Unreal HeavenThe home of 2v2 and 3v3 iCTF4 Sept 2026, 20:25
Lament
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`-FB | 114 | 49 | 35 | 0 | 113 | 13.5 cm | 1.40 | 58% | 45% | 0:18 |
| -cide- | 111 | 55 | 59 | 0 | 173 | 46.0 cm | 0.93 | 48% | 32% | 0:11 |
| R0SE | 88 | 42 | 59 | 0 | 139 | - | 0.71 | 42% | 37% | 0:11 |
| Team Total | 313 | 146 | 153 | 0 | 425 | 29.7 cm | 0.95 | 49% | 37% | 0:41 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 119 | 53 | 45 | 0 | 141 | 20.3 cm | 1.18 | 54% | 43% | 0:14 |
| Grossebaf | 104 | 60 | 49 | 0 | 174 | - | 1.22 | 55% | 36% | 0:13 |
| _-=Pr3dazZz=- | 89 | 40 | 52 | 0 | 163 | 36.0 cm | 0.77 | 43% | 34% | 0:12 |
| Team Total | 312 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 6 | 1 | 3 kills | ||||
| Grossebaf | 8 | 1 | 5 kills | ||||
| pho` | 6 | 2 kills | |||||
Loading player feedback...
Generated from the match events and player statistics.
A decisive Instagib DOM match took place on DOM-Lament, with 6 active players recorded in the report.
-uh.StarzZz`- produced the strongest overall performance, finishing with 114 score, 49 kills, and 58% efficiency.
Grossebaf led the fragging pace with 60 kills.
-uh.StarzZz`- posted the best accuracy at 45%.
Community desk: -cide- appeared, so UH Equinox has reopened the imaslut file. Non-CTF match or not, the paperwork follows him.
-uh.StarzZz`- hit 45% accuracy, which is exactly the kind of number that creates three separate lag excuses.
The final table reflects the players who converted pressure most consistently across the match.
| 153 |
| 146 |
| 0 |
| 478 |
| 28.1 cm |
| 1.05 |
| 51% |
| 37% |
| 0:41 |
| 4 |
| 2 kills |
| R0SE | 3 | 2 kills |
| -cide- | 5 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 3 | 8 kills | ||||
| Grossebaf | 2 | 7 kills | ||||
| pho` | 1 | 6 kills | ||||
| _-=Pr3dazZz=- | 2 | 6 kills | ||||
| R0SE | 4 kills | |||||
| -cide- | 3 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 11 | 12 | 0 | Good connection | |
| R0SE | - | - | - | 290 | 293 | 295 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 59 | 73 | 80 | 0 | Sawtooth variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 13 | 13 | 14 | 0 | Good connection | |
| Grossebaf | 30000 | 400 | 0Hz | 17 | 18 | 19 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 20 | 20 | 21 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Dominating | Combat | I think you can take confidence from this one; you played above expectation at 1.19x. Your score and survival worked together well, which is exactly what helps in DM/TDM. Your 49-35 scoreline gave you a 1.40 K/D, which shows you were getting more value from your lives than the enemy. Next focus: keep the fragging up, but make the kills happen around weapons, armour, belt, and routes your team needs. |
| pho` | Dominating | Combat | You were sharp in this match and pushed above your usual level at 1.14x. You played a useful combat game: enough frags, controlled deaths, and good pressure. 43% accuracy was a real positive, so keep using positions where your aim can decide the fight quickly. Next focus: after a kill, use the advantage to take space or deny a powerup instead of instantly chasing the next duel. |
| Grossebaf | Stable | Combat | You played around your normal level at 1.09x, so your focus should be small improvements rather than a full reset. You gave your team a solid score base and avoided turning it into a messy trade game. You were close to an even combat game; the next gain is cleaner positioning before the fight starts. Next focus: turn the frag pressure into control by holding stronger areas and timing armour or belt when they are available. |
| -cide- | Stable | Combat | You were close to your usual level at 0.99x, with room to turn steady play into a bigger influence. The frag count was there, but you had to spend too many lives to get it. Nothing was wildly out of line, but improving fight selection and timing around armour, belt, or key weapons would make you harder to control. Next focus: choose fewer isolated fights and use sound, spawn timing, and item control to make the next duel easier. |
| _-=Pr3dazZz=- | Struggling | Combat | You dipped below your usual level at 0.82x, but I think there are clear areas you can tighten next match. You were active in fights, but the trade pattern was too expensive for DM/TDM. The 40-52 scoreline shows survival was the main problem; you died too often before you could build pressure or hold an area. Next focus: stop gambling alone into bad positions and take fights from areas you can escape from. |
| R0SE | Struggling | Combat | You had a quieter game than normal at 0.78x; I think the useful part is that your improvement target is visible. You were active in fights, but the trade pattern was too expensive for DM/TDM. The 42-59 scoreline shows survival was the main problem; you died too often before you could build pressure or hold an area. Next focus: stop gambling alone into bad positions and take fights from areas you can escape from. |