Unreal HeavenThe home of 2v2 and 3v3 iCTF24 Sept 2026, 19:59
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=-FB | 212 | 79 | 75 | 3 | 245 | 36.0 cm | 1.05 | 50% | 36% | 0:08 |
| tono | 210 | 82 | 66 | 1 | 282 | 19.6 cm | 1.24 | 55% | 32% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 18 | 2 kills | |||||
| pho` | 10 | 5 | 1 | 1 | 5 kills | ||
| tono | 11 | 1 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-UH-CommandArena-v3 between Red and Blue Team, ending 7-4 in favour of Red Team.
The opening breakthrough came at 1:15 when tono scored for Red Team. Red Team created more scoring chances, converting 7 of the 11 captures. Momentum changed hands 2 times as the scoreline developed. 5 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:08, with pho` finishing for Red Team on a solo run. That score set the closing shape of the match at 7-4.
tono stood out as the main objective influence with 22 grabs, 3 captures, 6 returns, and an MVP score of 631. -cide- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 74 grabs, 29 pickups, 11 captures, 3 solos, 6 assists, 91 flag kills, 36 covers, 8 seals, 60 returns, 2 mid returns, 9 clutch returns, and 1 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 41% accuracy and 86 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 26 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: pho` logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| pho` |
| 199 |
| 86 |
| 71 |
| 0 |
| 209 |
| 20.3 cm |
| 1.21 |
| 55% |
| 41% |
| 0:09 |
| Team Total | 621 | 247 | 212 | 4 | 736 | 25.3 cm | 1.17 | 54% | 36% | 0:28 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Grossebaf | 233 | 87 | 83 | 0 | 274 | - | 1.05 | 51% | 34% | 0:07 |
| -cide- | 178 | 73 | 84 | 0 | 214 | 46.0 cm | 0.87 | 46% | 34% | 0:07 |
| O2 | 139 | 52 | 80 | 1 | 242 | - | 0.65 | 39% | 22% | 0:08 |
| Team Total | 550 | 212 | 247 | 1 | 730 | 46.0 cm | 0.86 | 46% | 30% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 2 |
| 3 kills |
| -cide- | 11 | 1 | 1 | 4 kills |
| O2 | 3 | 1 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 1 | 7 kills | ||||
| pho` | 2 | 6 kills | ||||
| tono | 1 | 5 kills | ||||
| Grossebaf | 1 | 5 kills | ||||
| -cide- | 4 kills | |||||
| O2 | 4 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | tono | Attacker | 22 | 3 | 3 | 1 | 9 | 0/- | 417 | 8 | 5 | 0 | 0 | 6 | 2 | 631 |
| - | -cide- | Attacker | 20 | 1 | 2 | 0 | 11 | 0/- | 247 | 6 | 3 | 1 | 0 | 7 | 3 | 467 |
| - | pho` | Attacker | 17 | 2 | 0 | 1 | 12 | 0/- | 234 | 4 | 12 | 0 | 1 | 6 | 1 | 451 |
| - | Grossebaf | Defender | 3 | 1 | 0 | 0 | 0 | 29/12 | 1 | 2 | 2 | 1 | 0 | 20 | 1 | 392 |
| - | O2 | Attacker | 11 | 2 | 0 | 1 | 8 | 0/- | 152 | 5 | 6 | 0 | 0 | 4 | 2 | 359 |
| - | _-=Pr3dazZz=- | Defender | 1 | 2 | 1 | 0 | 0 | 22/2 | 49 | 4 | 8 | 0 | 0 | 17 | 0 | 341 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 14 | 14 | 14 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 71 | 77 | 88 | 0 | Variable ping | |
| pho` | 25000 | 400 | 280Hz | 15 | 16 | 29 | 1 | Occasional lag spikes | |
| -cide- | 30000 | 360 | 240Hz | 25 | 26 | 27 | 0 | Good connection | |
| Grossebaf | 30000 | 400 | 0Hz | 16 | 17 | 18 | 0 | Good connection | |
| O2 | 25000 | 120 | 60Hz | 25 | 27 | 29 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 2.20x. Your flag work was one of your best areas, with 17 grabs producing 2 caps and 1 solo. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| -cide- | Godlike | Attacker | You put together a top-level game here and finished at 1.71x. Your grabs and running were a real strength, with 20 grabs turning into 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| tono | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.23x rating. Your flag work was one of your best areas, with 22 grabs producing 3 caps and 1 solo. 55% efficiency shows the fight selection was generally good. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Grossebaf | Stable | Defender | You were close to your usual level at 1.05x, with room to turn steady play into a bigger influence. Your defensive timing was good: 1 mid return and 1 clutch return cut off runs at important moments. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| _-=Pr3dazZz=- | Stable | Defender | You played around your normal level at 0.97x, so your focus should be small improvements rather than a full reset. Defensively, you had the volume with 22 defensive flag kills and 17 returns; your next gain is turning stops into clean resets. 3 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| O2 | Feeding | Attacker | You had a tough match at 0.75x, well below your usual level, but I think it is fixable. Excellent flag running from you: 11 grabs became 2 caps and 1 solo. I think survival was your main issue: 52-80 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |