19 Nov 2025, 21:57
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 519 | 168 | 170 | 0 | 626 | 46.0 cm | 0.99 | 50% | 29% | 0:15 | |
| 267 | 97 | 88 | 0 | 182 | 20.3 cm | 1.10 | 52% | 53% | 0:07 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 20 | 3 | 2 | 1 | 5 kills | |||
| 19 | 7 | 2 | 1 | 5 kills | |||
| 23 | 5 | 1 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 11-4 in favour of Red Team.
The opening breakthrough came at 0:29 when -cide- scored for Red Team. Red Team created more scoring chances, converting 11 of the 15 captures. The scoring pattern stayed relatively stable once the first lead was established. 13 captures were completed solo.
The final capture arrived at 10:06, with -cide- finishing for Red Team on a solo run. That score set the closing shape of the match at 11-4.
-cide- stood out as the main objective influence with 28 grabs, 9 captures, 28 returns, and an MVP score of 1292. -cide- made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 88 grabs, 17 pickups, 15 captures, 12 solos, 4 assists, 90 flag kills, 39 covers, 0 seals, 73 returns, 60 mid returns, 13 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 53% accuracy and 97 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 39 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 5 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Team Total |
| 786 |
| 265 |
| 258 |
| 0 |
| 808 |
| 33.1 cm |
| 1.03 |
| 51% |
| 34% |
| 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 297 | 110 | 93 | 0 | 367 | 36.0 cm | 1.18 | 54% | 35% | 0:07 | |
| 242 | 122 | 100 | 0 | 364 | - | 1.22 | 55% | 36% | 0:06 | |
| 73 | 26 | 72 | 0 | 165 | - | 0.36 | 27% | 16% | 0:09 | |
| Team Total | 612 | 258 | 265 | 0 | 896 | 36.0 cm | 0.97 | 49% | 32% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 18 |
| 1 |
| 1 |
| 4 kills |
| 1 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 5 | 7 kills | |||||
| 3 | 5 kills | |||||
| 3 | 5 kills | |||||
| 1 | 5 kills | |||||
| 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 28 | 9 | 2 | 6 | 31 | 0/- | 0 | 11 | 10 | 22 | 0 | 28 | 5 | 1292 | |
| -🇬🇧 | Attacker | 15 | 2 | 2 | 2 | 14 | 0/- | 0 | 2 | 13 | 10 | 0 | 13 | 4 | 793 | |
| -🇬🇧 | Defender | 2 | 0 | 0 | 0 | 0 | 29/8 | 0 | 1 | 6 | 19 | 0 | 21 | 2 | 755 | |
| -🇨🇦 | Attacker | 28 | 3 | 0 | 3 | 13 | 0/- | 0 | 2 | 6 | 8 | 0 | 8 | 1 | 549 | |
| -🇵🇹 | Attacker | 15 | 1 | 0 | 1 | 3 | 0/- | 0 | 1 | 4 | 1 | 0 | 3 | 1 | 241 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 360 | 240Hz | 17 | 22 | 28 | 0 | Sawtooth variation | ||
| 25000 | 400 | 280Hz | 13 | 14 | 15 | 0 | Good connection | ||
| 30000 | - | - | 85 | 86 | 87 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 9 | 10 | 10 | 0 | Good connection | ||
| 30000 | - | - | 51 | 53 | 58 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You put together a top-level game here and finished at 3.01x. You looked dangerous whenever you got the flag, and 28 grabs led to 9 caps and 6 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Defender | You played a really good game here and your 1.55x rating shows it. Your defensive timing was good: 19 mid returns and 2 clutch returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.49x. Excellent flag running from you: 15 grabs became 2 caps and 2 solos. Aim was a real positive at 53% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.37x. You gave the enemy defence problems and backed it up with 3 caps and 3 solos from 28 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Feeding | Attacker | This was a hard outing for you at 0.70x; treat it as a reset point, not a verdict on your ability. Your flag work was one of your best areas, with 15 grabs producing 1 cap and 1 solo. I think survival was your main issue: 26-72 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
