Unreal HeavenThe home of 2v2 and 3v3 iCTF4 Aug 2026, 19:00
CTF-F_RIFK
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`-FB | 238 | 120 | 80 | 0 | 336 | 13.5 cm | 1.50 | 60% | 37% | 0:08 |
| -cide- | 132 | 92 | 95 | 0 | 299 | 46.0 cm | 0.97 | 49% | 31% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 20 | 8 | 3 | 4 kills | |||
| pho` | 19 | 1 | 1 | 4 kills | |||
| -cide- | 8 | 6 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-RIFK-3v3 between Red and Blue Team, ending 4-3 in favour of Red Team.
The opening breakthrough came at 2:35 when chroot@tossy3 scored for Blue Team. Red Team created more scoring chances, converting 4 of the 7 captures. Momentum changed hands 1 time as the scoreline developed. 1 capture was completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 6:55, with -uh.StarzZz`- finishing for Red Team. That score set the closing shape of the match at 4-3.
-uh.StarzZz`- stood out as the main objective influence with 0 grabs, 1 capture, 12 returns, and an MVP score of 545. _-=Pr3dazZz=- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 48 grabs, 17 pickups, 7 captures, 0 solos, 8 assists, 58 flag kills, 29 covers, 0 seals, 41 returns, 38 mid returns, 3 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 37% accuracy and 120 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 18 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: _-=Pr3dazZz=- produced 2 close-save returns, also known as deleting someone else's highlight clip.
| O2 | 124 | 59 | 83 | 0 | 252 | - | 0.71 | 42% | 23% | 0:07 |
| Team Total | 494 | 271 | 258 | 0 | 887 | 29.7 cm | 1.05 | 51% | 31% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 225 | 102 | 87 | 0 | 289 | 20.3 cm | 1.17 | 54% | 36% | 0:07 |
| chroot@tossy3 | 156 | 80 | 85 | 0 | 263 | - | 0.94 | 48% | 32% | 0:07 |
| _-=Pr3dazZz=- | 144 | 76 | 99 | 0 | 300 | 36.0 cm | 0.77 | 43% | 26% | 0:06 |
| Team Total | 525 | 258 | 271 | 0 | 852 | 28.1 cm | 0.95 | 49% | 31% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 1 |
| 1 |
| 4 kills |
| chroot@tossy3 | 14 | 3 | 3 kills |
| O2 | 5 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 3 | 1 | 10 kills | |||
| pho` | 2 | 5 kills | ||||
| -cide- | 4 kills | |||||
| _-=Pr3dazZz=- | 4 kills | |||||
| chroot@tossy3 | 4 kills | |||||
| O2 | 4 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Defender | 0 | 1 | 1 | 0 | 0 | 18/4 | 44 | 4 | 8 | 12 | 0 | 12 | 0 | 545 |
| - | pho` | Defender | 0 | 1 | 0 | 0 | 0 | 17/5 | 1 | 1 | 9 | 14 | 0 | 14 | 0 | 429 |
| - | chroot@tossy3 | Attacker | 9 | 1 | 2 | 0 | 10 | 0/- | 199 | 3 | 3 | 6 | 0 | 8 | 0 | 408 |
| - | O2 | Attacker | 14 | 1 | 3 | 0 | 3 | 0/- | 233 | 2 | 4 | 1 | 0 | 1 | 0 | 375 |
| - | -cide- | Attacker | 14 | 2 | 0 | 0 | 3 | 0/- | 123 | 4 | 3 | 3 | 0 | 4 | 1 | 352 |
| - | _-=Pr3dazZz=- | Attacker | 11 | 1 | 2 | 0 | 7 | 0/- | 100 | 3 | 2 | 2 | 0 | 2 | 2 | 331 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 94 | 97 | 98 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 12 | 14 | 0 | Minor variation | |
| O2 | 25000 | 120 | 60Hz | 26 | 28 | 42 | 1 | Occasional lag spikes | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 13 | 13 | 14 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 22 | 23 | 23 | 0 | Good connection | |
| chroot@tossy3 | 30000 | 300 | 0Hz | 23 | 25 | 27 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | Great game, this was a really strong performance from you at 1.56x. You helped keep the score under control with 12 mid returns. You fought efficiently: 120-80 with a 1.50 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| chroot@tossy3 | Godlike | Attacker | Well played, this was a fantastic performance at 1.37x. You gave the enemy defence problems and backed it up with 1 cap from 9 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Godlike | Defender | You played a really good game here and your 1.36x rating shows it. You helped keep the score under control with 14 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| O2 | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.30x. Very strong flag running: you made 14 grabs count with 1 cap. I think survival was your main issue: 59-83 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Stable | Attacker | You were close to your usual level at 1.08x, with room to turn steady play into a bigger influence. Your attacking runs had purpose, with 14 grabs leading to 2 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Stable | Attacker | I think you had a steady game at 1.04x; one or two stronger moments would lift it nicely. Your flag work was one of your best areas, with 11 grabs producing 1 cap. I think survival was your main issue: 76-99 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |