Unreal HeavenThe home of 2v2 and 3v3 iCTF8 Mar 2026, 20:25
CTF-F_RIFK
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localheroFB | 251 | 115 | 77 | 0 | 344 | - | 1.49 | 60% | 34% | 0:08 |
| -cide- | 164 | 82 | 78 | 0 | 295 | 46.0 cm | 1.05 | 51% | 30% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| localhero | 19 | 3 | 3 | 1 | 5 kills | ||
| -uh.StarzZz`- | 16 | 2 | 3 | 4 kills | |||
| -cide- | 11 | 3 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-F_RIFK between Red and Blue Team, ending 4-1 in favour of Red Team.
The opening breakthrough came at 1:02 when localhero scored for Red Team. Red Team created more scoring chances, converting 4 of the 5 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 10:02, with -cide- finishing for Red Team. That score set the closing shape of the match at 4-1.
localhero stood out as the main objective influence with 0 grabs, 1 capture, 14 returns, and an MVP score of 620. localhero made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 41 grabs, 22 pickups, 5 captures, 0 solos, 4 assists, 58 flag kills, 20 covers, 0 seals, 36 returns, 32 mid returns, 4 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 34% accuracy and 110 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 16 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: localhero produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Lilia |
| 118 |
| 53 |
| 83 |
| 0 |
| 166 |
| - |
| 0.64 |
| 39% |
| 32% |
| 0:07 |
| Team Total | 533 | 250 | 238 | 0 | 805 | 46.0 cm | 1.05 | 51% | 32% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 192 | 110 | 73 | 0 | 322 | 13.5 cm | 1.51 | 60% | 34% | 0:08 |
| -uh.Pr3DazZz | 121 | 69 | 84 | 0 | 273 | - | 0.82 | 45% | 27% | 0:07 |
| Broken_Soul | 88 | 59 | 93 | 0 | 236 | 58.3 cm | 0.63 | 39% | 25% | 0:07 |
| Team Total | 401 | 238 | 250 | 0 | 831 | 35.9 cm | 0.95 | 49% | 29% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 1 |
| 3 kills |
| Broken_Soul | 11 | 2 kills |
| Lilia | 4 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| localhero | 3 | 1 | 14 kills | |||
| -uh.StarzZz`- | 7 | 8 kills | ||||
| -cide- | 4 kills | |||||
| -uh.Pr3DazZz | 4 kills | |||||
| Broken_Soul | 4 kills | |||||
| Lilia | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | localhero | Defender | 0 | 1 | 0 | 0 | 0 | 19/10 | 77 | 2 | 6 | 13 | 0 | 14 | 2 | 620 |
| - | Lilia | Attacker | 11 | 0 | 2 | 0 | 6 | 0/- | 214 | 1 | 5 | 3 | 0 | 3 | 0 | 403 |
| - | -cide- | Attacker | 8 | 3 | 1 | 0 | 7 | 0/- | 109 | 8 | 5 | 2 | 0 | 4 | 1 | 372 |
| - | -uh.StarzZz`- | Defender | 0 | 1 | 0 | 0 | 0 | 14/- | 0 | 2 | 2 | 7 | 0 | 7 | 0 | 271 |
| - | -uh.Pr3DazZz | Attacker | 16 | 0 | 0 | 0 | 9 | 0/- | 18 | 1 | 2 | 4 | 0 | 5 | 1 | 230 |
| - | Broken_Soul | Attacker | 6 | 0 | 1 | 0 | 3 | 0/- | 82 | 8 | 0 | 3 | 0 | 3 | 0 | 199 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Lilia | 25000 | 0 | 123Hz | 11 | 12 | 15 | 0 | Sawtooth variation | |
| localhero | 30000 | - | - | 20 | 20 | 21 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 17 | 18 | 20 | 0 | Minor variation | |
| -uh.Pr3DazZz | 20000 | - | - | 11 | 12 | 14 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 17 | 17 | 18 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 21 | 22 | 23 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| localhero | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.87x. Your defensive timing was good: 13 mid returns and 2 clutch returns cut off runs at important moments. You fought efficiently: 115-77 with a 1.49 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| Lilia | Godlike | Attacker | You played a really good game here and your 1.46x rating shows it. You were active on attack with 11 grabs; I think your next step is turning more of those into safe runs. I think survival was your main issue: 53-83 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.30x. You looked dangerous whenever you got the flag, and 8 grabs led to 3 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Dominating | Defender | I think you can take confidence from this one; you played above expectation at 1.14x. You helped keep the score under control with 7 mid returns. You fought efficiently: 110-73 with a 1.51 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -uh.Pr3DazZz | Struggling | Attacker | You dipped below your usual level at 0.85x, but I think there are clear areas you can tighten next match. You created plenty of starts with 16 grabs; now try to turn more of them into pickups, covers, or caps. You had a mixed game rather than a specialist one; adding one clear strength, such as safer returns or better cover timing, would make your impact easier to see. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |
| Broken_Soul | Feeding | Attacker | You had a rough game at 0.67x, so I think your goal should be to simplify and rebuild from safer plays. You kept looking for the flag with 6 grabs; now the aim is cleaner routes and better timing with cover. I think survival was your main issue: 59-93 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |