Unreal HeavenThe home of 2v2 and 3v3 iCTF30 Jul 2025, 13:59
AndAction2020
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 462 | 163 | 97 | 0 | 367 | 20.3 cm | 1.68 | 63% | 44% | 0:06 | |
| 94 | 30 | 108 | 0 | 235 | - | 0.28 | 22% | 13% | 0:06 | |
| Team Total | 556 | 193 | 205 | 0 | 602 | 20.3 cm | 0.94 | 48% | 32% | 0:13 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 84 | ||
| 79 | ||
| 19 | ||
| 11 |
| Killer | Victim | |
|---|---|---|
| 55 | ||
| 61 | ||
| 42 | ||
| 47 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 18 | 15 | 1 | 7 | 5 kills | |||
| 20 | 4 | 2 | 2 | 5 kills | |||
| 11 | 3 | 3 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-AndAction2020 between Red and Blue Team, ending 8-11 in favour of Blue Team.
The opening breakthrough came at 0:40 when pho` scored for Red Team. Blue Team created more scoring chances, converting 11 of the 19 captures. Momentum changed hands 3 times as the scoreline developed. 11 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:23, with pho` finishing for Red Team on a solo run. That score set the closing shape of the match at 8-11.
pho` stood out as the main objective influence with 20 grabs, 6 captures, 21 returns, and an MVP score of 1425. pho` made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 70 grabs, 29 pickups, 19 captures, 6 solos, 8 assists, 79 flag kills, 29 covers, 0 seals, 49 returns, 43 mid returns, 6 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 44% accuracy and 163 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: pho` produced 4 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 350 | 116 | 103 | 0 | 317 | 36.0 cm | 1.13 | 53% | 37% | 0:06 | |
| 263 | 89 | 90 | 0 | 305 | 13.5 cm | 0.99 | 50% | 29% | 0:07 | |
| Team Total | 613 | 205 | 193 | 0 | 622 | 24.7 cm | 1.06 | 52% | 33% | 0:13 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 1 |
| 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 10 | 7 kills | |||||
| 2 | 5 kills | |||||
| 2 | 5 kills | |||||
| 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 20 | 6 | 2 | 2 | 37 | 0/- | 662 | 7 | 3 | 17 | 0 | 21 | 4 | 1425 | |
| -🇬🇧 | Attacker | 28 | 5 | 3 | 3 | 12 | 0/- | 768 | 7 | 4 | 8 | 0 | 9 | 1 | 1119 | |
| -🇬🇧 | Attacker | 10 | 6 | 1 | 1 | 23 | 0/- | 332 | 11 | 21 | 13 | 0 | 14 | 1 | 967 | |
| -🇳🇴 |
| Attacker |
| 12 |
| 2 |
| 2 |
| 0 |
| 7 |
| 0/- |
| 138 |
| 4 |
| 1 |
| 5 |
| 0 |
| 5 |
| 0 |
| 422 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 0 | 0Hz | 49 | 50 | 52 | 0 | Minor variation | ||
| 25000 | 400 | 280Hz | 12 | 13 | 15 | 0 | Minor variation | ||
| 30000 | 238 | 238Hz | 12 | 13 | 15 | 0 | Minor variation | ||
| 30000 | 498 | 498Hz | 10 | 10 | 11 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You had a huge game and played well above your usual level at 2.34x. You carried real threat on attack, turning 20 grabs into 6 caps and 2 solos. You fought efficiently: 163-97 with a 1.68 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.80x. Your attacking runs had purpose, with 10 grabs leading to 6 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.64x. Your grabs and running were a real strength, with 28 grabs turning into 5 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Struggling | Attacker | You were below your usual level at 0.89x, so cleaner decisions and timing will matter most for you. Your flag work was one of your best areas, with 12 grabs producing 2 caps. I think survival was your main issue: 30-108 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |