Unreal HeavenThe home of 2v2 and 3v3 iCTF9 Nov 2026, 00:01
andACTION((Revamp))
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 535 | 146 | 105 | 0 | 382 | 13.5 cm | 1.39 | 58% | 39% | 0:06 | |
| 428 | 94 | 125 | 0 | 298 | - | 0.75 | 43% | 33% | 0:05 | |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 81 | ||
| 65 | ||
| 50 | ||
| 44 |
| Killer | Victim | |
|---|---|---|
| 55 | ||
| 73 | ||
| 50 | ||
| 52 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 12 | 6 | 3 | 7 | 5 kills | |||
| 16 | 3 | 1 | 1 | 5 kills | |||
| 15 | 10 | 2 | 5 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Normal Weapons CTF took place on CTF-andACTION((Revamp)) between Red and Blue Team, ending 12-9 in favour of Red Team.
The opening breakthrough came at 0:06 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 12 of the 21 captures. Momentum changed hands 2 times as the scoreline developed. 16 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:58, with Grimace finishing for Red Team on a solo run. That score set the closing shape of the match at 12-9.
-uh.StarzZz`- stood out as the main objective influence with 47 grabs, 8 captures, 22 returns, and an MVP score of 1879. potato^1_ made the biggest clutch contribution, recording 12 close-save returns.
Objective ledger for the match: 122 grabs, 52 pickups, 21 captures, 9 solos, 5 assists, 153 flag kills, 53 covers, 0 seals, 101 returns, 63 mid returns, 38 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 41% accuracy and 128 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: potato^1_ produced 12 close-save returns, also known as deleting someone else's highlight clip.
| 963 |
| 240 |
| 230 |
| 0 |
| 680 |
| 13.5 cm |
| 1.04 |
| 51% |
| 36% |
| 0:11 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 518 | 128 | 131 | 0 | 315 | 20.3 cm | 0.98 | 49% | 41% | 0:05 | |
| 435 | 102 | 109 | 0 | 323 | - | 0.94 | 48% | 33% | 0:06 | |
| Team Total | 953 | 230 | 240 | 0 | 638 | 20.3 cm | 0.96 | 49% | 37% | 0:11 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 2 |
| 1 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 6 | 8 kills | |||||
| 2 | 7 kills | |||||
| 2 | 6 kills | |||||
| 4 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 47 | 8 | 2 | 3 | 41 | 0/- | 809 | 15 | 17 | 13 | 0 | 22 | 6 | 1879 | |
| -🇬🇧 | Attacker | 40 | 6 | 0 | 3 | 47 | 0/- | 501 | 12 | 9 | 17 | 0 | 29 | 11 | 1553 | |
| -- | Attacker | 17 | 4 | 1 | 0 | 33 | 0/- | 391 | 12 | 17 | 21 | 0 | 27 | 9 | 1540 | |
| -- | Attacker | 18 | 3 | 2 | 3 | 32 | 0/- | 399 | 13 | 10 | 12 | 0 | 23 | 12 | 1354 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 10 | 12 | 13 | 0 | Minor variation | ||
| 30000 | 600 | 500Hz | 16 | 16 | 16 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 17 | 18 | 18 | 0 | Good connection | ||
| 25000 | 360 | 0Hz | 30 | 33 | 36 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 2.95x. You were dangerous with the flag: 47 grabs led to 8 caps and 3 solos. You fought efficiently: 146-105 with a 1.39 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You put together a top-level game here and finished at 2.66x. Your flag work was one of your best areas, with 40 grabs producing 6 caps and 3 solos. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Stable | Attacker | I think you had a steady game at 0.90x; one or two stronger moments would lift it nicely. You ran the flag well and gave your team end product: 4 caps from 17 grabs. I think survival was your main issue: 94-125 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Struggling | Attacker | You dipped below your usual level at 0.88x, but I think there are clear areas you can tighten next match. Very strong flag running: you made 18 grabs count with 3 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |