Unreal HeavenThe home of 2v2 and 3v3 iCTF21 Oct 2026, 00:35
5-Cubes Rahnem2
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 274 | 79 | 104 | 0 | 281 | - | 0.76 | 43% | 28% | 0:06 | |
| 255 | 85 | 115 | 0 | 323 | 36.0 cm | 0.74 | 43% | 27% | 0:05 | |
| Team Total | 529 | 164 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 41 | ||
| 38 | ||
| 45 | ||
| 40 |
| Killer | Victim | |
|---|---|---|
| 55 | ||
| 72 | ||
| 49 | ||
| 43 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 20 | 7 | 1 | 5 kills | ||||
| 18 | 2 | 1 | 4 kills | ||||
| 12 | 4 | 2 | 4 kills | ||||
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Generated from the match events and player statistics.
A tight game of 2v2 Instagib CTF took place on CTF-UH-Rahnem between Red and Blue Team, ending 5-6 in favour of Blue Team.
The opening breakthrough came at 1:31 when ROSE scored for Red Team. Blue Team created more scoring chances, converting 6 of the 11 captures. Momentum changed hands 1 time as the scoreline developed. 2 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 11:16, with newut finishing for Blue Team. That score set the closing shape of the match at 5-6.
Zo-^ stood out as the main objective influence with 15 grabs, 3 captures, 12 returns, and an MVP score of 889. newut made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 60 grabs, 42 pickups, 11 captures, 0 solos, 9 assists, 91 flag kills, 41 covers, 0 seals, 47 returns, 37 mid returns, 10 clutch returns, and 0 cherry picks.
Zo-^ supplied the sharpest shooting numbers, finishing with 38% accuracy and 127 kills.
Banter read: Zo-^ was the main CTF problem, turning useful moments into scoreboard paperwork.
Clutch desk: newut produced 4 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 219 |
| 0 |
| 604 |
| 36.0 cm |
| 0.75 |
| 43% |
| 28% |
| 0:13 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 334 | 127 | 86 | 0 | 344 | - | 1.48 | 60% | 38% | 0:07 | |
| 287 | 92 | 78 | 0 | 279 | - | 1.18 | 54% | 34% | 0:17 | |
| Team Total | 621 | 219 | 164 | 0 | 623 | - | 1.34 | 57% | 35% | 0:25 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 2 |
| 1 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 1 | 7 kills | |||||
| 1 | 6 kills | |||||
| 2 | 5 kills | |||||
| 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 15 | 3 | 3 | 0 | 26 | 0/- | 355 | 11 | 15 | 12 | 0 | 12 | 0 | 889 | |
| -🇺🇸 | Attacker | 15 | 3 | 2 | 0 | 16 | 0/- | 245 | 14 | 17 | 9 | 0 | 13 | 4 | 832 | |
| -- | Attacker | 17 | 3 | 2 | 0 | 24 | 0/- | 401 | 9 | 5 | 6 | 0 | 8 | 3 | 805 | |
| -🇬🇧 |
| Attacker |
| 13 |
| 2 |
| 2 |
| 0 |
| 25 |
| 0/- |
| 99 |
| 8 |
| 4 |
| 10 |
| 0 |
| 14 |
| 3 |
| 649 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 260 | 0Hz | 274 | 275 | 278 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 17 | 17 | 18 | 0 | Good connection | ||
| 25000 | 320 | 0Hz | 38 | 41 | 45 | 0 | Variable ping | ||
| 30000 | 0 | 240Hz | 93 | 123 | 140 | 1 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You put together a top-level game here and finished at 2.02x. Very strong flag running: you made 15 grabs count with 3 caps. You fought efficiently: 127-86 with a 1.48 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.87x. You gave the enemy defence problems and backed it up with 3 caps from 17 grabs. I think survival was your main issue: 79-104 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.71x. Your attacking runs had purpose, with 15 grabs leading to 3 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.41x. You looked dangerous whenever you got the flag, and 13 grabs led to 2 caps. I think survival was your main issue: 85-115 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |