19 Jul 2025, 13:40
Deck #16 ][
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 63 | 63 | 55 | 0 | 190 | 46.0 cm | 1.15 | 53% | 33% | 0:11 |
| newut | 61 | 61 | 49 | 0 | 173 | - | 1.24 | 55% | 36% | 0:13 |
| macz^ | 60 | 60 | 55 | 0 | 232 | - | 1.09 | 52% | 26% | 0:11 |
| -uh.StarzZz`-FB | 41 | 41 | 66 | 0 | 146 | 13.5 cm | 0.62 | 38% | 28% | 0:09 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| macz^ | 6 | 1 | 3 kills | ||||
| newut | 8 | 2 kills | |||||
| -cide- | 3 | 2 | 1 | 4 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A decisive Instagib TDM match took place on DM-Deck16][, with 4 active players recorded in the report.
newut produced the strongest overall performance, finishing with 61 score, 61 kills, and 55% efficiency.
-cide- led the fragging pace with 63 kills.
newut posted the best accuracy at 36%.
Community desk: -cide- appeared, so UH Equinox has reopened the imaslut file. Non-CTF match or not, the paperwork follows him.
The final table reflects the players who converted pressure most consistently across the match.
| 6 |
| 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| macz^ | 1 | 7 kills | ||||
| newut | 1 | 6 kills | ||||
| -cide- | 3 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Dominating | Combat | I think you can take confidence from this one; you played above expectation at 1.13x. You gave your team a solid score base and avoided turning it into a messy trade game. You were close to an even combat game; the next gain is cleaner positioning before the fight starts. Next focus: turn the frag pressure into control by holding stronger areas and timing armour or belt when they are available. |
| newut | Stable | Combat | You were close to your usual level at 1.04x, with room to turn steady play into a bigger influence. Your score and survival worked together well, which is exactly what helps in DM/TDM. Your combat stats were fairly balanced, so one fewer needless death or one cleaner powerup fight could move the rating up. Next focus: keep the fragging up, but make the kills happen around weapons, armour, belt, and routes your team needs. |
| macz^ | Stable | Combat | I think you had a steady game at 1.02x; one or two stronger moments would lift it nicely. Your score and survival worked together well, which is exactly what helps in DM/TDM. Your combat stats were fairly balanced, so one fewer needless death or one cleaner powerup fight could move the rating up. Next focus: keep the fragging up, but make the kills happen around weapons, armour, belt, and routes your team needs. |
| -uh.StarzZz`- | Feeding | Combat | You had a rough game at 0.71x, so I think your goal should be to simplify and rebuild from safer plays. You found plenty of frags, but the deaths made the pressure harder to convert into control. 38% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: value your life more, reset from weak fights, and make the enemy work harder for every frag. |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 13 | 23 | 1 | Occasional lag spikes | |
| -cide- | 30000 | 360 | 240Hz | 24 | 25 | 26 | 0 | Good connection | |
| macz^ | - | - | - | 20 | 21 | 29 | 0 | Sawtooth variation | |
| newut | 30000 | 0 | 240Hz | 14 | 15 | 17 | 0 | Minor variation |