:04 | |
| Team Total | 701 | 243 | 261 | 0 | 701 | 36.0 cm | 0.93 | 48% | 35% | 0:10 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 6 |
| 1 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 6 kills | |||||
| 2 | 5 kills | |||||
| 1 | 5 kills | |||||
| 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 23 | 8 | 3 | 3 | 21 | 0/- | 881 | 18 | 8 | 12 | 0 | 13 | 5 | 1413 | |
| -🇬🇧 | Attacker | 23 | 4 | 4 | 0 | 37 | 0/- | 319 | 22 | 17 | 21 | 0 | 28 | 3 | 1158 | |
| -🇬🇧 | Attacker | 28 | 1 | 0 | 1 | 31 | 0/- | 100 | 10 | 6 | 10 | 0 | 16 | 6 | 797 | |
| -🇳🇱 |
| Attacker |
| 14 |
| 0 |
| 0 |
| 0 |
| 43 |
| 0/- |
| 0 |
| 7 |
| 6 |
| 12 |
| 0 |
| 18 |
| 6 |
| 764 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 12 | 13 | 15 | 0 | Minor variation | ||
| 25000 | 400 | 280Hz | 13 | 14 | 16 | 0 | Minor variation | ||
| 30000 | - | - | 12 | 13 | 15 | 0 | Minor variation | ||
| 30000 | 498 | 498Hz | 7 | 8 | 9 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You had a huge game and played well above your usual level at 2.03x. You carried real threat on attack, turning 23 grabs into 8 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You played a really good game here and your 2.00x rating shows it. Very strong flag running: you made 23 grabs count with 4 caps. You fought efficiently: 159-119 with a 1.34 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.48x. You created plenty of starts with 14 grabs; now try to turn more of them into pickups, covers, or caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.44x. You were dangerous with the flag: 28 grabs led to 1 cap and 1 solo. I think survival was your main issue: 104-139 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |