Unreal HeavenThe home of 2v2 and 3v3 iCTF24 Sept 2025, 18:17
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 236 | 92 | 78 | 0 | 302 | - | 1.18 | 54% | 30% | 0:08 | |
| 189 | 95 | 80 | 0 | 329 | - | 1.19 | 54% | 29% | 0:08 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 73 | ||
| 19 | ||
| 55 | ||
| 40 | ||
| 26 | ||
| 33 |
| Killer | Victim | |
|---|---|---|
| 64 | ||
| 41 | ||
| 41 | ||
| 14 | ||
| 39 | ||
| 53 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 13 | 5 | 2 | 1 | 5 kills | |||
| 13 | 2 | 1 | 2 | 5 kills | |||
| 23 | 1 | 1 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v2 Instagib CTF took place on CTF-UH-Azure between Red and Blue Team, ending 2-5 in favour of Blue Team.
The opening breakthrough came at 1:51 when -uh.StarzZz`- scored for Red Team. Blue Team created more scoring chances, converting 5 of the 7 captures. Momentum changed hands 1 time as the scoreline developed. 5 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:39, with gzm finishing for Red Team. That score set the closing shape of the match at 2-5.
-cide- stood out as the main objective influence with 22 grabs, 5 captures, 10 returns, and an MVP score of 759. -cide- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 48 grabs, 46 pickups, 7 captures, 0 solos, 5 assists, 86 flag kills, 36 covers, 0 seals, 39 returns, 33 mid returns, 6 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 42% accuracy and 106 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 46 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 116 |
| 59 |
| 94 |
| 0 |
| 248 |
| 13.5 cm |
| 0.63 |
| 39% |
| 27% |
| 0:06 |
| Team Total | 541 | 246 | 252 | 0 | 879 | 13.5 cm | 0.98 | 49% | 29% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 345 | 146 | 154 | 0 | 549 | 46.0 cm | 0.95 | 49% | 27% | 0:17 | |
| 233 | 106 | 92 | 0 | 251 | 20.3 cm | 1.15 | 54% | 42% | 0:07 | |
| Team Total | 578 | 252 | 246 | 0 | 800 | 33.1 cm | 1.02 | 51% | 32% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 5 |
| 1 |
| 5 kills |
| 4 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 9 kills | |||||
| 3 | 9 kills | |||||
| 4 | 6 kills | |||||
| 2 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 22 | 5 | 3 | 0 | 18 | 0/- | 0 | 24 | 14 | 8 | 0 | 10 | 2 | 759 | |
| -🇬🇧 | Attacker | 4 | 0 | 1 | 0 | 22 | 0/- | 0 | 2 | 7 | 9 | 0 | 10 | 1 | 556 | |
| -🇧🇪 | Defender | 0 | 0 | 1 | 0 | 0 | 26/5 | 0 | 2 | 5 | 6 | 0 | 8 | 1 | 489 | |
| -🇳🇱 | Attacker | 10 | 1 | 0 | 0 | 13 | 0/- | 0 | 7 | 5 | 6 | 0 | 7 | 2 | 437 | |
| -🇬🇧 | Attacker | 12 | 1 | 0 | 0 | 7 | 0/- | 0 | 11 | 5 | 4 | 0 | 4 | 0 | 279 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 12 | 14 | 15 | 0 | Minor variation | ||
| 30000 | - | - | 17 | 18 | 19 | 0 | Good connection | ||
| 30000 | - | - | 29 | 31 | 34 | 0 | Minor variation | ||
| 30000 | 360 | 240Hz | 25 | 35 | 45 | 1 | Occasional lag spikes | ||
| 25000 | 400 | 280Hz | 14 | 14 | 14 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 2.25x. Very strong flag running: you made 22 grabs count with 5 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Defender | Well played, this was a fantastic performance at 1.49x. You helped keep the score under control with 6 mid returns and 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: after the flag kill, secure the return faster or call the exact location so the team can finish the stop. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.33x. As an attacker, your pressure was more selective than constant, so better route timing and earlier support calls would help you more. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.30x. Your flag work was one of your best areas, with 10 grabs producing 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Feeding | Attacker | You had a rough game at 0.72x, so I think your goal should be to simplify and rebuild from safer plays. You were dangerous with the flag: 12 grabs led to 1 cap. I think survival was your main issue: 59-94 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |