Unreal HeavenThe home of 2v2 and 3v3 iCTF27 Feb 2026, 23:02
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`-FB | 268 | 100 | 117 | 0 | 288 | 13.5 cm | 0.85 | 46% | 36% | 0:05 |
| -cide- | 137 | 68 | 87 | 0 | 268 | 46.0 cm | 0.78 | 44% | 25% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Zo-^ | 18 | 4 | 1 | 2 | 5 kills | ||
| brash- | 18 | 5 | 2 | 1 | 5 kills | ||
| -cide- | 12 | 2 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Azure-v2 between Red and Blue Team, ending 2-7 in favour of Blue Team.
The opening breakthrough came at 0:48 when Zo-^ scored for Blue Team. Blue Team created more scoring chances, converting 7 of the 9 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 9:25, with -cide- finishing for Red Team on a solo run. That score set the closing shape of the match at 2-7.
brash- stood out as the main objective influence with 18 grabs, 2 captures, 5 returns, and an MVP score of 736. -uh.Pr3DazZz made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 64 grabs, 24 pickups, 9 captures, 3 solos, 8 assists, 77 flag kills, 38 covers, 0 seals, 53 returns, 50 mid returns, 3 clutch returns, and 1 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 36% accuracy and 100 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 20 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -uh.Pr3DazZz logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| Lilia |
| 30 |
| 8 |
| 89 |
| 0 |
| 63 |
| - |
| 0.09 |
| 8% |
| 13% |
| 0:07 |
| Team Total | 435 | 176 | 293 | 0 | 619 | 29.7 cm | 0.60 | 38% | 29% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Zo-^ | 283 | 111 | 52 | 0 | 353 | - | 2.13 | 68% | 32% | 0:12 |
| brash- | 232 | 108 | 56 | 0 | 364 | - | 1.93 | 66% | 31% | 0:11 |
| -uh.Pr3DazZz | 160 | 74 | 68 | 0 | 312 | - | 1.09 | 52% | 26% | 0:09 |
| Team Total | 675 | 293 | 176 | 0 | 1029 | - | 1.66 | 62% | 30% | 0:35 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 18 |
| 2 |
| 3 kills |
| -uh.Pr3DazZz | 13 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Zo-^ | 4 | 1 | 11 kills | |||
| brash- | 6 | 8 kills | ||||
| -cide- | 1 | 5 kills | ||||
| -uh.StarzZz`- | 2 | 5 kills | ||||
| -uh.Pr3DazZz | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | brash- | Attacker | 18 | 2 | 4 | 1 | 7 | 0/- | 449 | 5 | 12 | 4 | 0 | 5 | 1 | 736 |
| - | Zo-^ | Defender | 0 | 1 | 1 | 0 | 0 | 24/5 | 27 | 5 | 10 | 20 | 0 | 22 | 1 | 679 |
| - | -uh.StarzZz`- | Defender | 0 | 1 | 0 | 0 | 0 | 32/9 | 1 | 1 | 3 | 18 | 0 | 18 | 0 | 549 |
| - |
| Attacker |
| 13 |
| 4 |
| 2 |
| 1 |
| 4 |
| 0/- |
| 224 |
| 9 |
| 9 |
| 3 |
| 1 |
| 3 |
| 1 |
| 477 |
| - | -cide- | Attacker | 17 | 1 | 0 | 1 | 8 | 0/- | 100 | 3 | 4 | 4 | 0 | 4 | 0 | 307 |
| - | Lilia | Attacker | 16 | 0 | 1 | 0 | 2 | 0/- | 99 | 1 | 0 | 1 | 0 | 1 | 0 | 161 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 10 | 12 | 12 | 0 | Good connection | |
| Lilia | 25000 | 0 | 123Hz | 11 | 13 | 14 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 29 | 30 | 32 | 0 | Minor variation | |
| -uh.Pr3DazZz | 20000 | - | - | 12 | 13 | 13 | 0 | Good connection | |
| Zo-^ | 25000 | 320 | 0Hz | 45 | 47 | 59 | 1 | Occasional lag spikes | |
| brash- | 20000 | - | - | 27 | 29 | 31 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Zo-^ | Godlike | Defender | You had a huge game and played well above your usual level at 2.26x. As a defender, your standout work was stopping danger before it became a cap: 20 mid returns and 1 clutch return. You fought efficiently: 111-52 with a 2.13 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| brash- | Godlike | Attacker | Well played, this was a fantastic performance at 1.76x. Your flag work was one of your best areas, with 18 grabs producing 2 caps and 1 solo. You fought efficiently: 108-56 with a 1.93 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Godlike | Defender | You played a really good game here and your 1.53x rating shows it. Your defensive timing was good: 18 mid returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -uh.Pr3DazZz | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.32x. Your attacking play was strong, especially because you turned 13 grabs into 4 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |
| -cide- | Stable | Attacker | You were close to your usual level at 0.96x, with room to turn steady play into a bigger influence. Excellent flag running from you: 17 grabs became 1 cap and 1 solo. I think survival was your main issue: 68-87 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Lilia | Feeding | Attacker | You had a tough match at 0.39x, well below your usual level, but I think it is fixable. 16 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. I think survival was your main issue: 8-89 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |