16 Jul 2026, 22:13
Untitled
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 352 | 176 | 126 | 0 | 373 | 20.3 cm | 1.40 | 58% | 47% | 0:05 | |
| 211 | 91 | 106 | 0 | 390 | - | 0.86 | 46% | 24% | 0:06 | |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 87 | ||
| 89 | ||
| 43 | ||
| 48 |
| Killer | Victim | |
|---|---|---|
| 79 | ||
| 68 | ||
| 47 | ||
| 38 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 15 | 4 | 3 kills | |||||
| 23 | 9 | 6 | 1 | 5 kills | |||
| 14 | 10 | 7 | 7 | 5 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-andACTION-Misty between Red and Blue Team, ending 3-1 in favour of Red Team.
The opening breakthrough came at 0:14 when O2 scored for Red Team. Red Team created more scoring chances, converting 3 of the 4 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 8:57, with O2 finishing for Red Team on a solo run. That score set the closing shape of the match at 3-1.
_-=Pr3dazZz=- stood out as the main objective influence with 7 grabs, 1 capture, 19 returns, and an MVP score of 843. _-=Pr3dazZz=- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 58 grabs, 21 pickups, 4 captures, 2 solos, 1 assists, 75 flag kills, 39 covers, 0 seals, 53 returns, 42 mid returns, 11 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 47% accuracy and 176 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: _-=Pr3dazZz=- produced 4 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 7 | 1 | 0 | 0 | 25 | 0/- | 100 | 7 | 12 | 15 | 0 | 19 | 4 | 843 | |
| -🇬🇧 | Attacker | 15 | 0 | 0 | 0 | 21 | 0/- | 33 | 4 | 20 | 12 | 0 | 15 | 3 | 649 | |
| -🇫🇷 | Attacker | 19 | 3 | 0 | 2 | 12 | 0/- | 267 | 7 | 3 | 4 | 0 | 7 | 3 | 590 | |
| -🇵🇹 | Attacker | 17 | 0 | 1 | 0 | 17 | 0/- | 0 | 3 | 4 | 11 | 0 | 12 | 1 | 461 |
| 563 |
| 267 |
| 232 |
| 0 |
| 763 |
| 20.3 cm |
| 1.15 |
| 54% |
| 35% |
| 0:11 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 339 | 147 | 130 | 0 | 359 | 36.0 cm | 1.13 | 53% | 41% | 0:05 | |
| 189 | 85 | 137 | 0 | 322 | 82.4 cm | 0.62 | 38% | 27% | 0:04 | |
| Team Total | 528 | 232 | 267 | 0 | 681 | 59.2 cm | 0.87 | 46% | 34% | 0:10 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 5 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 1 | 7 kills | |||||
| 3 | 6 kills | |||||
| 4 | 6 kills | |||||
| 4 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 400 | 280Hz | 20 | 21 | 21 | 0 | Good connection | ||
| 25000 | 120 | 60Hz | 25 | 27 | 38 | 2 | Occasional lag spikes | ||
| 30000 | 498 | 498Hz | 12 | 13 | 13 | 0 | Good connection | ||
| 30000 | - | - | 45 | 45 | 46 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You put together a top-level game here and finished at 1.91x. Excellent flag running from you: 7 grabs became 1 cap. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.72x. Your flag pressure was good with 15 grabs, and working closer with your team would make those grabs more dangerous. You fought efficiently: 176-126 with a 1.40 K/D, and I think you played your role in the team well. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.64x. You carried real threat on attack, turning 19 grabs into 3 caps and 2 solos. The volume of fights was there, but 24% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.31x. 17 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. I think survival was your main issue: 85-137 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
