Unreal HeavenThe home of 2v2 and 3v3 iCTF24 Mar 2026, 20:29
CTF Training Level
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 124 | 80 | 66 | 0 | 233 | 13.5 cm | 1.21 | 55% | 36% | 0:09 |
| PeRcH72 | 86 | 58 | 81 | 0 | 219 | 20.3 cm | 0.72 | 42% | 26% | 0:08 |
| -uh.Pr3DazZz | 67 | 45 | 82 | 0 | 166 | - | 0.55 | 35% |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 9 | 4 | 3 kills | ||||
| pho` | 8 | 2 | 3 kills | ||||
| pato^ | 9 | 2 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-TrainingLX-13 between Red and Blue Team, ending 0-4 in favour of Blue Team.
The opening breakthrough came at 4:57 when pato^ scored for Blue Team. Blue Team created more scoring chances, converting 4 of the 4 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 10:45, with pho` finishing for Blue Team. That score set the closing shape of the match at 0-4.
pato^ stood out as the main objective influence with 6 grabs, 2 captures, 3 returns, and an MVP score of 388. -uh.StarzZz`- anchored the recovery work with 5 total returns.
Objective ledger for the match: 24 grabs, 10 pickups, 4 captures, 0 solos, 4 assists, 30 flag kills, 14 covers, 0 seals, 19 returns, 19 mid returns, 0 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 39% accuracy and 74 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 11 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: -uh.StarzZz`- finished with 38 lama score from 80 kills and 21 objective actions, which is the stats page politely asking what the plan was.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 0:08 |
| Team Total | 277 | 183 | 229 | 0 | 618 | 16.9 cm | 0.80 | 44% | 31% | 0:26 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pato^ | 133 | 72 | 63 | 0 | 201 | - | 1.14 | 53% | 36% | 0:10 |
| pho` | 131 | 74 | 49 | 0 | 191 | 20.3 cm | 1.51 | 60% | 39% | 0:13 |
| -cide-FB | 122 | 83 | 71 | 0 | 240 | 46.0 cm | 1.17 | 54% | 36% | 0:09 |
| Team Total | 386 | 229 | 183 | 0 | 632 | 33.1 cm | 1.25 | 56% | 37% | 0:32 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 4 |
| 3 |
| 1 |
| 4 kills |
| -cide- | 9 | 5 | 3 kills |
| -uh.Pr3DazZz | 4 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 4 | 6 kills | ||||
| pho` | 3 | 6 kills | ||||
| pato^ | 1 | 5 kills | ||||
| PeRcH72 | 4 kills | |||||
| -cide- | 4 kills | |||||
| -uh.Pr3DazZz | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pato^ | Attacker | 6 | 2 | 1 | 0 | 3 | 0/- | 238 | 2 | 2 | 3 | 0 | 3 | 0 | 388 |
| - | -cide- | Attacker | 8 | 0 | 2 | 0 | 3 | 0/- | 114 | 3 | 5 | 2 | 0 | 2 | 0 | 286 |
| - | pho` | Defender | 0 | 2 | 1 | 0 | 0 | 6/2 | 48 | 3 | 5 | 5 | 0 | 5 | 0 | 279 |
| - | -uh.StarzZz`- | Defender | 0 | 0 | 0 | 0 | 0 | 9/5 | 0 | 1 | 1 | 5 | 0 | 5 | 0 | 188 |
| - | PeRcH72 | Attacker | 7 | 0 | 0 | 0 | 5 | 0/- | 0 | 1 | 0 | 2 | 0 | 2 | 0 | 122 |
| - | -uh.Pr3DazZz | Defender | 3 | 0 | 0 | 0 | 0 | 4/- | 0 | 0 | 1 | 2 | 0 | 2 | 0 | 104 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 18 | 18 | 19 | 0 | Good connection | |
| PeRcH72 | 25000 | 300 | 175Hz | 18 | 18 | 19 | 0 | Good connection | |
| -uh.Pr3DazZz | 30000 | - | - | 11 | 11 | 12 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 22 | 23 | 23 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 16 | 17 | 18 | 0 | Good connection | |
| pato^ | 20000 | - | - | 31 | 34 | 38 | 0 | Variable ping |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pato^ | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.59x. Your flag work was one of your best areas, with 6 grabs producing 2 caps. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.11x. 8 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. The support share was meaningful at 37%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pho` | Stable | Defender | You played around your normal level at 1.01x, so your focus should be small improvements rather than a full reset. As a defender, your standout work was stopping danger before it became a cap: 5 mid returns. You fought efficiently: 74-49 with a 1.51 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -uh.StarzZz`- | Struggling | Defender | You dipped below your usual level at 0.86x, but I think there are clear areas you can tighten next match. Your defensive timing was good: 5 mid returns cut off runs at important moments. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| PeRcH72 | Feeding | Attacker | You had a rough game at 0.72x, so I think your goal should be to simplify and rebuild from safer plays. Your flag pressure was good with 7 grabs, and working closer with your team would make those grabs more dangerous. I think survival was your main issue: 58-81 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |
| -uh.Pr3DazZz | Feeding | Defender | You had a rough game at 0.48x, so I think your goal should be to simplify and rebuild from safer plays. You helped keep the score under control with 2 mid returns. I think survival was your main issue: 45-82 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |