Unreal HeavenThe home of 2v2 and 3v3 iCTF16 Jan 2026, 18:18
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 286 | 107 | 86 | 0 | 284 | 13.5 cm | 1.24 | 55% | 39% | 0:07 |
| -cide- | 284 | 107 | 115 | 0 | 286 | 46.0 cm | 0.93 | 48% | 37% | 0:05 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| ownage | 22 | 6 | 4 | 2 | 5 kills | ||
| -uh.StarzZz`- | 22 | 4 | 2 | 4 kills | |||
| Broken_Soul | 5 | 1 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 10-1 in favour of Red Team.
The opening breakthrough came at 0:25 when -cide- scored for Red Team. Red Team created more scoring chances, converting 10 of the 11 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 9:18, with -uh.StarzZz`- finishing for Red Team. That score set the closing shape of the match at 10-1.
-cide- stood out as the main objective influence with 23 grabs, 5 captures, 10 returns, and an MVP score of 942. -cide- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 71 grabs, 25 pickups, 11 captures, 4 solos, 9 assists, 85 flag kills, 25 covers, 0 seals, 60 returns, 56 mid returns, 4 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 39% accuracy and 107 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 28 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 3 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 165 |
| 64 |
| 116 |
| 0 |
| 223 |
| 58.3 cm |
| 0.55 |
| 36% |
| 29% |
| 0:05 |
| Team Total | 735 | 278 | 317 | 0 | 793 | 39.3 cm | 0.88 | 47% | 36% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ownage | 263 | 131 | 76 | 0 | 345 | - | 1.72 | 63% | 38% | 0:08 |
| SkirmishFB | 136 | 96 | 106 | 0 | 309 | - | 0.91 | 48% | 31% | 0:06 |
| aMpEnergy | 124 | 90 | 96 | 1 | 290 | - | 0.94 | 48% | 31% | 0:06 |
| Team Total | 523 | 317 | 278 | 1 | 944 | - | 1.14 | 53% | 34% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 20 |
| 4 |
| 1 |
| 1 |
| 5 kills |
| aMpEnergy | 9 | 3 | 3 | 2 | 5 kills |
| Skirmish | 16 | 4 | 1 | 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| ownage | 8 | 8 kills | ||||
| -uh.StarzZz`- | 2 | 8 kills | ||||
| Broken_Soul | 1 | 6 kills | ||||
| -cide- | 1 | 5 kills | ||||
| aMpEnergy | 1 | 5 kills | ||||
| Skirmish | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 23 | 5 | 5 | 3 | 14 | 0/- | 493 | 5 | 5 | 7 | 0 | 10 | 3 | 942 |
| - | -uh.StarzZz`- | Defender | 0 | 3 | 0 | 0 | 0 | 26/12 | 78 | 4 | 7 | 23 | 0 | 23 | 0 | 780 |
| - | Broken_Soul | Attacker | 9 | 2 | 4 | 0 | 7 | 0/- | 429 | 7 | 7 | 5 | 0 | 5 | 0 | 677 |
| - |
| Defender |
| 1 |
| 0 |
| 0 |
| 0 |
| 0 |
| 24/3 |
| 0 |
| 5 |
| 3 |
| 14 |
| 0 |
| 14 |
| 0 |
| 469 |
| - | Skirmish | Attacker | 26 | 1 | 0 | 1 | 5 | 0/- | 100 | 2 | 1 | 3 | 0 | 3 | 1 | 277 |
| - | aMpEnergy | Attacker | 12 | 0 | 0 | 0 | 9 | 0/- | 0 | 2 | 2 | 4 | 0 | 5 | 0 | 211 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 9 | 10 | 10 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 28 | 29 | 30 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 29 | 29 | 30 | 0 | Good connection | |
| Skirmish | 30000 | 299 | - | 84 | 85 | 86 | 0 | Good connection | |
| ownage | 30000 | - | - | 113 | 113 | 114 | 0 | Good connection | |
| aMpEnergy | 25000 | 290 | 0Hz | 99 | 100 | 103 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | Well played, this was a fantastic performance at 2.18x. You were dangerous with the flag: 23 grabs led to 5 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Godlike | Defender | You played a really good game here and your 1.78x rating shows it. You helped keep the score under control with 23 mid returns. 55% efficiency shows the fight selection was generally good. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| ownage | Godlike | Defender | You had a huge game and played well above your usual level at 1.38x. You helped keep the score under control with 14 mid returns. You fought efficiently: 131-76 with a 1.72 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| Broken_Soul | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.32x. You were dangerous with the flag: 9 grabs led to 2 caps. I think survival was your main issue: 64-116 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Skirmish | Stable | Attacker | You played around your normal level at 1.02x, so your focus should be small improvements rather than a full reset. You carried real threat on attack, turning 26 grabs into 1 cap and 1 solo. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| aMpEnergy | Stable | Attacker | You were close to your usual level at 0.93x, with room to turn steady play into a bigger influence. You created plenty of starts with 12 grabs; now try to turn more of them into pickups, covers, or caps. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |