Unreal HeavenThe home of 2v2 and 3v3 iCTF4 Sept 2026, 20:38
The Campgrounds - wtf
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 106 | 33 | 32 | 0 | 98 | 46.0 cm | 1.03 | 51% | 34% | 0:20 |
| -uh.StarzZz`- | 83 | 31 | 35 | 0 | 84 | 13.5 cm | 0.89 | 47% | 37% | 0:18 |
| R0SE | 54 | 29 | 58 | 0 | 119 | - | 0.50 | 33% | 26% | 0:11 |
| Team Total | 243 | 93 | 125 | 0 | 301 | 29.7 cm | 0.74 | 43% | 32% | 0:51 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 120 | 59 | 39 | 0 | 124 | 20.3 cm | 1.51 | 60% | 48% | 0:16 |
| GrossebafFB | 98 | 43 | 28 | 0 | 126 | - | 1.54 | 61% | 34% | 0:23 |
| _-=Pr3dazZz=- | 87 | 23 | 26 | 1 | 63 | 36.0 cm | 0.88 | 46% | 40% | 0:25 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 5 | 2 kills | |||||
| Grossebaf | 3 | 2 kills | |||||
| -cide- | 1 | 2 kills | |||||
Loading player feedback...
Generated from the match events and player statistics.
A decisive Instagib DOM match took place on DOM-Campgrounds-sDOM, with 6 active players recorded in the report.
pho` produced the strongest overall performance, finishing with 120 score, 59 kills, and 60% efficiency.
pho` led the fragging pace with 59 kills.
pho` posted the best accuracy at 48%.
Community desk: -cide- appeared, so UH Equinox has reopened the imaslut file. Non-CTF match or not, the paperwork follows him.
pho` hit 48% accuracy, which is exactly the kind of number that creates three separate lag excuses.
The final table reflects the players who converted pressure most consistently across the match.
| Team Total | 305 | 125 | 93 | 1 | 313 | 28.1 cm | 1.34 | 57% | 41% | 1:05 |
| 3 |
| 2 kills |
| _-=Pr3dazZz=- | 2 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 3 | 1 | 10 kills | |||
| Grossebaf | 2 | 6 kills | ||||
| -cide- | 1 | 6 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| _-=Pr3dazZz=- | 4 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 10 | 11 | 11 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 23 | 53 | 72 | 6 | Unstable spikes | |
| R0SE | - | - | - | 288 | 290 | 297 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 13 | 13 | 14 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 22 | 22 | 23 | 0 | Good connection | |
| Grossebaf | 30000 | 400 | 0Hz | 17 | 18 | 19 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Combat | You put together a top-level game here and finished at 1.33x. Your fighting was efficient and useful: you kept winning duels without giving too many lives back. 60% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: turn the frag pressure into control by holding stronger areas and timing armour or belt when they are available. |
| Grossebaf | Dominating | Combat | You gave your team more than expected here and finished at 1.21x. You gave your team strong combat value, especially because your kills came with good efficiency. 61% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: turn the frag pressure into control by holding stronger areas and timing armour or belt when they are available. |
| -cide- | Stable | Combat | You were close to your usual level at 1.08x, with room to turn steady play into a bigger influence. You gave your team a solid score base and avoided turning it into a messy trade game. Your combat stats were fairly balanced, so one fewer needless death or one cleaner powerup fight could move the rating up. Next focus: keep the fragging up, but make the kills happen around weapons, armour, belt, and routes your team needs. |
| _-=Pr3dazZz=- | Stable | Combat | You played around your normal level at 0.94x, so your focus should be small improvements rather than a full reset. Your influence came through fighting, so the big levers are efficiency, positioning, and staying near useful areas of the map. Nothing was wildly out of line, but improving fight selection and timing around armour, belt, or key weapons would make you harder to control. Next focus: choose fewer isolated fights and use sound, spawn timing, and item control to make the next duel easier. |
| -uh.StarzZz`- | Stable | Combat | You were close to your usual level at 0.92x, with room to turn steady play into a bigger influence. This was mostly about combat basics for you: win cleaner fights, keep better positions, and avoid giving away easy deaths. Your combat stats were fairly balanced, so one fewer needless death or one cleaner powerup fight could move the rating up. Next focus: die less by leaving lost fights earlier and returning with a better weapon or armour stack. |
| R0SE | Feeding | Combat | This was a hard outing for you at 0.52x; treat it as a reset point, not a verdict on your ability. Your influence came through fighting, so the big levers are efficiency, positioning, and staying near useful areas of the map. 33% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: avoid chancing it into stacked players; wait for armour, a better weapon, or a teammate before re-engaging. |