Unreal HeavenThe home of 2v2 and 3v3 iCTF14 Nov 2025, 22:51
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 266 | 125 | 86 | 0 | 267 | 20.3 cm | 1.45 | 59% | 47% | 0:07 |
| -uh.StarzZz`- | 144 | 83 | 105 | 0 | 327 | 13.5 cm | 0.79 | 44% | 33% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 12 | 10 | 1 | 3 | 5 kills | ||
| -GoDeYe.PrT- | 16 | 6 | 2 | 1 | 5 kills | ||
| PeRcH72 | 13 | 5 | 3 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 1-5 in favour of Blue Team.
The opening breakthrough came at 0:36 when Maber scored for Red Team. Blue Team created more scoring chances, converting 5 of the 6 captures. Momentum changed hands 1 time as the scoreline developed. 1 capture was completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:35, with -GoDeYe.PrT- finishing for Blue Team on a solo run. That score set the closing shape of the match at 1-5.
-GoDeYe.PrT- stood out as the main objective influence with 12 grabs, 2 captures, 6 returns, and an MVP score of 541. -cide- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 55 grabs, 22 pickups, 6 captures, 0 solos, 5 assists, 71 flag kills, 27 covers, 0 seals, 49 returns, 48 mid returns, 1 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 47% accuracy and 125 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 19 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 1 close-save return, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| Maber |
| 46 |
| 33 |
| 107 |
| 0 |
| 134 |
| - |
| 0.31 |
| 24% |
| 25% |
| 0:06 |
| Team Total | 456 | 241 | 298 | 0 | 728 | 16.9 cm | 0.81 | 45% | 36% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -GoDeYe.PrT- | 213 | 107 | 83 | 0 | 261 | - | 1.29 | 56% | 42% | 0:07 |
| PeRcH72 | 208 | 107 | 69 | 0 | 291 | 20.3 cm | 1.55 | 61% | 37% | 0:09 |
| -cide- | 189 | 84 | 89 | 0 | 253 | 46.0 cm | 0.94 | 49% | 33% | 0:07 |
| Team Total | 610 | 298 | 241 | 0 | 805 | 33.1 cm | 1.24 | 55% | 37% | 0:25 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 3 |
| 3 kills |
| -uh.StarzZz`- | 10 | 5 | 3 kills |
| Maber | 6 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 5 | 1 | 15 kills | |||
| -GoDeYe.PrT- | 4 | 8 kills | ||||
| PeRcH72 | 4 | 7 kills | ||||
| -cide- | 2 | 6 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| Maber | 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -GoDeYe.PrT- | Attacker | 12 | 2 | 2 | 0 | 11 | 0/- | 242 | 6 | 13 | 6 | 0 | 6 | 0 | 541 |
| - | -cide- | Attacker | 14 | 1 | 2 | 0 | 10 | 0/- | 232 | 5 | 5 | 8 | 0 | 9 | 1 | 523 |
| - | pho` | Defender | 1 | 0 | 0 | 0 | 0 | 25/13 | 0 | 0 | 5 | 18 | 0 | 18 | 0 | 500 |
| - | PeRcH72 | Defender | 0 | 2 | 0 | 0 | 0 | 14/- | 26 | 4 | 0 | 13 | 0 | 13 | 0 | 459 |
| - | -uh.StarzZz`- | Attacker | 15 | 0 | 1 | 0 | 10 | 0/- | 99 | 3 | 3 | 2 | 0 | 2 | 0 | 289 |
| - | Maber | Attacker | 13 | 1 | 0 | 0 | 1 | 0/- | 1 | 4 | 1 | 1 | 0 | 1 | 0 | 103 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 14 | 16 | 0 | Sawtooth variation | |
| Maber | 25000 | 295 | 143Hz | 29 | 33 | 70 | 1 | Occasional lag spikes | |
| pho` | 25000 | 400 | 280Hz | 14 | 15 | 17 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 26 | 27 | 29 | 0 | Minor variation | |
| -GoDeYe.PrT- | 30000 | 399 | 280Hz | 38 | 39 | 42 | 0 | Minor variation | |
| PeRcH72 | 25000 | 300 | 175Hz | 21 | 22 | 24 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| PeRcH72 | Godlike | Defender | You played a really good game here and your 1.60x rating shows it. Your defensive timing was good: 13 mid returns cut off runs at important moments. You fought efficiently: 107-69 with a 1.55 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| pho` | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.54x. You helped keep the score under control with 18 mid returns. You fought efficiently: 125-86 with a 1.45 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -GoDeYe.PrT- | Godlike | Attacker | You put together a top-level game here and finished at 1.44x. Very strong flag running: you made 12 grabs count with 2 caps. You fought efficiently: 107-83 with a 1.29 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Godlike | Attacker | You put together a top-level game here and finished at 1.43x. Excellent flag running from you: 14 grabs became 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Stable | Attacker | You were close to your usual level at 0.92x, with room to turn steady play into a bigger influence. You were active on attack with 15 grabs; I think your next step is turning more of those into safe runs. I think survival was your main issue: 83-105 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Maber | Feeding | Attacker | You had a rough game at 0.50x, so I think your goal should be to simplify and rebuild from safer plays. You looked dangerous whenever you got the flag, and 13 grabs led to 1 cap. I think survival was your main issue: 33-107 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |