Unreal HeavenThe home of 2v2 and 3v3 iCTF24 Mar 2026, 22:19
CTF-F_RIFK
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 243 | 95 | 98 | 0 | 262 | 20.3 cm | 0.97 | 49% | 36% | 0:06 |
| pato^ | 205 | 92 | 87 | 0 | 282 | - | 1.06 | 51% | 35% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 10 | 3 | 1 | 3 | 5 kills | ||
| pato^ | 10 | 2 | 2 | 4 kills | |||
| -uh.Pr3DazZz | 11 | 2 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-F_RIFK between Red and Blue Team, ending 4-3 in favour of Red Team.
The opening breakthrough came at 2:45 when -uh.Pr3DazZz scored for Red Team. Red Team created more scoring chances, converting 4 of the 7 captures. Momentum changed hands 2 times as the scoreline developed. 2 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 11:12, with pho` finishing for Red Team on a solo run. That score set the closing shape of the match at 4-3.
pho` stood out as the main objective influence with 12 grabs, 2 captures, 5 returns, and an MVP score of 591. pho` made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 49 grabs, 34 pickups, 7 captures, 1 solos, 8 assists, 76 flag kills, 40 covers, 0 seals, 41 returns, 36 mid returns, 5 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 37% accuracy and 103 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 23 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: pho` produced 4 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 176 |
| 76 |
| 93 |
| 0 |
| 271 |
| - |
| 0.82 |
| 45% |
| 29% |
| 0:07 |
| Team Total | 624 | 263 | 278 | 0 | 815 | 20.3 cm | 0.95 | 49% | 33% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| PeRcH72 | 179 | 84 | 87 | 0 | 314 | 20.3 cm | 0.97 | 49% | 27% | 0:07 |
| -cide- | 172 | 91 | 91 | 0 | 274 | 46.0 cm | 1.00 | 50% | 34% | 0:07 |
| -uh.StarzZz`- | 170 | 103 | 85 | 0 | 303 | 13.5 cm | 1.21 | 55% | 37% | 0:07 |
| Team Total | 521 | 278 | 263 | 0 | 891 | 26.6 cm | 1.06 | 51% | 32% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 17 |
| 1 |
| 3 kills |
| pho` | 13 | 2 | 4 kills |
| -cide- | 15 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 4 | 7 kills | ||||
| pato^ | 2 | 7 kills | ||||
| -uh.Pr3DazZz | 3 | 6 kills | ||||
| PeRcH72 | 3 | 6 kills | ||||
| pho` | 4 kills | |||||
| -cide- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 12 | 2 | 1 | 0 | 13 | 0/- | 200 | 6 | 11 | 2 | 0 | 5 | 4 | 591 |
| - | pato^ | Attacker | 10 | 0 | 3 | 0 | 16 | 0/- | 198 | 3 | 2 | 9 | 0 | 10 | 1 | 552 |
| - | -uh.StarzZz`- | Attacker | 15 | 2 | 1 | 1 | 7 | 0/- | 191 | 7 | 6 | 2 | 0 | 2 | 0 | 380 |
| - |
| Defender |
| 1 |
| 2 |
| 1 |
| 0 |
| 0 |
| 15/3 |
| 3 |
| 4 |
| 6 |
| 7 |
| 0 |
| 8 |
| 0 |
| 378 |
| - | PeRcH72 | Defender | 0 | 0 | 1 | 0 | 0 | 16/5 | 33 | 2 | 6 | 9 | 0 | 9 | 0 | 347 |
| - | -cide- | Attacker | 11 | 1 | 1 | 0 | 9 | 0/- | 76 | 12 | 9 | 7 | 0 | 7 | 0 | 346 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 20000 | - | - | 11 | 11 | 12 | 0 | Good connection | |
| pato^ | 20000 | - | - | 27 | 29 | 34 | 0 | Variable ping | |
| pho` | 25000 | 400 | 280Hz | 16 | 16 | 17 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 10 | 10 | 11 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 25 | 27 | 28 | 0 | Minor variation | |
| PeRcH72 | 25000 | 300 | 175Hz | 22 | 23 | 23 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pato^ | Godlike | Attacker | Great game, this was a really strong performance from you at 1.78x. As an attacker, you kept pressure on the enemy base with 10 grabs; your next jump is converting more of those starts into completed runs. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.45x. You ran the flag well and gave your team end product: 2 caps from 12 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| PeRcH72 | Dominating | Defender | I think you can take confidence from this one; you played above expectation at 1.25x. You helped keep the score under control with 9 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -cide- | Dominating | Attacker | You gave your team a strong contribution and finished at 1.18x. Your flag work was one of your best areas, with 11 grabs producing 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.Pr3DazZz | Dominating | Defender | Good game from you, with your performance coming in above normal at 1.14x. As a defender, your standout work was stopping danger before it became a cap: 7 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| -uh.StarzZz`- | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.14x. You ran the flag well and gave your team end product: 2 caps and 1 solo from 15 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |