Unreal HeavenThe home of 2v2 and 3v3 iCTF2 Nov 2025, 01:30
CTF-F_RIFK
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| camFB | 155 | 104 | 59 | 0 | 366 | - | 1.76 | 64% | 31% | 0:11 |
| pho` | 140 | 116 | 81 | 0 | 241 | 20.3 cm | 1.43 | 59% | 48% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| cam | 17 | 7 | 3 kills | ||||
| pho` | 16 | 6 | 5 | 1 | 5 kills | ||
| newut | 16 | 3 | 2 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-F_RIFK between Red and Blue Team, ending 3-1 in favour of Red Team.
The opening breakthrough came at 0:27 when _-=Pr3dazZz=- scored for Red Team. Red Team created more scoring chances, converting 3 of the 4 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 6:01, with _-=Pr3dazZz=- finishing for Red Team on a solo run. That score set the closing shape of the match at 3-1.
_-=Pr3dazZz=- stood out as the main objective influence with 13 grabs, 2 captures, 2 returns, and an MVP score of 379. Broken_Soul anchored the recovery work with 12 total returns.
Objective ledger for the match: 39 grabs, 13 pickups, 4 captures, 2 solos, 3 assists, 48 flag kills, 17 covers, 0 seals, 35 returns, 35 mid returns, 0 clutch returns, and 1 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 48% accuracy and 116 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: newut logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 125 |
| 67 |
| 79 |
| 0 |
| 267 |
| 36.0 cm |
| 0.85 |
| 46% |
| 27% |
| 0:08 |
| Team Total | 420 | 287 | 219 | 0 | 874 | 28.1 cm | 1.31 | 57% | 34% | 0:27 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 154 | 60 | 106 | 0 | 242 | 58.3 cm | 0.57 | 36% | 26% | 0:06 |
| newut | 152 | 97 | 80 | 0 | 281 | - | 1.21 | 55% | 35% | 0:08 |
| aMpEnergy | 121 | 62 | 101 | 0 | 274 | - | 0.61 | 38% | 26% | 0:06 |
| Team Total | 427 | 219 | 287 | 0 | 797 | 58.3 cm | 0.76 | 43% | 29% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 7 |
| 1 |
| 3 kills |
| aMpEnergy | 5 | 2 | 1 | 4 kills |
| _-=Pr3dazZz=- | 9 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| cam | 8 | 7 kills | ||||
| pho` | 4 | 6 kills | ||||
| newut | 2 | 6 kills | ||||
| Broken_Soul | 2 | 6 kills | ||||
| aMpEnergy | 4 kills | |||||
| _-=Pr3dazZz=- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | _-=Pr3dazZz=- | Attacker | 13 | 2 | 1 | 2 | 2 | 0/- | 260 | 5 | 4 | 2 | 0 | 2 | 0 | 379 |
| - | Broken_Soul | Defender | 1 | 1 | 0 | 0 | 0 | 14/9 | 1 | 1 | 0 | 12 | 0 | 12 | 0 | 333 |
| - | cam | Defender | 0 | 0 | 0 | 0 | 0 | 8/- | 0 | 0 | 2 | 7 | 0 | 7 | 0 | 281 |
| - | aMpEnergy | Attacker | 7 | 0 | 1 | 0 | 11 | 0/- | 63 | 0 | 0 | 6 | 0 | 6 | 0 | 274 |
| - | pho` | Attacker | 13 | 1 | 0 | 0 | 4 | 0/- | 40 | 6 | 6 | 3 | 0 | 3 | 0 | 257 |
| - | newut | Attacker | 5 | 0 | 1 | 0 | 9 | 0/- | 36 | 1 | 5 | 5 | 1 | 5 | 0 | 235 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| cam | 30000 | - | - | 83 | 86 | 88 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 14 | 14 | 15 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 9 | 11 | 12 | 0 | Minor variation | |
| Broken_Soul | 30000 | - | - | 12 | 14 | 15 | 0 | Minor variation | |
| newut | 30000 | 0 | 240Hz | 94 | 97 | 100 | 0 | Minor variation | |
| aMpEnergy | 30000 | - | - | 99 | 101 | 107 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| aMpEnergy | Dominating | Attacker | You played well and finished above your usual level at 1.23x. 7 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. I think survival was your main issue: 62-101 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Dominating | Defender | You gave your team a strong contribution and finished at 1.17x. You helped keep the score under control with 12 mid returns. I think survival was your main issue: 60-106 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| _-=Pr3dazZz=- | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.13x. You ran the flag well and gave your team end product: 2 caps and 2 solos from 13 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| newut | Stable | Attacker | I think you had a steady game at 1.06x; one or two stronger moments would lift it nicely. As an attacker, your pressure was more selective than constant, so better route timing and earlier support calls would help you more. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |
| pho` | Stable | Attacker | I think you had a steady game at 0.99x; one or two stronger moments would lift it nicely. Excellent flag running from you: 13 grabs became 1 cap. You fought efficiently: 116-81 with a 1.43 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| cam | Stable | Defender | I think you had a steady game at 0.93x; one or two stronger moments would lift it nicely. You helped keep the score under control with 7 mid returns. You fought efficiently: 104-59 with a 1.76 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |