Unreal HeavenThe home of 2v2 and 3v3 iCTF14 Mar 2026, 23:13
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 244 | 108 | 101 | 0 | 267 | 46.0 cm | 1.07 | 52% | 40% | 0:06 |
| brash- | 206 | 101 | 84 | 0 | 274 | - | 1.20 | 55% | 37% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| brash- | 16 | 4 | 2 | 1 | 5 kills | ||
| -uh.StarzZz`- | 17 | 1 | 5 kills | ||||
| localhero | 9 | 2 | 2 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Azure-v3 between Red and Blue Team, ending 4-1 in favour of Red Team.
The opening breakthrough came at 2:52 when -cide- scored for Red Team. Red Team created more scoring chances, converting 4 of the 5 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 10:11, with newut finishing for Blue Team on a solo run. That score set the closing shape of the match at 4-1.
brash- stood out as the main objective influence with 13 grabs, 0 captures, 7 returns, and an MVP score of 558. brash- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 56 grabs, 30 pickups, 5 captures, 1 solos, 4 assists, 81 flag kills, 26 covers, 0 seals, 51 returns, 45 mid returns, 6 clutch returns, and 1 cherry picks.
-cide- supplied the sharpest shooting numbers, finishing with 40% accuracy and 108 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 8 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -uh.StarzZz`- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 130 |
| 74 |
| 75 |
| 0 |
| 222 |
| - |
| 0.99 |
| 50% |
| 33% |
| 0:08 |
| Team Total | 580 | 283 | 260 | 0 | 763 | 46.0 cm | 1.09 | 52% | 37% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 214 | 89 | 101 | 0 | 292 | - | 0.88 | 47% | 30% | 0:06 |
| -uh.StarzZz`- | 184 | 91 | 100 | 0 | 264 | 13.5 cm | 0.91 | 48% | 36% | 0:06 |
| newutFB | 140 | 80 | 82 | 0 | 252 | - | 0.98 | 49% | 32% | 0:08 |
| Team Total | 538 | 260 | 283 | 0 | 808 | 13.5 cm | 0.92 | 48% | 33% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 6 |
| 2 |
| 1 |
| 4 kills |
| -cide- | 17 | 5 | 1 | 4 kills |
| pato^ | 11 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| brash- | 4 | 7 kills | ||||
| -uh.StarzZz`- | 2 | 6 kills | ||||
| localhero | 2 | 6 kills | ||||
| newut | 1 | 6 kills | ||||
| -cide- | 1 | 5 kills | ||||
| pato^ | 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | brash- | Attacker | 13 | 0 | 2 | 0 | 13 | 0/- | 230 | 4 | 7 | 4 | 0 | 7 | 3 | 558 |
| - | -cide- | Defender | 0 | 2 | 1 | 0 | 0 | 19/6 | 1 | 8 | 0 | 17 | 0 | 18 | 1 | 511 |
| - | localhero | Defender | 0 | 0 | 0 | 0 | 0 | 24/6 | 12 | 1 | 3 | 12 | 0 | 13 | 0 | 466 |
| - | -uh.StarzZz`- | Attacker | 16 | 0 | 0 | 0 | 15 | 0/- | 29 | 2 | 9 | 6 | 1 | 6 | 1 | 357 |
| - | pato^ | Attacker | 15 | 2 | 1 | 1 | 3 | 0/- | 169 | 10 | 4 | 2 | 0 | 2 | 0 | 345 |
| - | newut | Attacker | 12 | 1 | 0 | 0 | 7 | 0/- | 59 | 5 | 3 | 4 | 0 | 5 | 1 | 298 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 26 | 26 | 27 | 0 | Good connection | |
| pato^ | 20000 | - | - | 26 | 27 | 29 | 0 | Minor variation | |
| brash- | 20000 | - | - | 26 | 28 | 33 | 0 | Variable ping | |
| localhero | 20000 | - | - | 20 | 21 | 27 | 0 | Sawtooth variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 10 | 12 | 13 | 0 | Minor variation | |
| newut | 30000 | 0 | 240Hz | 103 | 105 | 108 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.65x. As a defender, your standout work was stopping danger before it became a cap: 17 mid returns and 1 clutch return. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| brash- | Godlike | Attacker | Well played, this was a fantastic performance at 1.45x. You created plenty of starts with 13 grabs; now try to turn more of them into pickups, covers, or caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| localhero | Godlike | Defender | Great game, this was a really strong performance from you at 1.35x. You helped keep the score under control with 12 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| pato^ | Dominating | Attacker | You played well and finished above your usual level at 1.16x. You looked dangerous whenever you got the flag, and 15 grabs led to 2 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Dominating | Attacker | You gave your team a strong contribution and finished at 1.12x. You were active on attack with 16 grabs; I think your next step is turning more of those into safe runs. You had some really good returns and gave useful cover, so keep building on that team-first work. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |
| newut | Stable | Attacker | You were close to your usual level at 0.95x, with room to turn steady play into a bigger influence. You looked dangerous whenever you got the flag, and 12 grabs led to 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |