Unreal HeavenThe home of 2v2 and 3v3 iCTF3 Nov 2025, 16:41
Liandri Central Core
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide-FB | 70 | 70 | 32 | 0 | 208 | 46.0 cm | 2.19 | 69% | 34% | 0:20 |
| -Frag- | 32 | 32 | 70 | 0 | 154 | - | 0.46 | 31% | 21% | 0:09 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -cide- | 4 | 1 | 3 kills | ||||
| -Frag- | 1 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -cide- | 3 | 1 |
Loading player feedback...
Generated from the match events and player statistics.
A decisive Instagib TDM match took place on DM-Liandri, with 2 active players recorded in the report.
-cide- produced the strongest overall performance, finishing with 70 score, 70 kills, and 69% efficiency.
-cide- led the fragging pace with 70 kills.
-cide- posted the best accuracy at 34%.
Community desk: -cide- appeared, so UH Equinox has reopened the imaslut file. Non-CTF match or not, the paperwork follows him.
The final table reflects the players who converted pressure most consistently across the match.
| 15 kills |
| -Frag- | 4 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -Frag- | - | - | - | 32 | 32 | 32 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 44 | 45 | 46 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Combat | You were one of the players who shaped this match, finishing at 1.62x. Your fighting was efficient and useful: you kept winning duels without giving too many lives back. 69% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: after a kill, use the advantage to take space or deny a powerup instead of instantly chasing the next duel. |
| -Frag- | Feeding | Combat | This was a hard outing for you at 0.44x; treat it as a reset point, not a verdict on your ability. For DM/TDM, your next jump is turning more fights into map control rather than just isolated duels. 31% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: stop gambling alone into bad positions and take fights from areas you can escape from. |