Unreal HeavenThe home of 2v2 and 3v3 iCTF3 Jul 2026, 19:42
CTF-]STORM[
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 194 | 93 | 95 | 0 | 295 | 36.0 cm | 0.98 | 49% | 34% | 0:06 |
| -cide-FB | 165 | 87 | 89 | 0 | 285 | 46.0 cm | 0.98 | 49% | 31% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 24 | 5 | 2 | 4 kills | |||
| -cide- | 16 | 3 | 2 | 4 kills | |||
| -cide- | 13 | 2 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-3v3-STORMY-v3 between Red and Blue Team, ending 1-5 in favour of Blue Team.
The opening breakthrough came at 1:32 when -cide- scored for Blue Team. Blue Team created more scoring chances, converting 5 of the 6 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 10:13, with -cide- finishing for Red Team. That score set the closing shape of the match at 1-5.
Broken_Soul stood out as the main objective influence with 15 grabs, 2 captures, 2 returns, and an MVP score of 451. -cide- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 41 grabs, 17 pickups, 6 captures, 1 solos, 6 assists, 52 flag kills, 22 covers, 0 seals, 34 returns, 28 mid returns, 6 clutch returns, and 1 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 37% accuracy and 118 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 17 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: Broken_Soul logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| O2 |
| 87 |
| 56 |
| 96 |
| 0 |
| 227 |
| - |
| 0.58 |
| 37% |
| 25% |
| 0:06 |
| Team Total | 446 | 236 | 280 | 0 | 807 | 41.0 cm | 0.84 | 46% | 30% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 200 | 118 | 60 | 0 | 334 | 13.5 cm | 1.97 | 66% | 37% | 0:10 |
| -cide-FB | 160 | 96 | 82 | 0 | 285 | 46.0 cm | 1.17 | 54% | 34% | 0:08 |
| Broken_Soul | 136 | 66 | 94 | 0 | 201 | 58.3 cm | 0.70 | 41% | 33% | 0:06 |
| Team Total | 496 | 280 | 236 | 0 | 820 | 39.3 cm | 1.19 | 54% | 35% | 0:26 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 6 |
| 2 |
| 3 kills |
| _-=Pr3dazZz=- | 18 | 2 | 1 | 4 kills |
| Broken_Soul | 7 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 7 | 1 | 10 kills | |||
| -cide- | 1 | 5 kills | ||||
| -cide- | 1 | 5 kills | ||||
| O2 | 2 | 5 kills | ||||
| _-=Pr3dazZz=- | 4 kills | |||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Broken_Soul | Attacker | 15 | 2 | 3 | 1 | 2 | 0/- | 279 | 5 | 1 | 1 | 1 | 2 | 2 | 451 |
| - | -cide- | Attacker | 9 | 3 | 1 | 0 | 5 | 0/- | 221 | 8 | 3 | 4 | 0 | 4 | 0 | 429 |
| - | -uh.StarzZz`- | Defender | 0 | 0 | 1 | 0 | 0 | 11/2 | 0 | 2 | 10 | 8 | 0 | 10 | 1 | 397 |
| - | -cide- | Attacker | 8 | 1 | 0 | 0 | 11 | 0/- | 67 | 1 | 1 | 6 | 0 | 9 | 2 | 385 |
| - | _-=Pr3dazZz=- | Defender | 3 | 0 | 0 | 0 | 0 | 20/7 | 0 | 1 | 2 | 8 | 0 | 8 | 0 | 335 |
| - | O2 | Attacker | 6 | 0 | 1 | 0 | 3 | 0/- | 33 | 0 | 5 | 1 | 0 | 1 | 1 | 192 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 15 | 16 | 17 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 18 | 19 | 19 | 0 | Good connection | |
| O2 | 25000 | 120 | 60Hz | 22 | 23 | 29 | 0 | Variable ping | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 16 | 17 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 26 | 28 | 29 | 0 | Minor variation | |
| Broken_Soul | 30000 | - | - | 22 | 23 | 23 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.35x. Your attacking play was strong, especially because you turned 9 grabs into 3 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.35x. You helped keep the score under control with 8 mid returns and 1 clutch return. You fought efficiently: 118-60 with a 1.97 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| Broken_Soul | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.31x. Very strong flag running: you made 15 grabs count with 2 caps and 1 solo. I think survival was your main issue: 66-94 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| -cide- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.26x. You were dangerous with the flag: 8 grabs led to 1 cap. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Dominating | Defender | You had a positive match and your 1.24x rating backs that up. As a defender, your standout work was stopping danger before it became a cap: 8 mid returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| O2 | Struggling | Attacker | You were below your usual level at 0.84x, so cleaner decisions and timing will matter most for you. 6 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. I think survival was your main issue: 56-96 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |