Unreal HeavenThe home of 2v2 and 3v3 iCTF8 Oct 2026, 21:52
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| PeRcH72 | 196 | 76 | 96 | 0 | 294 | 20.3 cm | 0.79 | 44% | 26% | 0:06 |
| pho` | 171 | 99 | 97 | 0 | 259 | 20.3 cm | 1.02 | 51% | 38% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 21 | 5 | 1 | 2 | 5 kills | ||
| PeRcH72 | 12 | 1 | 3 kills | ||||
| Cassie` | 12 | 4 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 1-6 in favour of Blue Team.
The opening breakthrough came at 1:27 when Cassie` scored for Blue Team. Blue Team created more scoring chances, converting 6 of the 7 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 9:37, with _-=Pr3dazZz=- finishing for Blue Team. That score set the closing shape of the match at 1-6.
-uh.StarzZz`- stood out as the main objective influence with 2 grabs, 1 capture, 16 returns, and an MVP score of 729. -uh.StarzZz`- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 66 grabs, 28 pickups, 7 captures, 1 solos, 5 assists, 87 flag kills, 38 covers, 0 seals, 57 returns, 53 mid returns, 4 clutch returns, and 1 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 38% accuracy and 99 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: Cassie` logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 166 |
| 88 |
| 97 |
| 0 |
| 321 |
| 19.6 cm |
| 0.91 |
| 48% |
| 28% |
| 0:06 |
| Team Total | 533 | 263 | 290 | 0 | 874 | 20.0 cm | 0.91 | 48% | 30% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 285 | 120 | 88 | 0 | 321 | 13.5 cm | 1.36 | 58% | 38% | 0:07 |
| _-=Pr3dazZz=-FB | 198 | 84 | 82 | 0 | 237 | 36.0 cm | 1.02 | 51% | 35% | 0:08 |
| Cassie` | 187 | 86 | 93 | 0 | 334 | - | 0.92 | 48% | 26% | 0:07 |
| Team Total | 670 | 290 | 263 | 0 | 892 | 24.7 cm | 1.10 | 52% | 33% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 5 |
| 1 |
| 4 kills |
| tono | 14 | 4 | 3 kills |
| pho` | 12 | 6 | 1 | 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 6 | 7 kills | ||||
| PeRcH72 | 2 | 7 kills | ||||
| Cassie` | 1 | 6 kills | ||||
| _-=Pr3dazZz=- | 2 | 6 kills | ||||
| tono | 2 | 5 kills | ||||
| pho` | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Defender | 2 | 1 | 0 | 0 | 0 | 23/10 | 88 | 1 | 10 | 14 | 0 | 16 | 2 | 729 |
| - | _-=Pr3dazZz=- | Attacker | 16 | 4 | 1 | 0 | 8 | 0/- | 357 | 8 | 10 | 7 | 0 | 7 | 0 | 653 |
| - | Cassie` | Attacker | 19 | 1 | 2 | 1 | 11 | 0/- | 156 | 5 | 6 | 3 | 1 | 4 | 1 | 442 |
| - | PeRcH72 | Defender | 2 | 0 | 1 | 0 | 0 | 19/1 | 25 | 2 | 4 | 10 | 0 | 10 | 0 | 362 |
| - | pho` | Attacker | 13 | 0 | 1 | 0 | 11 | 0/- | 29 | 5 | 3 | 11 | 0 | 12 | 1 | 360 |
| - | tono | Attacker | 14 | 1 | 0 | 0 | 15 | 0/- | 47 | 7 | 5 | 8 | 0 | 8 | 0 | 319 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| PeRcH72 | 25000 | - | - | 18 | 19 | 21 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 23 | 24 | 24 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 74 | 77 | 82 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 10 | 12 | 13 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 14 | 14 | 15 | 0 | Good connection | |
| Cassie` | 25000 | 480 | 480Hz | 12 | 14 | 16 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | I think this was one of your stronger performances, coming in at 2.96x. As a defender, your standout work was stopping danger before it became a cap: 14 mid returns and 2 clutch returns. You fought efficiently: 120-88 with a 1.36 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| pho` | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.81x. Your flag pressure was good with 13 grabs, and working closer with your team would make those grabs more dangerous. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Dominating | Attacker | You had a positive match and your 1.15x rating backs that up. You gave the enemy defence problems and backed it up with 4 caps from 16 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Cassie` | Stable | Attacker | You were close to your usual level at 0.95x, with room to turn steady play into a bigger influence. Your attacking runs had purpose, with 19 grabs leading to 1 cap and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |
| PeRcH72 | Struggling | Defender | You were below your usual level at 0.84x, so cleaner decisions and timing will matter most for you. You helped keep the score under control with 10 mid returns. I think survival was your main issue: 76-96 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| tono | Struggling | Attacker | You were below your usual level at 0.80x, so cleaner decisions and timing will matter most for you. Your grabs and running were a real strength, with 14 grabs turning into 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |