Unreal HeavenThe home of 2v2 and 3v3 iCTF5 Oct 2025, 18:20
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.PreDaToR- | 283 | 105 | 78 | 0 | 295 | - | 1.35 | 57% | 37% | 0:08 |
| -uh.StarzZz`- | 172 | 58 | 103 | 0 | 244 | 13.5 cm | 0.56 | 36% | 25% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| localhero | 23 | 5 | 3 | 1 | 5 kills | ||
| -uh.PreDaToR- | 14 | 5 | 3 | 4 kills | |||
| Broken_Soul | 5 | 1 | 3 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-Azure between Red and Blue Team, ending 4-3 in favour of Red Team.
The opening breakthrough came at 2:50 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 4 of the 7 captures. The scoring pattern stayed relatively stable once the first lead was established.
The final capture arrived at 10:39, with localhero finishing for Blue Team. That score set the closing shape of the match at 4-3.
-uh.PreDaToR- stood out as the main objective influence with 0 grabs, 0 captures, 18 returns, and an MVP score of 635. -uh.PreDaToR- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 57 grabs, 38 pickups, 7 captures, 0 solos, 9 assists, 87 flag kills, 35 covers, 0 seals, 49 returns, 43 mid returns, 6 clutch returns, and 2 cherry picks.
localhero supplied the sharpest shooting numbers, finishing with 37% accuracy and 125 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 25 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: Broken_Soul logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 116 |
| 51 |
| 92 |
| 0 |
| 211 |
| 58.3 cm |
| 0.55 |
| 36% |
| 24% |
| 0:07 |
| Team Total | 571 | 214 | 273 | 0 | 750 | 35.9 cm | 0.78 | 44% | 29% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localheroFB | 291 | 125 | 60 | 0 | 348 | - | 2.08 | 68% | 37% | 0:10 |
| -cide- | 136 | 70 | 78 | 0 | 260 | 46.0 cm | 0.90 | 47% | 27% | 0:08 |
| gzm | 131 | 78 | 76 | 0 | 306 | - | 1.03 | 51% | 27% | 0:08 |
| Team Total | 558 | 273 | 214 | 0 | 914 | 46.0 cm | 1.28 | 56% | 31% | 0:28 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 4 |
| 1 |
| 4 kills |
| -cide- | 8 | 1 | 3 kills |
| -uh.StarzZz`- | 7 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| localhero | 6 | 2 | 11 kills | |||
| -uh.PreDaToR- | 4 | 9 kills | ||||
| Broken_Soul | 1 | 6 kills | ||||
| gzm | 4 kills | |||||
| -cide- | 4 kills | |||||
| -uh.StarzZz`- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.PreDaToR- | Defender | 0 | 0 | 1 | 0 | 0 | 29/9 | 30 | 2 | 6 | 16 | 0 | 18 | 2 | 635 |
| - | localhero | Defender | 2 | 1 | 1 | 0 | 0 | 27/5 | 1 | 2 | 9 | 14 | 0 | 16 | 2 | 568 |
| - | -uh.StarzZz`- | Attacker | 14 | 2 | 2 | 0 | 10 | 0/- | 225 | 8 | 8 | 6 | 0 | 8 | 2 | 497 |
| - | -cide- | Attacker | 17 | 1 | 2 | 0 | 6 | 0/- | 240 | 8 | 2 | 2 | 0 | 2 | 0 | 391 |
| - | Broken_Soul | Attacker | 11 | 2 | 1 | 0 | 9 | 0/- | 145 | 9 | 2 | 3 | 1 | 3 | 0 | 331 |
| - | gzm | Attacker | 13 | 1 | 2 | 0 | 6 | 0/- | 59 | 9 | 8 | 2 | 1 | 2 | 0 | 239 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 13 | 16 | 0 | Sawtooth variation | |
| Broken_Soul | 30000 | - | - | 13 | 15 | 16 | 0 | Minor variation | |
| -uh.PreDaToR- | 30000 | - | - | 31 | 34 | 38 | 0 | Sawtooth variation | |
| gzm | 30000 | - | - | 17 | 39 | 55 | 3 | Unstable spikes | |
| localhero | 30000 | - | - | 21 | 21 | 22 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 23 | 25 | 26 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.PreDaToR- | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 2.14x. You helped keep the score under control with 16 mid returns and 2 clutch returns. You fought efficiently: 105-78 with a 1.35 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| localhero | Godlike | Defender | You had a huge game and played well above your usual level at 1.91x. You helped keep the score under control with 14 mid returns and 2 clutch returns. You fought efficiently: 125-60 with a 2.08 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -uh.StarzZz`- | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.24x. Your attacking play was strong, especially because you turned 14 grabs into 2 caps. I think survival was your main issue: 58-103 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Stable | Attacker | You played around your normal level at 1.04x, so your focus should be small improvements rather than a full reset. Your grabs and running were a real strength, with 17 grabs turning into 1 cap. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| gzm | Stable | Attacker | You played around your normal level at 1.00x, so your focus should be small improvements rather than a full reset. You were dangerous with the flag: 13 grabs led to 1 cap. The support share was meaningful at 31%, which usually means the quiet team-work was helping the bigger plays happen. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| Broken_Soul | Stable | Attacker | I think you had a steady game at 0.91x; one or two stronger moments would lift it nicely. Very strong flag running: you made 11 grabs count with 2 caps. I think survival was your main issue: 51-92 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |