Unreal HeavenThe home of 2v2 and 3v3 iCTF5 May 2026, 21:34
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 254 | 97 | 92 | 2 | 207 | - | 1.05 | 51% | 47% | 0:07 |
| -uh.Pr3DazZz | 186 | 70 | 76 | 1 | 202 | - | 0.92 | 48% | 35% | 0:08 |
| dupthegodless |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| saxon | 12 | 3 | 1 | 4 kills | |||
| -uh.Pr3DazZz | 14 | 2 | 3 kills | ||||
| newut | 15 | 1 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-CommandArena between Red and Blue Team, ending 5-8 in favour of Blue Team.
The opening breakthrough came at 0:19 when newut scored for Blue Team. Blue Team created more scoring chances, converting 8 of the 13 captures. The scoring pattern stayed relatively stable once the first lead was established. 12 captures were completed solo.
The final capture arrived at 10:51, with -uh.Pr3DazZz finishing for Red Team on a solo run. That score set the closing shape of the match at 5-8.
-cide- stood out as the main objective influence with 23 grabs, 6 captures, 7 returns, and an MVP score of 840. -cide- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 79 grabs, 17 pickups, 13 captures, 10 solos, 2 assists, 83 flag kills, 32 covers, 6 seals, 65 returns, 4 mid returns, 10 clutch returns, and 3 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 47% accuracy and 97 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 26 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -uh.Pr3DazZz logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 139 |
| 73 |
| 76 |
| 1 |
| 225 |
| - |
| 0.96 |
| 49% |
| 33% |
| 0:08 |
| Team Total | 579 | 240 | 244 | 4 | 634 | - | 0.98 | 50% | 38% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 231 | 92 | 75 | 0 | 199 | 20.3 cm | 1.23 | 55% | 46% | 0:08 |
| -cide- | 226 | 65 | 87 | 0 | 201 | 46.0 cm | 0.75 | 43% | 32% | 0:07 |
| newut | 162 | 87 | 78 | 1 | 217 | - | 1.12 | 52% | 40% | 0:08 |
| Team Total | 619 | 244 | 240 | 1 | 617 | 33.1 cm | 1.02 | 50% | 40% | 0:25 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 3 |
| 3 kills |
| dupthegodless | 8 | 3 | 3 kills |
| -cide- | 8 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| saxon | 2 | 6 kills | ||||
| -uh.Pr3DazZz | 1 | 6 kills | ||||
| newut | 2 | 5 kills | ||||
| pho` | 2 | 5 kills | ||||
| dupthegodless | 1 | 5 kills | ||||
| -cide- | 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 23 | 6 | 1 | 6 | 8 | 0/- | 567 | 3 | 3 | 1 | 0 | 7 | 4 | 840 |
| - | pho` | Defender | 2 | 1 | 0 | 0 | 0 | 25/5 | 100 | 2 | 1 | 2 | 0 | 19 | 2 | 504 |
| - | -uh.Pr3DazZz | Attacker | 16 | 4 | 0 | 2 | 9 | 0/- | 369 | 6 | 6 | 0 | 1 | 6 | 1 | 497 |
| - |
| Defender |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 26/9 |
| 31 |
| 0 |
| 5 |
| 1 |
| 0 |
| 22 |
| 2 |
| 420 |
| - | newut | Attacker | 15 | 1 | 1 | 1 | 8 | 0/- | 133 | 5 | 12 | 0 | 1 | 7 | 0 | 341 |
| - | dupthegodless | Attacker | 23 | 1 | 0 | 1 | 7 | 0/- | 100 | 1 | 5 | 0 | 1 | 4 | 1 | 256 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| dupthegodless | 30000 | 999 | 0Hz | 85 | 86 | 87 | 0 | Good connection | |
| -uh.Pr3DazZz | 30000 | - | - | 10 | 11 | 11 | 0 | Good connection | |
| saxon | 30000 | 600 | 500Hz | 11 | 11 | 11 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 92 | 94 | 96 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 22 | 23 | 23 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 32 | 34 | 34 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Defender | You had a huge game and played well above your usual level at 1.97x. As a defender, your standout work was stopping danger before it became a cap: 1 mid return and 2 clutch returns. Aim was a real positive at 47% accuracy, so keep taking fights where that strength matters. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -cide- | Godlike | Attacker | Well played, this was a fantastic performance at 1.95x. Your flag work was one of your best areas, with 23 grabs producing 6 caps and 6 solos. I think survival was your main issue: 65-87 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.Pr3DazZz | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.38x. Excellent flag running from you: 16 grabs became 4 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| pho` | Godlike | Defender | You had a huge game and played well above your usual level at 1.29x. You helped keep the score under control with 2 mid returns and 2 clutch returns. Aim was a real positive at 46% accuracy, so keep taking fights where that strength matters. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| newut | Dominating | Attacker | You played well and finished above your usual level at 1.11x. You ran the flag well and gave your team end product: 1 cap and 1 solo from 15 grabs. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| dupthegodless | Stable | Attacker | You played around your normal level at 0.91x, so your focus should be small improvements rather than a full reset. You carried real threat on attack, turning 23 grabs into 1 cap and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |