Unreal HeavenThe home of 2v2 and 3v3 iCTF23 Sept 2025, 18:54
andAction-V~eo
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 270 | 116 | 117 | 0 | 312 | 20.3 cm | 0.99 | 50% | 37% | 0:05 | |
| 202 | 102 | 112 | 0 | 320 | 20.3 cm | 0.91 | 48% | 32% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 73 | ||
| 43 | ||
| 70 | ||
| 32 | ||
| 62 | ||
| 37 |
| Killer | Victim | |
|---|---|---|
| 81 | ||
| 78 | ||
| 85 | ||
| 36 | ||
| 34 | ||
| 40 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 29 | 20 | 6 | 3 | 5 kills | |||
| 15 | 5 | 2 | 4 kills | ||||
| 9 | 5 | 2 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v2 Instagib CTF took place on CTF-AndAction-V between Red and Blue Team, ending 5-4 in favour of Red Team.
The opening breakthrough came at 1:44 when -cide- scored for Blue Team. Red Team created more scoring chances, converting 5 of the 9 captures. Momentum changed hands 1 time as the scoreline developed. 4 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:26, with gzm finishing for Red Team. That score set the closing shape of the match at 5-4.
-cide- stood out as the main objective influence with 24 grabs, 3 captures, 13 returns, and an MVP score of 789. -cide- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 66 grabs, 37 pickups, 9 captures, 2 solos, 6 assists, 94 flag kills, 50 covers, 3 seals, 57 returns, 0 mid returns, 9 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 37% accuracy and 116 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 35 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 4 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 198 |
| 99 |
| 125 |
| 1 |
| 351 |
| - |
| 0.79 |
| 44% |
| 30% |
| 0:10 |
| Team Total | 670 | 317 | 354 | 1 | 983 | 20.3 cm | 0.90 | 47% | 32% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 469 | 244 | 205 | 0 | 705 | 46.0 cm | 1.19 | 54% | 35% | 0:13 | |
| 230 | 110 | 112 | 0 | 313 | 36.0 cm | 0.98 | 50% | 35% | 0:06 | |
| Team Total | 699 | 354 | 317 | 0 | 1018 | 41.0 cm | 1.12 | 53% | 35% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 9 |
| 1 |
| 1 |
| 5 kills |
| 19 | 2 | 4 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 7 kills | |||||
| 2 | 6 kills | |||||
| 2 | 5 kills | |||||
| 4 kills | ||||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 24 | 3 | 1 | 2 | 27 | 0/- | 0 | 11 | 17 | 0 | 0 | 13 | 4 | 789 | |
| -🇬🇧 | Attacker | 10 | 2 | 3 | 0 | 22 | 0/- | 0 | 10 | 3 | 0 | 0 | 16 | 1 | 457 | |
| -🇬🇧 | Attacker | 11 | 1 | 0 | 0 | 22 | 0/- | 0 | 3 | 7 | 0 | 0 | 13 | 1 | 437 | |
| -🇳🇱 | Attacker | 13 | 1 | 1 | 0 | 11 | 0/- | 0 | 6 | 13 | 0 | 0 | 7 | 2 | 376 | |
| -🇳🇱 | Attacker | 8 | 2 | 1 | 0 | 12 | 0/- | 0 | 7 | 10 | 0 | 0 | 8 | 1 | 376 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 23 | 24 | 25 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 13 | 14 | 15 | 0 | Good connection | ||
| 30000 | - | - | 16 | 18 | 22 | 0 | Sawtooth variation | ||
| 30000 | 360 | 240Hz | 24 | 34 | 44 | 1 | Occasional lag spikes | ||
| 30000 | 498 | 498Hz | 9 | 9 | 10 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 2.55x. Your attacking play was strong, especially because you turned 24 grabs into 3 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.35x. Your attacking play was strong, especially because you turned 10 grabs into 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Dominating | Attacker | You played well and finished above your usual level at 1.23x. Your attacking play was strong, especially because you turned 13 grabs into 1 cap. The support share was meaningful at 31%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Dominating | Attacker | You played well and finished above your usual level at 1.22x. Your grabs and running were a real strength, with 11 grabs turning into 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.18x. Your attacking play was strong, especially because you turned 8 grabs into 2 caps. I think survival was your main issue: 99-125 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |