Unreal HeavenThe home of 2v2 and 3v3 iCTF18 Aug 2026, 21:19
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Zo-^ | 253 | 87 | 72 | 0 | 248 | - | 1.21 | 55% | 40% | 0:09 |
| Cassie` | 236 | 84 | 71 | 0 | 272 | - | 1.18 | 54% | 31% | 0:09 |
| tono | 200 | 71 | 59 | 0 | 310 | 19.6 cm | 1.20 | 55% |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 7 | 4 | 2 | 4 kills | |||
| tono | 5 | 3 | 3 kills | ||||
| Zo-^ | 15 | 3 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-CommandArena-v3 between Red and Blue Team, ending 10-12 in favour of Blue Team.
The opening breakthrough came at 0:36 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 12 of the 22 captures. Momentum changed hands 2 times as the scoreline developed. 16 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:46, with Cassie` finishing for Red Team on a solo run. That score set the closing shape of the match at 10-12.
-uh.StarzZz`- stood out as the main objective influence with 21 grabs, 6 captures, 5 returns, and an MVP score of 850. Zo-^ made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 73 grabs, 25 pickups, 22 captures, 11 solos, 10 assists, 76 flag kills, 52 covers, 6 seals, 51 returns, 0 mid returns, 9 clutch returns, and 3 cherry picks.
Zo-^ supplied the sharpest shooting numbers, finishing with 40% accuracy and 87 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 24 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| 0:11 |
| Team Total | 689 | 242 | 202 | 0 | 830 | 19.6 cm | 1.20 | 55% | 31% | 0:29 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`-FB | 252 | 84 | 72 | 0 | 221 | 13.5 cm | 1.17 | 54% | 38% | 0:09 |
| _-=Pr3dazZz=- | 187 | 68 | 84 | 2 | 270 | 36.0 cm | 0.81 | 44% | 28% | 0:07 |
| -cide- | 161 | 50 | 86 | 1 | 193 | 46.0 cm | 0.58 | 36% | 26% | 0:07 |
| Team Total | 600 | 202 | 242 | 3 | 684 | 31.8 cm | 0.83 | 45% | 31% | 0:25 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 2 |
| 2 |
| 1 |
| 5 kills |
| -cide- | 7 | 1 | 3 kills |
| _-=Pr3dazZz=- | 9 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 5 | 8 kills | ||||
| tono | 2 | 8 kills | ||||
| Zo-^ | 2 | 7 kills | ||||
| Cassie` | 5 | 6 kills | ||||
| -cide- | 1 | 6 kills | ||||
| _-=Pr3dazZz=- | 1 | 6 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 21 | 6 | 1 | 2 | 8 | 0/- | 652 | 4 | 15 | 0 | 1 | 5 | 1 | 850 |
| - | Cassie` | Attacker | 21 | 5 | 4 | 4 | 8 | 0/- | 626 | 3 | 5 | 0 | 1 | 7 | 2 | 829 |
| - | Zo-^ | Attacker | 11 | 3 | 2 | 1 | 14 | 0/- | 237 | 6 | 19 | 0 | 0 | 10 | 3 | 618 |
| - | -cide- | Attacker | 18 | 6 | 1 | 4 | 7 | 0/- | 484 | 6 | 1 | 0 | 1 | 2 | 0 | 567 |
| - | tono | Defender | 0 | 2 | 1 | 0 | 0 | 19/3 | 137 | 4 | 5 | 0 | 0 | 12 | 2 | 481 |
| - | _-=Pr3dazZz=- | Defender | 2 | 0 | 1 | 0 | 0 | 20/7 | 65 | 2 | 7 | 0 | 0 | 15 | 1 | 396 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Zo-^ | 25000 | 320 | 0Hz | 46 | 48 | 50 | 0 | Minor variation | |
| tono | 25000 | 250 | 144Hz | 75 | 81 | 102 | 1 | Occasional lag spikes | |
| Cassie` | 25000 | 480 | 480Hz | 20 | 23 | 46 | 1 | Occasional lag spikes | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 11 | 13 | 15 | 0 | Bumpy connection | |
| -cide- | 30000 | 360 | 240Hz | 29 | 32 | 34 | 0 | Sawtooth variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 10 | 11 | 12 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Cassie` | Godlike | Attacker | Great game, this was a really strong performance from you at 1.87x. You ran the flag well and gave your team end product: 5 caps and 4 solos from 21 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| Zo-^ | Godlike | Attacker | Great game, this was a really strong performance from you at 1.78x. You ran the flag well and gave your team end product: 3 caps and 1 solo from 11 grabs. The support share was meaningful at 30%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Godlike | Attacker | You played a really good game here and your 1.73x rating shows it. Your attacking play was strong, especially because you turned 21 grabs into 6 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| tono | Godlike | Defender | You played a really good game here and your 1.39x rating shows it. As a defender, your standout work was stopping danger before it became a cap: 2 clutch returns. The volume of fights was there, but 24% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -cide- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.30x. Your flag work was one of your best areas, with 18 grabs producing 6 caps and 4 solos. I think survival was your main issue: 50-86 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| _-=Pr3dazZz=- | Stable | Defender | I think you had a steady game at 1.05x; one or two stronger moments would lift it nicely. You helped keep the score under control with 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |