Unreal HeavenThe home of 2v2 and 3v3 iCTF15 Feb 2026, 16:56
W00tabulous (NE)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Neddy | 197 | 149 | 83 | 0 | 429 | - | 1.80 | 64% | 35% | 0:07 |
| _-=Pr3dazZz=- | 151 | 105 | 86 | 0 | 343 | 36.0 cm | 1.22 | 55% | 32% | 0:07 |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| Neddy | -Frag- | 61 |
| Neddy | Broken_Soul | 88 |
| _-=Pr3dazZz=- | -Frag- | 64 |
| _-=Pr3dazZz=- | Broken_Soul | 41 |
| Killer | Victim | |
|---|---|---|
| -Frag- | Neddy | 47 |
| -Frag- | _-=Pr3dazZz=- | 54 |
| Broken_Soul | Neddy | 36 |
| Broken_Soul | _-=Pr3dazZz=- | 32 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Neddy | 20 | 5 | 6 | 4 | 5 kills | ||
| _-=Pr3dazZz=- | 18 | 4 | 1 | 2 | 5 kills | ||
| Broken_Soul | 10 | 2 | 3 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-w00t-NE-Fix between Red and Blue Team, ending 5-0 in favour of Red Team.
The opening breakthrough came at 3:15 when _-=Pr3dazZz=- scored for Red Team. Red Team created more scoring chances, converting 5 of the 5 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 8:34, with Neddy finishing for Red Team. That score set the closing shape of the match at 5-0.
Neddy stood out as the main objective influence with 12 grabs, 3 captures, 0 returns, and an MVP score of 425. -Frag- anchored the recovery work with 12 total returns.
Objective ledger for the match: 29 grabs, 12 pickups, 5 captures, 1 solos, 4 assists, 36 flag kills, 15 covers, 0 seals, 20 returns, 20 mid returns, 0 clutch returns, and 0 cherry picks.
Neddy supplied the sharpest shooting numbers, finishing with 35% accuracy and 149 kills.
Banter read: Neddy was the main CTF problem, turning useful moments into scoreboard paperwork.
Lama watch: Neddy finished with 27 lama score from 149 kills and 61 objective actions, which is the stats page politely asking what the plan was.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 348 |
| 254 |
| 169 |
| 0 |
| 772 |
| 36.0 cm |
| 1.50 |
| 60% |
| 33% |
| 0:16 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -Frag-FB | 199 | 101 | 125 | 0 | 322 | - | 0.81 | 45% | 31% | 0:05 |
| Broken_Soul | 135 | 68 | 129 | 1 | 276 | 58.3 cm | 0.53 | 34% | 25% | 0:05 |
| Team Total | 334 | 169 | 254 | 1 | 598 | 58.3 cm | 0.67 | 40% | 28% | 0:10 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 5 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Neddy | 4 | 6 kills | ||||
| _-=Pr3dazZz=- | 4 | 5 kills | ||||
| Broken_Soul | 1 | 5 kills | ||||
| -Frag- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Neddy | Attacker | 12 | 3 | 1 | 0 | 3 | 0/- | 219 | 7 | 6 | 0 | 0 | 0 | 0 | 425 |
| - | _-=Pr3dazZz=- | Attacker | 14 | 2 | 3 | 1 | 0 | 0/- | 281 | 5 | 9 | 0 | 0 | 0 | 0 | 423 |
| - | -Frag- | Defender | 1 | 0 | 0 | 0 | 0 | 22/11 | 0 | 0 | 0 | 12 | 0 | 12 | 0 | 400 |
| - |
| Defender |
| 2 |
| 0 |
| 0 |
| 0 |
| 0 |
| 11/- |
| 0 |
| 0 |
| 0 |
| 8 |
| 0 |
| 8 |
| 0 |
| 263 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Neddy | 20000 | - | - | 35 | 36 | 36 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 12 | 12 | 14 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 18 | 20 | 21 | 0 | Minor variation | |
| -Frag- | 20000 | - | - | 35 | 37 | 38 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -Frag- | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.64x. You helped keep the score under control with 12 mid returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| Neddy | Godlike | Attacker | Great game, this was a really strong performance from you at 1.45x. You looked dangerous whenever you got the flag, and 12 grabs led to 3 caps. You fought efficiently: 149-83 with a 1.80 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Godlike | Attacker | You put together a top-level game here and finished at 1.25x. Your attacking play was strong, especially because you turned 14 grabs into 2 caps and 1 solo. The support share was meaningful at 31%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Struggling | Defender | You had a quieter game than normal at 0.85x; I think the useful part is that your improvement target is visible. You helped keep the score under control with 8 mid returns. I think survival was your main issue: 68-129 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |