Unreal HeavenThe home of 2v2 and 3v3 iCTF31 Mar 2026, 22:06
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| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 176 | 67 | 48 | 0 | 192 | 13.5 cm | 1.40 | 58% | 35% | 0:13 |
| -uh.Pr3DazZz | 158 | 45 | 49 | 0 | 182 | - | 0.92 | 48% | 27% | 0:13 |
| Broken_SoulFB | 110 | 43 | 56 | 0 | 149 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 10 | 1 | 1 | 4 kills | |||
| -uh.StarzZz`- | 8 | 2 | 3 kills | ||||
| dupthegodless | 6 | 5 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-3v3-Brokens-Hall-v158 between Red and Blue Team, ending 3-7 in favour of Blue Team.
The opening breakthrough came at 0:12 when {Black_Mage}` scored for Blue Team. Blue Team created more scoring chances, converting 7 of the 10 captures. The scoring pattern stayed relatively stable once the first lead was established. 7 captures were completed solo.
The final capture arrived at 9:05, with pho` finishing for Blue Team. That score set the closing shape of the match at 3-7.
dupthegodless stood out as the main objective influence with 19 grabs, 2 captures, 9 returns, and an MVP score of 675. pho` made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 73 grabs, 12 pickups, 10 captures, 7 solos, 4 assists, 74 flag kills, 33 covers, 0 seals, 62 returns, 57 mid returns, 5 clutch returns, and 7 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 36% accuracy and 74 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: {Black_Mage}` logged 3 cherry picks, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 58.3 cm |
| 0.77 |
| 43% |
| 29% |
| 0:11 |
| Team Total | 444 | 155 | 153 | 0 | 523 | 35.9 cm | 1.01 | 50% | 31% | 0:39 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 263 | 74 | 55 | 0 | 206 | 20.3 cm | 1.35 | 57% | 36% | 0:11 |
| dupthegodless | 216 | 74 | 49 | 0 | 232 | - | 1.51 | 60% | 33% | 0:13 |
| {Black_Mage}` | 57 | 5 | 51 | 0 | 42 | - | 0.10 | 9% | 12% | 0:12 |
| Team Total | 536 | 153 | 155 | 0 | 480 | 20.3 cm | 0.99 | 50% | 32% | 0:38 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 4 |
| 2 kills |
| Broken_Soul | 3 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 3 | 8 kills | ||||
| -uh.StarzZz`- | 2 | 7 kills | ||||
| dupthegodless | 2 | 5 kills | ||||
| -uh.Pr3DazZz | 1 | 5 kills | ||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | dupthegodless | Attacker | 19 | 2 | 2 | 2 | 11 | 0/- | 388 | 1 | 16 | 7 | 1 | 9 | 1 | 675 |
| - | pho` | Defender | 0 | 1 | 0 | 0 | 0 | 27/13 | 1 | 1 | 6 | 20 | 0 | 21 | 2 | 646 |
| - | -uh.Pr3DazZz | Attacker | 18 | 3 | 0 | 2 | 10 | 0/- | 300 | 3 | 2 | 9 | 2 | 10 | 1 | 532 |
| - |
| Defender |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 18/1 |
| 0 |
| 0 |
| 1 |
| 17 |
| 0 |
| 17 |
| 0 |
| 452 |
| - | {Black_Mage}` | Attacker | 20 | 4 | 1 | 3 | 0 | 0/- | 310 | 2 | 0 | 0 | 3 | 0 | 0 | 339 |
| - | Broken_Soul | Attacker | 16 | 0 | 1 | 0 | 8 | 0/- | 0 | 5 | 8 | 4 | 1 | 5 | 1 | 228 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 20000 | - | - | 21 | 23 | 26 | 0 | Rhythmic fluctuation | |
| -uh.Pr3DazZz | 20000 | - | - | 17 | 18 | 26 | 0 | Bumpy connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 20 | 21 | 22 | 0 | Good connection | |
| dupthegodless | 30000 | 999 | 0Hz | 157 | 163 | 202 | 1 | Occasional lag spikes | |
| {Black_Mage}` | 25000 | 0 | 0Hz | 38 | 42 | 47 | 0 | Sawtooth variation | |
| pho` | 25000 | 400 | 280Hz | 21 | 21 | 22 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| dupthegodless | Godlike | Attacker | You had a huge game and played well above your usual level at 1.73x. You were dangerous with the flag: 19 grabs led to 2 caps and 2 solos. You fought efficiently: 74-49 with a 1.51 K/D, and I think you played your role in the team well. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| pho` | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.60x. You helped keep the score under control with 20 mid returns and 2 clutch returns. You fought efficiently: 74-55 with a 1.35 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| -uh.Pr3DazZz | Godlike | Attacker | You put together a top-level game here and finished at 1.34x. You were dangerous with the flag: 18 grabs led to 3 caps and 2 solos. You did make some good returns, and those stops helped your team stay in the game. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| {Black_Mage}` | Godlike | Attacker | You had a huge game and played well above your usual level at 1.26x. Your grabs and running were a real strength, with 20 grabs turning into 4 caps and 3 solos. I think survival was your main issue: 5-51 means you died too often before you could put enough pressure on the enemy or help your team objective. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |
| -uh.StarzZz`- | Dominating | Defender | You were sharp in this match and pushed above your usual level at 1.15x. Your defensive timing was good: 17 mid returns cut off runs at important moments. You fought efficiently: 67-48 with a 1.40 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| Broken_Soul | Struggling | Attacker | You had a quieter game than normal at 0.84x; I think the useful part is that your improvement target is visible. 16 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. I think survival was your main issue: 43-56 means you died too often before you could put enough pressure on the enemy or help your team objective. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |