Unreal HeavenThe home of 2v2 and 3v3 iCTF5 Jun 2026, 23:46
CTF-]STORM[
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 187 | 117 | 82 | 0 | 330 | 13.5 cm | 1.43 | 59% | 36% | 0:08 |
| pho`FB | 158 | 112 | 100 | 0 | 278 | 20.3 cm | 1.12 | 53% | 40% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 16 | 8 | 2 | 1 | 5 kills | ||
| saxon | 19 | 12 | 2 | 2 | 5 kills | ||
| -uh.Pr3DazZz | 13 | 1 | 1 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-3v3-STORMY-v1 between Red and Blue Team, ending 0-5 in favour of Blue Team.
The opening breakthrough came at 2:26 when Broken_Soul scored for Blue Team. Blue Team created more scoring chances, converting 5 of the 5 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 10:25, with Broken_Soul finishing for Blue Team on a solo run. That score set the closing shape of the match at 0-5.
Broken_Soul stood out as the main objective influence with 6 grabs, 3 captures, 3 returns, and an MVP score of 451. -uh.Pr3DazZz made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 28 grabs, 20 pickups, 5 captures, 2 solos, 4 assists, 43 flag kills, 26 covers, 0 seals, 23 returns, 19 mid returns, 4 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 49% accuracy and 141 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Lama watch: -uh.StarzZz`- finished with 49 lama score from 117 kills and 34 objective actions, which is the stats page politely asking what the plan was.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| -Frag- |
| 79 |
| 61 |
| 91 |
| 0 |
| 227 |
| - |
| 0.67 |
| 40% |
| 27% |
| 0:07 |
| Team Total | 424 | 290 | 273 | 0 | 835 | 16.9 cm | 1.06 | 52% | 35% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 215 | 141 | 97 | 0 | 286 | - | 1.45 | 59% | 49% | 0:06 |
| -uh.Pr3DazZz | 141 | 78 | 92 | 0 | 256 | - | 0.85 | 46% | 30% | 0:07 |
| Broken_Soul | 121 | 54 | 101 | 0 | 188 | 58.3 cm | 0.53 | 35% | 29% | 0:06 |
| Team Total | 477 | 273 | 290 | 0 | 730 | 58.3 cm | 0.94 | 48% | 38% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 18 |
| 8 |
| 1 |
| 4 kills |
| -Frag- | 9 | 1 | 3 kills |
| Broken_Soul | 9 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 1 | 2 | 13 kills | |||
| saxon | 7 | 9 kills | ||||
| -uh.Pr3DazZz | 2 | 5 kills | ||||
| pho` | 1 | 5 kills | ||||
| -Frag- | 1 | 5 kills | ||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Broken_Soul | Attacker | 6 | 3 | 1 | 1 | 1 | 0/- | 297 | 10 | 4 | 2 | 0 | 3 | 1 | 451 |
| - | saxon | Defender | 0 | 0 | 1 | 0 | 0 | 10/2 | 17 | 1 | 7 | 6 | 0 | 7 | 1 | 397 |
| - | -uh.Pr3DazZz | Attacker | 9 | 2 | 2 | 1 | 4 | 0/- | 185 | 7 | 5 | 2 | 0 | 3 | 1 | 393 |
| - | pho` | Attacker | 5 | 0 | 0 | 0 | 8 | 0/- | 0 | 2 | 7 | 2 | 0 | 3 | 1 | 229 |
| - | -uh.StarzZz`- | Defender | 0 | 0 | 0 | 0 | 0 | 16/5 | 0 | 0 | 2 | 5 | 0 | 5 | 0 | 220 |
| - | -Frag- | Attacker | 8 | 0 | 0 | 0 | 4 | 0/- | 0 | 0 | 1 | 2 | 0 | 2 | 0 | 119 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 16 | 17 | 0 | Good connection | |
| -Frag- | 30000 | - | - | 37 | 37 | 38 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 21 | 22 | 23 | 0 | Good connection | |
| -uh.Pr3DazZz | 30000 | - | - | 18 | 18 | 18 | 0 | Good connection | |
| saxon | 30000 | 600 | 500Hz | 10 | 11 | 12 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 22 | 23 | 23 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Defender | You put together a top-level game here and finished at 1.64x. You helped keep the score under control with 6 mid returns and 1 clutch return. You fought efficiently: 141-97 with a 1.45 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| -uh.Pr3DazZz | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.30x. Excellent flag running from you: 9 grabs became 2 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Broken_Soul | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.22x. You were dangerous with the flag: 6 grabs led to 3 caps and 1 solo. I think survival was your main issue: 54-101 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Dominating | Defender | You were sharp in this match and pushed above your usual level at 1.10x. You helped keep the score under control with 5 mid returns. You fought efficiently: 117-82 with a 1.43 K/D, and I think you played your role in the team well. Next focus: after the flag kill, secure the return faster or call the exact location so the team can finish the stop. |
| pho` | Stable | Attacker | You were close to your usual level at 0.96x, with room to turn steady play into a bigger influence. As an attacker, your pressure was more selective than constant, so better route timing and earlier support calls would help you more. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |
| -Frag- | Feeding | Attacker | You had a rough game at 0.70x, so I think your goal should be to simplify and rebuild from safer plays. Your flag pressure was good with 8 grabs, and working closer with your team would make those grabs more dangerous. I think survival was your main issue: 61-91 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |