Unreal HeavenThe home of 2v2 and 3v3 iCTF4 Apr 2026, 20:58
The Fast And The Furious (StealthDP edition)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 230 | 87 | 80 | 0 | 259 | - | 1.09 | 52% | 34% | 0:08 |
| Matrix.BEFB | 161 | 70 | 65 | 0 | 341 | - | 1.08 | 52% | 26% | 0:10 |
| -cide- | 144 | 56 | 65 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 11 | 1 | 3 kills | ||||
| Matrix.BE | 7 | 2 | 3 kills | ||||
| -cide- | 9 | 2 kills | |||||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-Stealth-v1 between Red and Blue Team, ending 5-4 in favour of Red Team.
The opening breakthrough came at 1:42 when -uh.StarzZz`- scored for Blue Team. Red Team created more scoring chances, converting 5 of the 9 captures. Momentum changed hands 1 time as the scoreline developed. 3 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:48, with -cide- finishing for Blue Team on a solo run. That score set the closing shape of the match at 5-4.
newut stood out as the main objective influence with 0 grabs, 2 captures, 13 returns, and an MVP score of 548. -cide- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 56 grabs, 27 pickups, 9 captures, 1 solos, 7 assists, 74 flag kills, 24 covers, 0 seals, 47 returns, 42 mid returns, 5 clutch returns, and 1 cherry picks.
-cide- supplied the sharpest shooting numbers, finishing with 36% accuracy and 71 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 19 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| 0 |
| 248 |
| 46.0 cm |
| 0.86 |
| 46% |
| 23% |
| 0:10 |
| Team Total | 535 | 213 | 210 | 0 | 848 | 46.0 cm | 1.01 | 50% | 28% | 0:28 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 176 | 71 | 71 | 0 | 202 | 46.0 cm | 1.00 | 50% | 36% | 0:09 |
| -uh.Pr3DazZz | 169 | 67 | 76 | 0 | 269 | - | 0.88 | 47% | 27% | 0:08 |
| -uh.StarzZz`- | 145 | 72 | 66 | 0 | 224 | 13.5 cm | 1.09 | 52% | 33% | 0:09 |
| Team Total | 490 | 210 | 213 | 0 | 695 | 29.7 cm | 0.99 | 50% | 32% | 0:28 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 6 |
| 2 |
| 3 kills |
| -cide- | 10 | 3 | 3 kills |
| newut | 15 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 1 | 7 kills | ||||
| Matrix.BE | 2 | 6 kills | ||||
| -cide- | 1 | 6 kills | ||||
| -uh.StarzZz`- | 2 | 5 kills | ||||
| -cide- | 4 kills | |||||
| newut | 4 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Defender | 0 | 2 | 0 | 0 | 0 | 21/7 | 21 | 4 | 7 | 13 | 0 | 13 | 1 | 548 |
| - | Matrix.BE | Attacker | 13 | 1 | 3 | 0 | 9 | 0/- | 252 | 6 | 5 | 5 | 0 | 6 | 0 | 496 |
| - | -cide- | Attacker | 15 | 2 | 2 | 0 | 7 | 0/- | 227 | 4 | 3 | 3 | 1 | 5 | 2 | 463 |
| - | -cide- | Attacker | 15 | 1 | 2 | 1 | 15 | 0/- | 145 | 4 | 0 | 6 | 0 | 8 | 2 | 458 |
| - | -uh.StarzZz`- | Attacker | 13 | 3 | 0 | 0 | 6 | 0/- | 221 | 8 | 5 | 2 | 0 | 2 | 0 | 397 |
| - | -uh.Pr3DazZz | Defender | 0 | 0 | 0 | 0 | 0 | 16/2 | 33 | 1 | 4 | 13 | 0 | 13 | 0 | 393 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| newut | 30000 | 0 | 240Hz | 101 | 104 | 106 | 0 | Good connection | |
| Matrix.BE | 20000 | - | - | 58 | 62 | 65 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 18 | 19 | 21 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 10 | 10 | 11 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 30 | 31 | 31 | 0 | Good connection | |
| -uh.Pr3DazZz | 20000 | - | - | 10 | 10 | 11 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Defender | Great game, this was a really strong performance from you at 1.56x. You helped keep the score under control with 13 mid returns and 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -cide- | Godlike | Attacker | Great game, this was a really strong performance from you at 1.35x. Your attacking runs had purpose, with 15 grabs leading to 1 cap and 1 solo. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Matrix.BE | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.26x. Very strong flag running: you made 13 grabs count with 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.20x. You were dangerous with the flag: 15 grabs led to 2 caps. The volume of fights was there, but 23% accuracy suggests slowing the first shot and choosing cleaner angles. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| -uh.Pr3DazZz | Dominating | Defender | You had a positive match and your 1.11x rating backs that up. You helped keep the score under control with 13 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -uh.StarzZz`- | Stable | Attacker | You were close to your usual level at 1.04x, with room to turn steady play into a bigger influence. Your attacking runs had purpose, with 13 grabs leading to 3 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |