27 Jul 2026, 23:05
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 241 | 86 | 78 | 0 | 209 | 20.3 cm | 1.10 | 52% | 41% | 0:08 |
| _-=Pr3dazZz=- | 189 | 68 | 83 | 0 | 218 | 36.0 cm | 0.82 | 45% | 34% | 0:07 |
| dupthegodless |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 21 | 5 | 3 kills | ||||
| _-=Pr3dazZz=- | 11 | 2 | 3 kills | ||||
| saxon | 11 | 6 | 1 | 2 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-CommandArena-v3 between Red and Blue Team, ending 7-9 in favour of Blue Team.
The opening breakthrough came at 1:09 when pho` scored for Red Team. Blue Team created more scoring chances, converting 9 of the 16 captures. Momentum changed hands 1 time as the scoreline developed. 9 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:51, with _-=Pr3dazZz=- finishing for Red Team on a solo run. That score set the closing shape of the match at 7-9.
-uh.StarzZz`- stood out as the main objective influence with 1 grab, 1 capture, 14 returns, and an MVP score of 631. -uh.StarzZz`- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 69 grabs, 32 pickups, 16 captures, 3 solos, 12 assists, 84 flag kills, 52 covers, 10 seals, 49 returns, 2 mid returns, 9 clutch returns, and 2 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 48% accuracy and 103 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: _-=Pr3dazZz=- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| 184 |
| 73 |
| 90 |
| 3 |
| 255 |
| - |
| 0.81 |
| 44% |
| 30% |
| 0:07 |
| Team Total | 614 | 227 | 251 | 3 | 682 | 28.1 cm | 0.90 | 47% | 35% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 270 | 103 | 69 | 0 | 223 | - | 1.49 | 60% | 48% | 0:09 |
| -uh.StarzZz`-FB | 270 | 101 | 74 | 1 | 243 | 13.5 cm | 1.36 | 57% | 45% | 0:08 |
| Broken_Soul | 127 | 47 | 84 | 1 | 163 | 58.3 cm | 0.56 | 36% | 29% | 0:07 |
| Team Total | 667 | 251 | 227 | 2 | 629 | 35.9 cm | 1.11 | 53% | 42% | 0:27 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 3 |
| 1 |
| 4 kills |
| Broken_Soul | 5 | 1 | 1 | 4 kills |
| dupthegodless | 11 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 3 | 1 | 14 kills | |||
| _-=Pr3dazZz=- | 1 | 8 kills | ||||
| saxon | 4 | 7 kills | ||||
| pho` | 1 | 5 kills | ||||
| Broken_Soul | 4 kills | |||||
| dupthegodless | 4 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Defender | 1 | 1 | 2 | 0 | 0 | 26/12 | 197 | 7 | 9 | 0 | 0 | 14 | 3 | 631 |
| - | pho` | Attacker | 21 | 3 | 2 | 2 | 13 | 0/- | 331 | 4 | 8 | 1 | 0 | 5 | 3 | 626 |
| - | saxon | Attacker | 25 | 8 | 1 | 0 | 11 | 0/- | 370 | 5 | 11 | 0 | 1 | 9 | 1 | 623 |
| - |
| Attacker |
| 9 |
| 2 |
| 3 |
| 1 |
| 12 |
| 0/- |
| 325 |
| 7 |
| 10 |
| 0 |
| 1 |
| 11 |
| 1 |
| 490 |
| - | Broken_Soul | Attacker | 10 | 0 | 4 | 0 | 5 | 0/- | 333 | 3 | 7 | 0 | 0 | 1 | 0 | 467 |
| - | dupthegodless | Defender | 3 | 2 | 0 | 0 | 0 | 17/- | 44 | 6 | 7 | 1 | 0 | 9 | 1 | 319 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 22 | 23 | 25 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 12 | 13 | 13 | 0 | Good connection | |
| dupthegodless | 30000 | - | - | 85 | 86 | 87 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 12 | 15 | 0 | Minor variation | |
| saxon | 30000 | - | - | 10 | 10 | 11 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 38 | 38 | 40 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Attacker | You played a really good game here and your 1.92x rating shows it. You gave the enemy defence problems and backed it up with 8 caps from 25 grabs. You fought efficiently: 103-69 with a 1.49 K/D, and I think you played your role in the team well. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| -uh.StarzZz`- | Godlike | Defender | You played a really good game here and your 1.58x rating shows it. Your defensive timing was good: 3 clutch returns cut off runs at important moments. You fought efficiently: 101-74 with a 1.36 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| pho` | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.53x. Excellent flag running from you: 21 grabs became 3 caps and 2 solos. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Godlike | Attacker | You had a huge game and played well above your usual level at 1.30x. Excellent flag running from you: 9 grabs became 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| dupthegodless | Stable | Defender | You played around your normal level at 1.03x, so your focus should be small improvements rather than a full reset. As a defender, your standout work was stopping danger before it became a cap: 1 mid return and 1 clutch return. 3 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| Broken_Soul | Stable | Attacker | You were close to your usual level at 1.00x, with room to turn steady play into a bigger influence. You kept looking for the flag with 10 grabs; now the aim is cleaner routes and better timing with cover. I think survival was your main issue: 47-84 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |