Unreal HeavenThe home of 2v2 and 3v3 iCTF28 Dec 2025, 03:56
W00tabulous (NE)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| cam | 228 | 160 | 74 | 6 | 463 | - | 2.16 | 67% | 39% | 0:08 |
| -cide- | 215 | 149 | 81 | 0 | 434 | 46.0 cm | 1.84 | 65% | 34% | 0:08 |
| Team Total | 443 | 309 | 155 | 6 | 897 | 46.0 cm | 1.99 | 67% | 37% | 0:17 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| cam | Broken_Soul | 82 |
| cam | aMpEnergy | 78 |
| -cide- | Broken_Soul | 79 |
| -cide- | aMpEnergy | 70 |
| Killer | Victim | |
|---|---|---|
| Broken_Soul | cam | 45 |
| Broken_Soul | -cide- | 32 |
| aMpEnergy | cam | 29 |
| aMpEnergy | -cide- | 49 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -cide- | 25 | 10 | 2 | 4 | 5 kills | ||
| cam | 28 | 8 | 5 | 3 | 5 kills | ||
| aMpEnergy | 11 | 1 | 4 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-w00t-NE-Fix between Red and Blue Team, ending 6-0 in favour of Red Team.
The opening breakthrough came at 1:29 when cam scored for Red Team. Red Team created more scoring chances, converting 6 of the 6 captures. The scoring pattern stayed relatively stable once the first lead was established. 5 captures were completed solo.
The final capture arrived at 7:49, with -cide- finishing for Red Team on a solo run. That score set the closing shape of the match at 6-0.
cam stood out as the main objective influence with 18 grabs, 3 captures, 3 returns, and an MVP score of 630. cam made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 32 grabs, 8 pickups, 6 captures, 1 solos, 1 assists, 32 flag kills, 20 covers, 0 seals, 17 returns, 16 mid returns, 1 clutch returns, and 0 cherry picks.
cam supplied the sharpest shooting numbers, finishing with 39% accuracy and 160 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 11 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: aMpEnergy finished with 42 lama score from 78 kills and 18 objective actions, which is the stats page politely asking what the plan was.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Broken_SoulFB | 158 | 77 | 161 | 1 | 309 | 58.3 cm | 0.48 | 32% | 28% | 0:04 |
| aMpEnergy | 104 | 78 | 148 | 2 | 312 | - | 0.53 | 34% | 27% | 0:04 |
| Team Total | 262 | 155 | 309 | 3 | 621 | 58.3 cm | 0.50 | 33% | 27% | 0:08 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 5 |
| 1 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -cide- | 7 | 1 | 11 kills | |||
| cam | 7 | 1 | 9 kills | |||
| aMpEnergy | 4 kills | |||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | cam | Attacker | 18 | 3 | 1 | 1 | 3 | 0/- | 338 | 2 | 8 | 3 | 0 | 3 | 1 | 630 |
| - | -cide- | Attacker | 6 | 3 | 0 | 0 | 6 | 0/- | 262 | 5 | 12 | 2 | 0 | 3 | 0 | 529 |
| - | Broken_Soul | Defender | 2 | 0 | 0 | 0 | 0 | 16/3 | 0 | 1 | 0 | 7 | 0 | 7 | 0 | 274 |
| - | aMpEnergy | Attacker | 6 | 0 | 0 | 0 | 7 | 0/- | 0 | 0 | 0 | 4 | 0 | 4 | 0 | 170 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| cam | 30000 | - | - | 82 | 84 | 86 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 36 | 37 | 38 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 13 | 14 | 16 | 0 | Minor variation | |
| aMpEnergy | 25000 | 290 | 0Hz | 101 | 103 | 108 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.61x. Your flag work was one of your best areas, with 6 grabs producing 3 caps. You fought efficiently: 149-81 with a 1.84 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| cam | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.54x. You carried real threat on attack, turning 18 grabs into 3 caps and 1 solo. 6 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Stable | Defender | I think you had a steady game at 0.92x; one or two stronger moments would lift it nicely. As a defender, your standout work was stopping danger before it became a cap: 7 mid returns. I think survival was your main issue: 77-161 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| aMpEnergy | Struggling | Attacker | You dipped below your usual level at 0.81x, but I think there are clear areas you can tighten next match. You kept looking for the flag with 6 grabs; now the aim is cleaner routes and better timing with cover. I think survival was your main issue: 78-148 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |