Unreal HeavenThe home of 2v2 and 3v3 iCTF10 Oct 2025, 20:38
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 282 | 111 | 78 | 0 | 345 | - | 1.42 | 59% | 34% | 0:08 | |
| 189 | 80 | 95 | 0 | 303 | 13.5 cm | 0.84 | 46% | 32% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 16 | 5 | 2 | 1 | 5 kills | |||
| 11 | 7 | 3 kills | |||||
| 19 | 10 | 1 | 5 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 2-4 in favour of Blue Team.
The opening breakthrough came at 1:02 when localhero scored for Blue Team. Blue Team created more scoring chances, converting 4 of the 6 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 10:07, with -uh.StarzZz`- finishing for Red Team. That score set the closing shape of the match at 2-4.
localhero stood out as the main objective influence with 1 grab, 0 captures, 14 returns, and an MVP score of 606. -uh.StarzZz`- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 59 grabs, 43 pickups, 6 captures, 0 solos, 5 assists, 95 flag kills, 32 covers, 0 seals, 51 returns, 43 mid returns, 8 clutch returns, and 1 cherry picks.
localhero supplied the sharpest shooting numbers, finishing with 40% accuracy and 117 kills.
Banter read: localhero had the kind of objective influence that makes the losing team start reviewing every route choice.
Cherry watch: eXtr3mePT logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 146 |
| 83 |
| 86 |
| 0 |
| 320 |
| - |
| 0.97 |
| 49% |
| 33% |
| 0:07 |
| Team Total | 617 | 274 | 259 | 0 | 968 | 13.5 cm | 1.06 | 51% | 33% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 257 | 117 | 98 | 0 | 337 | - | 1.19 | 54% | 40% | 0:06 | |
| 239 | 102 | 91 | 0 | 349 | 36.0 cm | 1.12 | 53% | 34% | 0:07 | |
| 105 | 40 | 85 | 0 | 168 | - | 0.47 | 32% | 24% | 0:07 | |
| Team Total | 601 | 259 | 274 | 0 | 854 | 36.0 cm | 0.95 | 49% | 35% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 6 |
| 1 |
| 4 kills |
| 12 | 6 | 3 kills |
| 7 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 9 kills | |||||
| 3 | 7 kills | |||||
| 2 | 6 kills | |||||
| 4 kills | ||||||
| 3 kills | ||||||
| 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Defender | 1 | 0 | 0 | 0 | 0 | 30/7 | 33 | 2 | 7 | 9 | 0 | 14 | 2 | 606 | |
| -🇺🇸 | Attacker | 15 | 2 | 2 | 0 | 19 | 0/- | 139 | 13 | 10 | 10 | 0 | 10 | 0 | 525 | |
| -🇬🇧 | Defender | 0 | 0 | 0 | 0 | 0 | 25/7 | 0 | 4 | 1 | 19 | 0 | 19 | 0 | 500 | |
| -🇬🇧 | Attacker | 18 | 1 | 1 | 0 | 14 | 0/- | 38 | 8 | 4 | 2 | 0 | 4 | 4 | 412 | |
| -🇩🇪 | Attacker | 15 | 1 | 1 | 0 | 4 | 0/- | 129 | 5 | 4 | 1 | 0 | 2 | 2 | 373 | |
| -🇵🇹 | Attacker | 10 | 2 | 1 | 0 | 3 | 0/- | 261 | 11 | 6 | 2 | 1 | 2 | 0 | 362 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 12 | 13 | 15 | 0 | Minor variation | ||
| 30000 | - | - | 21 | 21 | 22 | 0 | Good connection | ||
| 30000 | - | - | 26 | 27 | 30 | 0 | Bumpy connection | ||
| 30000 | 498 | 498Hz | 9 | 10 | 11 | 0 | Good connection | ||
| 30000 | - | - | 45 | 47 | 49 | 0 | Minor variation | ||
| 30000 | - | - | 107 | 112 | 124 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Defender | Well played, this was a fantastic performance at 1.75x. As a defender, your standout work was stopping danger before it became a cap: 9 mid returns and 2 clutch returns. You fought efficiently: 111-78 with a 1.42 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.73x. You ran the flag well and gave your team end product: 2 caps from 15 grabs. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Defender | You played a really good game here and your 1.44x rating shows it. As a defender, your standout work was stopping danger before it became a cap: 19 mid returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.43x. Your flag work was one of your best areas, with 10 grabs producing 2 caps. I think survival was your main issue: 40-85 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. | |
| Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.25x. Your attacking play was strong, especially because you turned 15 grabs into 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Dominating | Attacker | You had a positive match and your 1.21x rating backs that up. You ran the flag well and gave your team end product: 1 cap from 18 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |