Unreal HeavenThe home of 2v2 and 3v3 iCTF9 Jun 2026, 21:40
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 284 | 110 | 104 | 0 | 280 | 58.3 cm | 1.06 | 51% | 41% | 0:06 |
| -cide- | 208 | 91 | 116 | 0 | 273 | 46.0 cm | 0.78 | 44% | 33% | 0:05 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| saxon | 18 | 6 | 5 | 9 | 5 kills | ||
| Broken_Soul | 13 | 5 | 1 | 5 kills | |||
| -uh.StarzZz`- | 18 | 7 | 3 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 2-12 in favour of Blue Team.
The opening breakthrough came at 1:04 when Lilia scored for Blue Team. Blue Team created more scoring chances, converting 12 of the 14 captures. The scoring pattern stayed relatively stable once the first lead was established. 6 captures were completed solo.
The final capture arrived at 10:49, with -uh.StarzZz`- finishing for Blue Team. That score set the closing shape of the match at 2-12.
-uh.StarzZz`- stood out as the main objective influence with 28 grabs, 8 captures, 4 returns, and an MVP score of 1066. saxon made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 82 grabs, 33 pickups, 14 captures, 5 solos, 10 assists, 101 flag kills, 29 covers, 0 seals, 68 returns, 57 mid returns, 11 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 53% accuracy and 170 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 26 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: saxon produced 4 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 143 |
| 98 |
| 104 |
| 0 |
| 292 |
| - |
| 0.94 |
| 49% |
| 34% |
| 0:06 |
| Team Total | 635 | 299 | 324 | 0 | 845 | 52.1 cm | 0.92 | 48% | 36% | 0:18 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 422 | 170 | 90 | 0 | 320 | - | 1.89 | 65% | 53% | 0:07 |
| -uh.StarzZz`-FB | 274 | 119 | 95 | 0 | 314 | 13.5 cm | 1.25 | 56% | 40% | 0:06 |
| Lilia | 128 | 35 | 114 | 0 | 153 | - | 0.31 | 23% | 23% | 0:05 |
| Team Total | 824 | 324 | 299 | 0 | 787 | 13.5 cm | 1.08 | 52% | 42% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 4 |
| 1 |
| 5 kills |
| -cide- | 15 | 2 | 1 | 4 kills |
| Lilia | 4 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| saxon | 9 | 9 kills | ||||
| Broken_Soul | 3 | 9 kills | ||||
| -uh.StarzZz`- | 2 | 8 kills | ||||
| newut | 4 kills | |||||
| -cide- | 4 kills | |||||
| Lilia | 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 28 | 8 | 3 | 5 | 6 | 0/- | 808 | 9 | 9 | 3 | 0 | 4 | 0 | 1066 |
| - | saxon | Defender | 0 | 2 | 1 | 0 | 0 | 35/13 | 39 | 4 | 16 | 20 | 0 | 25 | 4 | 964 |
| - | Lilia | Attacker | 18 | 2 | 3 | 0 | 6 | 0/- | 353 | 7 | 0 | 5 | 0 | 5 | 2 | 652 |
| - |
| Defender |
| 0 |
| 0 |
| 1 |
| 0 |
| 0 |
| 29/3 |
| 48 |
| 2 |
| 2 |
| 19 |
| 0 |
| 21 |
| 1 |
| 642 |
| - | -cide- | Attacker | 19 | 2 | 0 | 0 | 17 | 0/- | 102 | 7 | 1 | 8 | 0 | 9 | 3 | 520 |
| - | newut | Attacker | 17 | 0 | 2 | 0 | 8 | 0/- | 50 | 4 | 1 | 2 | 0 | 4 | 1 | 307 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 22 | 23 | 24 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 22 | 23 | 23 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 93 | 94 | 96 | 0 | Good connection | |
| Lilia | 25000 | 0 | 123Hz | 9 | 11 | 12 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 16 | 16 | 0 | Good connection | |
| saxon | 30000 | - | - | 10 | 11 | 12 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 2.51x. Your defensive timing was good: 20 mid returns and 4 clutch returns cut off runs at important moments. You fought efficiently: 170-90 with a 1.89 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -uh.StarzZz`- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 2.02x. You gave the enemy defence problems and backed it up with 8 caps and 5 solos from 28 grabs. You fought efficiently: 119-95 with a 1.25 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Godlike | Defender | You played a really good game here and your 1.64x rating shows it. Your defensive timing was good: 19 mid returns and 1 clutch return cut off runs at important moments. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| Lilia | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.38x. You ran the flag well and gave your team end product: 2 caps from 18 grabs. I think survival was your main issue: 35-114 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Godlike | Attacker | You played a really good game here and your 1.28x rating shows it. Your attacking play was strong, especially because you turned 19 grabs into 2 caps. I think survival was your main issue: 91-116 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| newut | Struggling | Attacker | You were below your usual level at 0.86x, so cleaner decisions and timing will matter most for you. As an attacker, you kept pressure on the enemy base with 17 grabs; your next jump is converting more of those starts into completed runs. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |