Unreal HeavenThe home of 2v2 and 3v3 iCTF1 Oct 2025, 15:53
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Neddy | 211 | 97 | 71 | 3 | 293 | - | 1.37 | 57% | 33% | 0:09 |
| pho` | 172 | 89 | 69 | 0 | 234 | 20.3 cm | 1.29 | 56% | 38% | 0:09 |
| Broken_Soul |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 11 | 5 | 3 kills | ||||
| pho` | 13 | 3 | 1 | 4 kills | |||
| Neddy | 14 | 4 | 3 | 4 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-CommandArena between Red and Blue Team, ending 5-7 in favour of Blue Team.
The opening breakthrough came at 0:24 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 7 of the 12 captures. Momentum changed hands 2 times as the scoreline developed. 7 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:44, with Neddy finishing for Red Team on a solo run. That score set the closing shape of the match at 5-7.
-uh.StarzZz`- stood out as the main objective influence with 11 grabs, 2 captures, 8 returns, and an MVP score of 569. -uh.StarzZz`- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 70 grabs, 17 pickups, 12 captures, 4 solos, 6 assists, 74 flag kills, 23 covers, 3 seals, 57 returns, 1 mid returns, 7 clutch returns, and 1 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 38% accuracy and 89 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: Broken_Soul logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| 117 |
| 61 |
| 81 |
| 0 |
| 201 |
| 58.3 cm |
| 0.75 |
| 43% |
| 32% |
| 0:08 |
| Team Total | 500 | 247 | 221 | 3 | 728 | 39.3 cm | 1.12 | 53% | 34% | 0:27 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 216 | 81 | 69 | 0 | 231 | 36.0 cm | 1.17 | 54% | 38% | 0:09 |
| -uh.StarzZz`- | 178 | 59 | 99 | 1 | 208 | 13.5 cm | 0.60 | 37% | 31% | 0:06 |
| gzmFB | 169 | 81 | 79 | 1 | 257 | - | 1.03 | 50% | 32% | 0:08 |
| Team Total | 563 | 221 | 247 | 2 | 696 | 24.7 cm | 0.89 | 47% | 33% | 0:25 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 4 |
| 3 kills |
| Broken_Soul | 7 | 1 | 3 kills |
| -uh.StarzZz`- | 10 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 1 | 1 | 11 kills | |||
| pho` | 5 | 9 kills | ||||
| Neddy | 2 | 7 kills | ||||
| gzm | 1 | 5 kills | ||||
| Broken_Soul | 1 | 5 kills | ||||
| -uh.StarzZz`- | 3 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 11 | 2 | 3 | 1 | 10 | 0/- | 324 | 5 | 2 | 0 | 0 | 8 | 3 | 569 |
| - | gzm | Attacker | 16 | 5 | 0 | 1 | 6 | 0/- | 354 | 7 | 6 | 0 | 0 | 5 | 0 | 515 |
| - | Neddy | Attacker | 23 | 3 | 2 | 2 | 12 | 0/- | 254 | 0 | 6 | 0 | 0 | 5 | 1 | 463 |
| - | _-=Pr3dazZz=- | Defender | 1 | 0 | 0 | 0 | 0 | 25/15 | 22 | 0 | 4 | 1 | 0 | 23 | 2 | 411 |
| - | Broken_Soul | Attacker | 19 | 1 | 1 | 0 | 5 | 0/- | 211 | 4 | 2 | 0 | 1 | 5 | 1 | 307 |
| - | pho` | Defender | 0 | 1 | 0 | 0 | 0 | 16/- | 35 | 1 | 3 | 0 | 0 | 11 | 0 | 262 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 14 | 14 | 15 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 14 | 14 | 15 | 0 | Good connection | |
| Neddy | 30000 | - | - | 31 | 31 | 32 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 18 | 0 | Variable ping | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 8 | 9 | 11 | 0 | Minor variation | |
| gzm | 30000 | - | - | 15 | 26 | 52 | 1 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| gzm | Godlike | Attacker | You played a really good game here and your 1.51x rating shows it. Very strong flag running: you made 16 grabs count with 5 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Neddy | Godlike | Attacker | Great game, this was a really strong performance from you at 1.48x. You gave the enemy defence problems and backed it up with 3 caps and 2 solos from 23 grabs. 3 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.33x. As a defender, your standout work was stopping danger before it became a cap: 1 mid return and 2 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -uh.StarzZz`- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.32x. You looked dangerous whenever you got the flag, and 11 grabs led to 2 caps and 1 solo. I think survival was your main issue: 59-99 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pho` | Stable | Defender | You played around your normal level at 0.96x, so your focus should be small improvements rather than a full reset. As a defender, you were busy around the flag with 16 defensive flag kills and 11 returns. You fought efficiently: 89-69 with a 1.29 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| Broken_Soul | Stable | Attacker | I think you had a steady game at 0.93x; one or two stronger moments would lift it nicely. You were dangerous with the flag: 19 grabs led to 1 cap. I think survival was your main issue: 61-81 means you died too often before you could put enough pressure on the enemy or help your team objective. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |