22 Oct 2025, 19:00
W00tabulous (NE)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| BoSS~LoSaHFB | 162 | 109 | 110 | 1 | 312 | - | 0.99 | 50% | 35% | 0:05 |
| Team Total | 162 | 109 | 110 | 1 | 312 | - | 0.99 | 50% | 35% | 0:06 |
| Player | Score | Kills | Deaths | Suicides |
|---|
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| BoSS~LoSaH | BoSS~VanZke | 109 |
| Killer | Victim | |
|---|---|---|
| BoSS~VanZke | BoSS~LoSaH | 110 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| BoSS~LoSaH | 12 | 4 | 3 kills | ||||
| BoSS~VanZke | 19 | 3 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| BoSS~LoSaH | 1 |
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 1v1 Instagib CTF took place on CTF-w00t-NE-Fix between Red and Blue Team, ending 1-2 in favour of Blue Team.
The opening breakthrough came at 1:15 when BoSS~VanZke scored for Blue Team. Blue Team created more scoring chances, converting 2 of the 3 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 7:19, with BoSS~VanZke finishing for Blue Team on a solo run. That score set the closing shape of the match at 1-2.
BoSS~LoSaH supplied the sharpest shooting numbers, finishing with 35% accuracy and 109 kills.
Lama watch: BoSS~LoSaH finished with 25 lama score from 109 kills and 42 objective actions, which is the stats page politely asking what the plan was.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | BoSS~LoSaH | Attacker | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 162 |
| - | BoSS~VanZke | Attacker | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 142 |
| Shots |
|---|
| 360 |
|---|
| K/D |
|---|
| Eff |
|---|
| Acc |
|---|
| TTL |
|---|
| BoSS~VanZke | 142 | 110 | 109 | 0 | 348 | - | 1.01 | 50% | 32% | 0:06 |
| Team Total | 142 | 110 | 109 | 0 | 348 | - | 1.01 | 50% | 32% | 0:06 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 7 kills |
| BoSS~VanZke | 3 | 6 kills |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| BoSS~VanZke | Stable | Attacker | I think you had a steady game at 0.99x; one or two stronger moments would lift it nicely. You had moments in attack, but I think you need more repeated pressure to force defensive mistakes. You had a mixed game rather than a specialist one; adding one clear strength, such as safer returns or better cover timing, would make your impact easier to see. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| BoSS~LoSaH | Stable | Attacker | You were close to your usual level at 0.98x, with room to turn steady play into a bigger influence. As an attacker, your pressure was more selective than constant, so better route timing and earlier support calls would help you more. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| BoSS~LoSaH | 30000 | - | - | 31 | 33 | 39 | 0 | Variable ping | |
| BoSS~VanZke | 30000 | - | - | 28 | 32 | 37 | 0 | Rhythmic fluctuation |